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Thomas's Articles


Crave Entertainment Ships Various Games For PS2

by Thomas on Aug. 1, 2003 @ 6:19 a.m. PDT | Filed under News

Crave Entertainment, a publisher of videogame entertainment, announced today that three new titles: Mojo!, eJay Clubworld and Butt Ugly Martians: Zoom or Doom! for the PlayStation2 computer entertainment system have shipped to retailers.

Gathering Signs 'Chrome' For PC

by Thomas on Aug. 1, 2003 @ 6:03 a.m. PDT | Filed under News

Computer and video game publisher Gathering, a subsidiary of Take-Two Interactive Software, Inc. today announced that the first-person shooter Chrome has been signed to the label and is set for release in the UK, Ireland, France, Norway, Sweden, Finland, Denmark, Spain, Portugal, Italy, Belgium, Netherlands & Luxemburg in September.

Daily Dose Of Boring Q&As

by Thomas on Aug. 1, 2003 @ 5:58 a.m. PDT | Filed under News

Nintendo Warns Importers Over Advance Wars 2

by Thomas on Aug. 1, 2003 @ 5:37 a.m. PDT | Filed under News

Nintendo of Europe continues to warn retailers of potential legal action over the importing of Game Boy Advance titles, with the firm now targeting those selling US versions of Advance Wars 2. Earlier this year, the company issued legal threats to a number of retailers who were selling import versions of Pokemon Ruby and Pokemon Sapphire ahead of the UK launch last Friday.

'Syphon Filter: The Omega Strain' (PS2) - Screens

by Thomas on Aug. 1, 2003 @ 5:31 a.m. PDT | Filed under News

Syphon Filter: The Omega Strain is the next installment of the Syphon Filter storyline. Elsa Weissenger has come to Gabe Logan with evidence that a multinational corporation has been behind the Syphon Filter conspiracy from the beginning. Mara Aramov is connected to this consortium in some way that Gabe does not understand. But here is what Gabe does know: Mara has escaped custody, outbreaks of a deadly new mutation of the virus are appearing all over the globe, and Chechnyan rebels are selling the virus to other terrorists. A few new screens just infiltrated our offices ...

'Killzone' Officially Unveiled

by Thomas on Aug. 1, 2003 @ 2:59 a.m. PDT | Filed under News

Killzone is a squad-based shooter set in the near future, throwing players into the midst of a hostile and dramatic ongoing battle between the ISA and Helghast army.

'Sitting Ducks' (GBA) - Screens

by Thomas on Aug. 1, 2003 @ 2:40 a.m. PDT | Filed under News

The game of Universal's CGI animated series, with you as Bill the duck and Aldo the alligator riding shotgun... Waterfowl day. But these 19 GBA screenshots should cheer you up.

Update: Nine new PS2 screens here!

Eidos Unveils Its New 'market-smart' Corporate Identity.

by Thomas on Aug. 1, 2003 @ 2:37 a.m. PDT | Filed under News

Eidos has unveiled a new identity and a fresh corporate image. The corporate re-branding will be used across the group worldwide from 1st August 2003.. Eidos, after a period of transition, believes it is vital that its brand keeps pace with the ever-changing requirements of the market place and technology. The new image conveys a forward looking, customer focused, market-smart publisher of entertainment software.

Buka Entertainment Signs Up LifeStudio:HEAD Technology

by Thomas on Aug. 1, 2003 @ 2:22 a.m. PDT | Filed under News

One of Russia's leading game publishers and distributors Buka Entertainment has signed a major software deal with middleware developer LifeMode Interactive, to use its unique and innovative real-time facial animation technology solution 'LifeStudio:HEAD', for two forthcoming game projects that will be released next year.

Austin Game Conference

by Thomas on Aug. 1, 2003 @ 1:14 a.m. PDT | Filed under News

The Austin Game Initiative today announced the Austin Game Conference, to be held September 11-12, 2003, at the Austin Convention Center. The two-day event is designed to inform and educate game industry professionals on next-generation technologies and business strategies for emerging products and platforms, such as online multi-player and mobile games. Austin Game Conference will bring together developers, technologists and business professionals for sessions, workshops, and a technology pavilion, all pushing the boundaries of game development.