by Rainier on Jan. 22, 2019 @ 5:22 p.m. PST | Filed under
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New data released by the Entertainment Software Association (ESA) and The NPD Group reveals that the U.S. video game industry generated a record $43.4 billion in revenue in 2018, up 18% from 2017.
by Rainier on March 7, 2018 @ 11:27 a.m. PST | Filed under
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NPD Group reported that with strong growth across hardware, software, and accessories, U.S. games spending surged by 59% in January, reaching $1.1 billion, making it the highest January total since 2011.
by Rainier on Oct. 19, 2017 @ 8:28 a.m. PDT | Filed under
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In September, the Nintendo Switch system was the top-selling current-generation console hardware, according to the tracking agency NPD Group.
by Rainier on Aug. 10, 2010 @ 7:57 p.m. PDT | Filed under
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Nintendo’s internal sales figures show that the Wii video game system has now sold 30 million units in the United States alone, a significant milestone reached in just 45 months.
by Judy on May 16, 2009 @ 10:58 a.m. PDT | Filed under
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The recession and the lack of a blockbuster release combined to significantly reduced U.S. video game sales in April, according to NPD Group. Sales fell 17% in April compared to a year ago, and 30% when compared to the previous month. Also compared to March 2009, sales of the Wii in April were down 43% percent, X360 sales were down 47%, and PS3 sales dropped 41.7%.
by Rainier on Feb. 2, 2009 @ 8:03 a.m. PST | Filed under
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Top Global Markets, which combines sales numbers from The NPD Group, GfK Chart-Track Limited and Enterbrain, Inc., has released its global video game sales revealing that the market grew 11% in 2008 to 409.9 million, compared to 2007's 367.7 million units. Both US and UK showed growth, with 15% and 26% respectively, while Japan saw a 13% decline in 2008, mainly due to a decrease in PS2 titles.
by Rainier on Oct. 16, 2008 @ 6:50 p.m. PDT | Filed under
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The NPD Group has released sales numbers for the month of September and to no surprise the Wii is still on top of everybody's game, followed by the DS. Sales for the Xbox 360 continue to surge after its recent price drop, putting it in a solid 3rd position well ahead of the PS3. Star Wars: The Force Unleashed became the #1 selling title with over 600k units while Wii Fit sold over 500k copies. The games industry sales dropped 7% ($1.27 billion) compared to Sept. 2007's numbers, which did include Halo 3.
by Rainier on Aug. 15, 2006 @ 8:06 p.m. PDT | Filed under
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The Consumer Electronics Association released some projections for consumer electronic sales in 2006. CEA expects factory-to-dealer sales to increase by 8% to $140 billion, with display technologies as the front runner with $22 billion. Games are expected to reach $12.5 billion in 2006, and fueled by the next-gen consoles, should amass $15 billion by 2007.
by Rainier on July 14, 2006 @ 12:36 a.m. PDT | Filed under
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Contrary to what some analysts predicted, overall U.S. video game sales jumped 25 % in June to $844.5 million, mainly due to Nintendo NDS and THQ's Cars, while Microsoft's X360 shortages finally dissolved.
by Rainier on June 9, 2006 @ 12:45 p.m. PDT | Filed under
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While the
industry was upbeat last month, with a 16% increase, May reversed the trend with a 10.2% drop compared to last year. Top titles for the month were Nintendo's New Super Mario Brothers and Brain Age, while last month's top titles, Ghost Recon Advanced Warfigther and Kingdom Hearts II were still going strong. Although the Xbox 360 is more widely available at this point, only 2 new titles shipped last month, and industry analyst speculate that the current to next-gen transition is still partly to blame for the slowdown in sales.
by Rainier on May 16, 2006 @ 7:21 p.m. PDT | Filed under
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According to the NPD Group's latest numbers, U.S. video game sales reached $699 million in April, a hike of 16 percent, ending a seven-month decline. The increase was fueled by an increased availability of Xbox 360 units and the popularity of Kingdom Hearts II and Ghost Recon Advanced Warfighter.
by Rainier on April 10, 2006 @ 7:59 p.m. PDT | Filed under
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Analysts Michael Pachter and Edward Woo from investment house Wedbush Morgan Securities have released their NPD preview for the month of March. Woo and Pachter predict that the console transition continues to wear on publishers, as they expect console video game sales to drop 18% compared to the same period last year
by Judy on Dec. 14, 2005 @ 1:03 p.m. PST | Filed under
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Video game sales dropped 18 percent to nearly $700 million, as consumers saved and waited for the launch of Microsoft's next-generation Xbox 360 gaming console and as overall hardware unit sales dropped.
