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Castlevania Movie Finally Gets A Director
by Rainier on June 14, 2007 @ 2:07 a.m. PDT | Filed under News
'Castlevania: Symphony of Night' Next Week's Xbox Live Arcade Title - Screens
by Rainier on March 16, 2007 @ 9:35 a.m. PDT | Filed under News
PSP Preview - 'Castlevania: The Dracula X Chronicles'
by Thomas Wilde on Feb. 4, 2007 @ 2:23 a.m. PST | Filed under Previews
'Castlevania: The Dracula X Chronicles' (PSP) Announced - Screens & Trailer
by Rainier on Feb. 2, 2007 @ 1:52 p.m. PST | Filed under News
NDS Review - 'Castlevania: Portrait of Ruin'
by Chris "Atom" DeAngelus on Dec. 15, 2006 @ 1:39 a.m. PST | Filed under Reviews
'Castlevania: Portrait of Ruin' (NDS) Goes Gold
by Rainier on Nov. 28, 2006 @ 12:40 p.m. PST | Filed under News
'Castlevania: Portrait of Ruin' (NDS) - 5 New Screens
by Rainier on Nov. 15, 2006 @ 3:24 p.m. PST | Filed under News
'Castlevania: Portrait of Ruin' (NDS) Pre-Order Incentive
by Rainier on Oct. 23, 2006 @ 12:25 p.m. PDT | Filed under News
'Castlevania: Portrait of Ruin' (NDS) - 25 New Screens
by Rainier on Sept. 8, 2006 @ 12:37 p.m. PDT | Filed under News
NDS Preview - 'Castlevania: Portrait of Ruin'
by Thomas Wilde on Aug. 27, 2006 @ 4:37 a.m. PDT | Filed under Previews
'Castlevania: Symphony of the Night' Coming to Xbox Live Arcade
by Rainier on Aug. 4, 2006 @ 3:11 a.m. PDT | Filed under News
NDS Preview - 'Castlevania: Portrait of Ruin'
by Thomas Wilde on May 14, 2006 @ 12:52 a.m. PDT | Filed under Previews
'Castlevania: Portrait of Ruin' (NDS) - 2 New Screens
by Rainier on April 22, 2006 @ 2:48 a.m. PDT | Filed under News
'Castlevania: Portrait of Ruin' (NDS) Announced
by Rainier on April 21, 2006 @ 2:31 a.m. PDT | Filed under News
'Castlevania Double Pack' (GBA) Whips Into Stores
by Rainier on Jan. 10, 2006 @ 1:42 p.m. PST | Filed under News
NDS Preview - 'Castlevania: Portrait of Ruin'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Action
Publisher: Konami
Developer: Konami
Release Date: Fall 2006
The year is 1944. Thirty-three years ago, John Morris and Eric LeCarde defeated Dracula's niece, Elizabeth Bartley, and in so doing, saved the world. As usual.
Now, in the middle of World War II, another vampire has raised Dracula's castle. Two mysterious girls are using the chaos of the war as cover to raise Dracula yet again. John's son Jonathan – the current wielder of the Vampire Killer whip – and his childhood friend Charlotte Orlean are the only people who can prevent Dracula's newest resurrection.
If history is
'Castlevania: The Dracula X Chronicles' (PSP) - Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2
Get the Castlevania: The Dracula X Chronicles [PSP] Trailer off WP (8mb)
Complete with unlockable versions of the original localized PC Engine version of Rondo of Blood and the classic Castlevania: Symphony of the Night, Castlevania: The Dracula X Chronicles sets a new standard for side scrolling action on the PSP system.
Taking place in 1792, Castlevania: The Dracula X Chronicles follows Richter Belmont as he battles to return Dracula to the oblivion from which he came. Having seen his beloved Annette kidnapped by Dracula, Richter must wield the legendary Vampire Killer whip and fight through the corrupted countryside to Dracula’s
'Castlevania: Order of Ecclesia' (NDS) Announced - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Konami Gamers' Day - Konami Gamers' Night 2008
Introducing the all-new Glyph attack system, players will be able to use special attack combinations as they attempt to defeat Dracula and his horde. Also introduced to the series are new outdoor locales ranging from forests to the ocean, giving players the chance to explore outside of Dracula's Castle. Developed by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania: Order of Ecclesia is poised to set a new standard for side scrolling action on DS™.
"We have always felt that the Castlevania franchise has been an excellent fit on Nintendo DS, and based on the popularity of the DS classics,
'Castlevania: Order of Ecclesia' (NDS) - 16 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th
Introducing the all-new Glyph attack system, players will be able to use special attack combinations as they attempt to defeat Dracula and his horde. Also introduced to the series are new outdoor locales ranging from forests to the ocean, giving players the chance to explore outside of Dracula's Castle. Developed by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania: Order of Ecclesia is poised to set a new standard for side scrolling action on DS.
"We have always felt that the Castlevania franchise has been an excellent fit on Nintendo DS, and based on the popularity of the DS classics,
'Castlevania: Order of Ecclesia' (NDS) - 10 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2
Introducing the all-new Glyph attack system, players will be able to use special attack combinations as they attempt to defeat Dracula and his horde. Also introduced to the series are new outdoor locales ranging from forests to the ocean, giving players the chance to explore outside of Dracula's Castle. Developed by legendary Castlevania producer Koji "Iga" Igarashi, Castlevania: Order of Ecclesia is poised to set a new standard for side scrolling action on DS.
"We have always felt that the Castlevania franchise has been an excellent fit on Nintendo DS, and based on the popularity of the DS classics,
'Castlevania: Curse of Darkness' (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Castlevania: Dawn of Sorrow' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PS2/Xbox Preview - 'Castlevania: Curse of Darkness'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: Action/RPG
Publisher: Konami
Developer: Konami
Release Date: Fall 2005
If nothing else, Castlevania: Curse of Darkness answers one question I’ve had for a while about the Castlevania series. Simply put, it’s this: when you leave and come back into a room in a Castlevania game, where does the fresh wave of monsters come from? Is there a hidden wing of Dracula’s castle that’s entirely dedicated to the care, feeding, construction, and breeding of new monsters to replace the ones you’ve been hacking to bits?
Apparently, there is, and it’s staffed by people like Hector. As a Devil Forgemaster, Hector
'Castlevania Judgment' (Wii) - 11 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2
Castlevania Judgment is a roving fighting game utilising heroes and villains from the Castlevania universe. The fighting game has been designed specifically for the Wii, and uses the Wii Remote and Nunchuk controllers to offer a stunning level of control over the central heroes. Taking centre stage within a series of 3D locations inspired by previous Castlevania games, the controllers are used to slash, stab and employ a series of attacks against the assorted minions of Dracula.