Archives by Day

October 2024
SuMTuWThFSa
12345
6789101112
13141516171819
20212223242526
2728293031

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Thomas's Articles


'Star Fox Adventures: Dinosaur Planet' (NGC) Shots & Features

by Thomas on Aug. 19, 2002 @ 3:52 p.m. PDT | Filed under News

Nintendo and Rare join forces to bring Fox McCloud and friends to NINTENDO GAMECUBE. Eight years after the defeat of Andross, the Star Fox team discovers a beautiful prehistoric planet ruled by a sinister tyrant known as General Scales. Players take charge of Star Fox team leader Fox McCloud to free inhabitants from Scales's evil clutches and restore peace to the primal paradise.

'Celtic Kings: Rage of War' - Game Story & Screens

by Thomas on Aug. 19, 2002 @ 2:46 p.m. PDT | Filed under News

Celtic Kings is an RTS which combines strategy and role-playing elements in single mode, and which also includes online multi-player functions. Players must take control of the destiny of the heroic Larax and try and lead him to victory by developing a personal strategy and showing a mastery of military tactics. Celtic Kings is due for release in September 2002. (4 slightly small screens is included with the game story)

'Time of Defiance' - Demo, Features & Screens

by Thomas on Aug. 19, 2002 @ 2:37 p.m. PDT | Filed under News

Time of Defiance unleashed on the public; limited discount subscriptions available. Two million gaming minutes served over a year of beta testing will culminate this Wednesday with the release of Nicely Crafted Entertainment’s (NiCE) Time of Defiance. Read more for screens, features and download link for a five-day demo!

Hitman 2: Silent Assassin (XB/PS2) - Screens

by Thomas on Aug. 19, 2002 @ 11:29 a.m. PDT | Filed under News

Hitman 2: Silent Assassin is the follow-up to the BAFTA award nominated Hitman: Codename 47. Developed by Io Interactive, Hitman 2: Silent Assassin will be released on PC, PlayStation 2 and Xbox in September.

Grandia Xtreme (PS2) - Screens

by Thomas on Aug. 19, 2002 @ 11:22 a.m. PDT | Filed under News

Grandia Xtreme is the first original Grandia title for the PlayStation2 and is scheduled to ship September 30. Grandia Xtreme carry an estimated retail price of $49.99. Check out 16 slightly small PS2 screenshots.

FireStarter Project Manager Slava Klimov Interview

by Thomas on Aug. 19, 2002 @ 11:06 a.m. PDT | Filed under News

GGMania got a chance to chat with FireStarter Project Manager Slava Klimov to find out more about this upcoming arcade-style shooter currently in the works at GSC Game World. Included with the interview there is six impressive new screenshots. Here is a clip:

GGMania: What is the current status of the game's development and when will it be in stores?

Slava Klimov: At the moment we have passed the half of development way with FireStarter, the expected release date is Q1 2003.

Morning Review Roundup

by Thomas on Aug. 19, 2002 @ 10:35 a.m. PDT | Filed under News

  • Strange Adventures in Infinite Space PC on Frictionless
  • Championship Cards Pro PC on Frictionless
  • Grand Theft Auto III PC on Ocprices
  • Industry Giant II PC on CVG

  • LMA Manager 2002 PS2 on MGON
  • Transworld Surf PS2 on CVG

  • Capcom vs. SNK 2 GC on GamePen
  • Smuggler’s Run: Warzones GC on WP

  • Test Drive TD Overdrive XB on Eurogamer

'America's Army' - Site Update

by Thomas on Aug. 18, 2002 @ 12:36 p.m. PDT | Filed under News

The official America's Army web site has been updated with a new layout, screens and more. America's Army "Unreal engine powered" is an innovative, realistic computer game providing civilians with an inside perspective and a virtual role in today’s premiere land force, the U.S. Army. (thanks Homelan)

Review Roundup

by Thomas on Aug. 18, 2002 @ 11:49 a.m. PDT | Filed under News

C2 Engine (GBA)

by Thomas on Aug. 18, 2002 @ 10:54 a.m. PDT | Filed under News

AGB brings 3D character animation system to GBA.. AGB completed the implementation of their 3D character animation system for Nintendo Gameboy Advance. This system allows to display many real-time animating 3D like characters simultaneously. Using this technique they eliminate the large memory overheads of storing many frames of sprite animation, whilst allowing the game characters a much larger range of movement. Whilst the character animation system closely approximates 3D humanoid based characters, it can also be used to represent more complex and highly detailed characters, objects and animals. A load of screenshots from AGB's latest demo below. (might take a while to load the screens)