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Thomas's Articles


Hunter The Reckoning Shots

by Thomas on Jan. 24, 2002 @ 10:42 a.m. PST | Filed under News

GamingGroove just tossed up six new screenshots from Interplay and their upcoming X-Box title -- Hunter: The Reckoning.

Hitman 2: Silent Assassin - Trailer

by Thomas on Jan. 24, 2002 @ 10:38 a.m. PST | Filed under News

There is an new Hitman 2: Silent Assassin trailer from EIDOS / IO Interactive available for download. This new trailer is 2 minutes long and takes only 4,3 Mb in DivX format to grab. You find it here.

USAR ProCup Racing Announced

by Thomas on Jan. 23, 2002 @ 11:01 p.m. PST | Filed under News

Unleashing the passion of short-track stock car racing for the PC, Infogrames, Inc. announces the release of USAR Hooters ProCup Racing this spring. This action packed game features steeply banked half-mile ovals, 23 different tracks, and real life drivers.

New Company Announced 'Sigil Games Online'

by Thomas on Jan. 23, 2002 @ 10:09 p.m. PST | Filed under News

Brad McQuaid and Jeff Butler, formerly of Sony Online Entertainment and key figures in the development of the popular "EverQuest" series, today announced the formation of Sigil Games Online, Inc. The new company is dedicated to the production of massively multiplayer online role-playing games.

Global Operations Movie

by Thomas on Jan. 23, 2002 @ 9:44 p.m. PST | Filed under News

There is a new Global Operations movie available from Barking Dog's upcoming team-based FPS, Global Operations. This new movie is 4.7 Mb to download and showing more from the team-based tactical shooter. Grab the file from FilePlanet.

MechWarrior 4 'Mech Paks Slated for 2002

by Thomas on Jan. 23, 2002 @ 8:52 p.m. PST | Filed under News

Microsoft today announced that two new MechWarrior 4 'Mech Paks will be available in retail locations throughout North America this year. The Paks will expand the gameplay for the best-selling, award-winning MechWarrior 4: Vengeance, based on the popular game of mechanized combat from FASA Studios. Each Pak will give players new 'Mechs, a new electronics package, a new weapon, and a multiplayer map. Cyberlore, the team behind the successful MechWarrior 4: Black Knight expansion, is developing the Paks in conjunction with the FASA MechWarrior 4 team.

Black & White: Creature Isle Ships

by Thomas on Jan. 23, 2002 @ 8:45 p.m. PST | Filed under News

Electronic Arts announces that Black & White: Creature Isle for the PC will begin to ship this week. From legendary game designer Peter Molyneux of Lionhead Studios, Creature Isle is the highly anticipated expansion pack to the critically acclaimed Role Playing Strategy/God game, Black & White(. Fans of the original year to date top five selling game, per the November 2001 TRST PC DATA Report, can see their malevolent or benign influence continue to evolve, as their creations raise Creatures of their own.

Counter-Strike: Condition Zero Site

by Thomas on Jan. 23, 2002 @ 5:25 p.m. PST | Filed under News

Powered by an enhanced Half-Life engine, Counter-Strike: Condition Zero introduces new game technologies including highly-detailed models; atmospheric enhancements, such as snow and rain; and more dynamic special effects -- taking the #1 online action game into new territory. Read all facts on the just opened official site for Counter-Strike: Condition Zero.

Freedom Force Q&A

by Thomas on Jan. 23, 2002 @ 5:01 p.m. PST | Filed under News

VoodooExtreme manage to corner Ken Levine of Irrational Games for an interview about their stupendous super hero roleplaying game, Freedom Force. Here is a sample:

VE: You know, being a first person shooter fan, I love guns. Can I get them in FF for my hero, and can I have really big guns that blow things up?

Ken: You can create gun powers with the super power creator. All of the guns in the game, from the standard gunpowder type to the super ray guns and their ilk are created with our super power creator. Every power in the game is created with the system and the end user has access to the same tools as we do. And of course, unlike shooters, EVERYTHING actually can blow up. Read on..

New Unreal II - Screens

by Thomas on Jan. 23, 2002 @ 4:50 p.m. PST | Filed under News

Some Unreal II screenshots appeared in CGW magazine a while back and some people was confused regarding the shadow in these screens. Now Epic Games, Mark Rein explains what happend. Read more below for full story and the new "correct" screens..