by Rainier on Nov. 12, 2005 @ 2:14 p.m. PST | Filed under
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Market researchers NPD Group announced that U.S. retail sales of video games in October fell to $365 million, down 24 percent from a year earlier, console game sales were around $294 million, while sales of handheld games were about $71 million.
by Judy on Oct. 10, 2005 @ 12:09 p.m. PDT | Filed under
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U.S. retail sales of console video games fell 20 percent in September, but are seen rebounding at year-end -- the traditionally strong holiday season when Microsoft also will launch its new game player, an analyst said on Monday.
by Rainier on July 28, 2005 @ 8:55 a.m. PDT | Filed under
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A study revealed today that retail sales of U.S. video games hardware, software and accessories jumped up by 21 percent in the first six months of the year, as the popularity of handheld devices offset a decline in aging game consoles.
by Rainier on April 25, 2005 @ 4:51 p.m. PDT | Filed under
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According to NPD Group, total U.S. sales of video game hardware, software and accessories rose 23 percent in the first quarter of 2005 to more than $2.2 billion The sharp increase was mainly due to the launch of PSP and NDS handhelds, and software wise the best selling product was Sony's PS2 title Gran Turismo 4, with 1.1 million copies sold. The $10 billion U.S. video game industry is keeps steady in comparison with the domestic movie box office sales.
by Judy on April 18, 2005 @ 10:51 a.m. PDT | Filed under
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Video game sales rose 32 percent in the United States in March, analysts said on Friday, noting Sony's top-selling "Gran Turismo 4" racing game as well as an improved supply of console hardware.
by Judy on March 11, 2005 @ 2:59 p.m. PST | Filed under
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U.S. sales of video games rose 13 percent in February, analysts said today, driven by the release of the hotly anticipated driving game Gran Turismo 4 and continued strength of Grand Theft Auto: San Andreas.
by Judy on Jan. 26, 2005 @ 1:45 p.m. PST | Filed under
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Computer and video game software sales set a new record in 2004, reaching $7.3 billion, according to final data compiled by the NPD Group. Halo 2, one of the best-selling titles of 2004, took in more revenue in its first day of sales than any movie has ever taken in its opening day. In addition, Nintendo sold over 1 million units of its new handheld game system, Nintendo DS, in North America by the end of 2004, a mark that took Apple's iPod 19 months to achieve.
by Judy on Jan. 18, 2005 @ 11:40 a.m. PST | Filed under
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According to The NPD Group Annual 2004 U.S. retail sales of video games, which includes portable and console hardware, software and accessories, saw sales of over $9.9 billion -- a decline of less than one percent when compared to $10 billion in Annual 2003. However, while dollar sales were down slightly, total industry unit sales were up 4 percent over the same period last year.
by Judy on Jan. 14, 2005 @ 10:01 p.m. PST | Filed under
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Reuters is reporting that U.S. video game sales rose 8 percent in 2004, despite a drop in sales in December due to widespread hardware (PS2/Xbox) shortages, analysts said on Friday. The Xbox outsold the PS2 slightly in the month, analysts said, but both consoles sold fewer units than they did in December 2003
by Rainier on Jan. 6, 2004 @ 4:41 p.m. PST | Filed under
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Electronics Boutique Holdings Corp. today announced that total sales for the nine- week holiday period ended January 3, 2004 grew 24.4 percent to $544.4 million, up from $437.6 million for the same period a year ago. Comparable store sales increased by 2.5 percent for the nine-week period, outpacing the company's forecast. Read more for details ...
by Thomas on Jan. 28, 2003 @ 7:54 a.m. PST | Filed under
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The U.S. entertainment software industry grew 8% to a record-breaking $6.9 billion in 2002, according to data released today by the Interactive Digital Software Association (IDSA), the U.S. association representing computer and video game software publishers. The IDSA today also released results of a new poll that shows that consumers plan to keep spending on computer and video games in 2003, with 41% of all Americans, and almost two-thirds (63%) of parents, saying that they plan to purchase at least one game this year. In addition, a majority of Americans (56%) under the age of 45 plan to buy at least one computer or video game this year; while 37% of 45 to 54 year olds, and 26% of adults ages 55 to 64, also plan to buy at least one game this year. The poll was conducted in mid-January for the IDSA by KRC Research, and dramatically illustrates the industry's popularity among adult consumers.