by Rainier on Jan. 7, 2008 @ 6:28 a.m. PST | Filed under
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Backbreaker is taking sports video games to a place where the action is never the same and every hit looks and feels as realistic as a Sunday afternoon. Utilizing NaturalMotion’s euphoria motion synthesis engine, you’ll never see the same tackle again.
by Rainier on Oct. 3, 2006 @ 3:18 a.m. PDT | Filed under
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AGEIA Technologies today announced availability of the AGEIA PhysX SDK v2.6, bringing new Deformable Objects features and Self-Collision Prevention capabilities to developers of games for Windows, next-gen consoles, as well as new added support for Windows Vista 64-bit & Linux environments.
by Rainier on June 28, 2006 @ 1:56 a.m. PDT | Filed under
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AGEIA Technologies today announced that Russian publisher 1C Company has signed a publisher-wide licensing agreement for AGEIA PhysX technology, allowing its internal development studios to implement PhysX into its upcoming titles.
by Rainier on May 9, 2006 @ 9:35 a.m. PDT | Filed under
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AGEIA today announced the worldwide availability of its PhysX processor on add-in accelerator cards from ASUS and BFG. The first physics processing unit designed to power pervasive real-time physics in PC gaming delivering true physics interaction on a massive scale to serious gamers everywhere.
by Rainier on April 7, 2006 @ 9:43 a.m. PDT | Filed under
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At the Russian Developers Conference, PhysX developer AGEIA announced today it has signed agreements with Russian developer/publishers Buka, Akella and Noviy Disk, while Gaijin Entertainment will integrate AGEIA PhysX SDK into its Dagor Game Engine. Read more for details ...
by Rainier on March 21, 2006 @ 1:56 p.m. PST | Filed under
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AGEIA Technologies today announced that the latest version of AGEIA PhysX SDK version 2.4 will become available to registered PlayStation 3 game content developers on March 31, 2006.
by Rainier on Jan. 17, 2006 @ 9:02 a.m. PST | Filed under
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AGEIA Technologies today announced that Destineer Studios has signed a license agreement with AGEIA to use the AGEIA PhysX SDK in at least four of its upcoming titles.
by Rainier on Oct. 11, 2005 @ 7:55 a.m. PDT | Filed under
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AGEIA Technologies today announced that Icarus Studios is supporting the AGEIA PhysX processor in its upcoming MMO game Fallen Earth. The post- apocalyptic game takes place in a world struggling to emerge from the collapse of civilization brought on by war, plague and environmental disaster.
by Rainier on Sept. 19, 2005 @ 10:24 a.m. PDT | Filed under
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AGEIA today announced that German game developer ASCARON will support the AGEIA PhysX processor in the sequel to its World Wide hit Sacred as well as future game titles. Based on a license agreement with AGEIA, ASCARON will use the AGEIA PhysX SDK to incorporate extensive real-time physics into its games, which players can experience with exceptional depth on PCs equipped with the AGEIA PhysX processor.
by Rainier on Aug. 30, 2005 @ 8:07 a.m. PDT | Filed under
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AGEIA Technologies today announced that Quantic Dream is making maximum use of the AGEIA PhysX processor for its sequel to Omikron: The Nomad Soul. Quantic Dream has been integrating extensive physics functionality into KARMA using the AGEIA PhysX SDK.
by Rainier on Aug. 25, 2005 @ 8:28 a.m. PDT | Filed under
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AGEIA Technologies and Dark Age of Camelot developer Mythic Entertainment today announced a publisher-wide licensing agreement in which Mythic can fully exploit the power of AGEIA physX technology in developing its MMORPGs.
by Rainier on Aug. 16, 2005 @ 7:09 p.m. PDT | Filed under
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At GC 2005 AGEIA Technologies announced that Digital Jesters has signed a publisher-wide agreement with AGEIA to license the AGEIA physX SDK and utilize the AGEIA physX processor for its next-generation games, starting with Kylotonn's FPS Bet on Soldier: Blood Sport, Dogtag and the PR agency inadvertently let slip, also Dogtag 2: Renegades
by Judy on March 8, 2005 @ 1:25 a.m. PST | Filed under
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Silicon Valley chip maker AGEIA Technologies, Inc. today at the Game Developers Conference introduced a new category of semiconductor—the Physics Processing Unit, or PPU. The company's debut product, the AGEIA PhysX chip, will be the first dedicated physics semiconductor chip to be used in next-generation game platforms.