by Rainier on Oct. 2, 2015 @ 11:53 a.m. PDT | Filed under
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Microsoft announced that it has acquired 3D physics provider Havok from Intel.
by Rainier on June 12, 2015 @ 2:57 p.m. PDT | Filed under
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Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations.
by Rainier on June 6, 2013 @ 1:01 p.m. PDT | Filed under
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Havok announced that its suite of middleware tools are now available for Xbox One.
by Rainier on July 24, 2012 @ 12:20 p.m. PDT | Filed under
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In Defiance players are introduced to a world where humans and aliens live together on a planet ravaged by decades of conflict. The game combines the intense action of a shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
by Rainier on March 6, 2012 @ 7:51 a.m. PST | Filed under
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Havok has entered into a worldwide license agreement with Nintendo to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U platform.
by Rainier on Aug. 8, 2011 @ 11:30 a.m. PDT | Filed under
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Havok announced that it has entered into a definitive agreement to acquire 3D game engine provider Trinigy, whose Vision Game Engine has been used by a broad range of games and simulation companies and is available on all major platforms.
by Rainier on July 12, 2011 @ 6:08 p.m. PDT | Filed under
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X-Men: Destiny is an all-new original video game casts players as new mutant recruits in a rich, branching storyline that features a deep element of choice and gives players ultimate control of their destiny.
by Rainier on Sept. 29, 2010 @ 11:16 a.m. PDT | Filed under
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Vanquish is a futuristic action game. It looks like New York is under attack by a laser beam from space, and you play a mech soldier who's been sent in to pick up the pieces.
by Rainier on May 12, 2010 @ 12:17 p.m. PDT | Filed under
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Alan Wake, the game's protagonist, is a bestselling horror writer, who writes a novel about his darkest nightmares. In the game, those nightmares come true.
by Rainier on Dec. 7, 2009 @ 12:00 a.m. PST | Filed under
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Havok has launched an Independent Developer Program, enabling independent game studios to execute their creative visions using Havok’s middleware technology, including: Havok Animation, Havok AI, Havok Behavior, Havok Cloth, Havok Destruction and Havok Physics.
by Rainier on Nov. 16, 2009 @ 1:40 a.m. PST | Filed under
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Resident Evil: The Darkside Chronicles‘s story is based on Resident Evil 2 and includes Leon S Kenney and Claire Redfield. Its on-rails style gameplay and active camera will create a more immersive “Chronicles” survival experience. As in the last installment, this is a first-person game with extreme shooting gameplay and interactive pathways.
by Rainier on Nov. 14, 2009 @ 4:39 a.m. PST | Filed under
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Havok announced that its Cloth software is being used by development studio Turbine, known for The Lord of the Rings Online/Asheron's Call. The development team plans to utilize Havok Cloth in a yet-to-be-announced massively multiplayer online video game.
by Rainier on Oct. 6, 2009 @ 10:52 a.m. PDT | Filed under
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Havok today announced that it has signed a multi-year, worldwide licensing agreement with Ubisoft to use Havok’s software in upcoming titles across all game platforms.
by Rainier on Sept. 30, 2009 @ 4:12 p.m. PDT | Filed under
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Alien Havoc throws back to the classic 8-bit era, putting gamers in command of an alien who must pluck cows from farms, load them onto his spaceship, and bring them back to his planet. The farmers, however, won’t let their cows go without a fight.
by Rainier on Sept. 1, 2009 @ 8:20 a.m. PDT | Filed under
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Havok announced that it continues to expand its business into the Japanese game development community as it signed a significant deal with Capcom, which will make Havok Physics its development tool of choice for upcoming titles Lost Planet 2 and Resident Evil: The Darkside Chronicles.
by Rainier on Aug. 13, 2009 @ 3:58 a.m. PDT | Filed under
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Havok announced that Microsoft Game Studios Europe has licensed the Havok Spectrum software bundle (Havok Physics, Havok Animation, and Havok Behavior) for use by its developers across projects moving forward.
by Rainier on July 13, 2009 @ 4:33 a.m. PDT | Filed under
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3D game engine provider Trinigy and Havok announced that they will form a technological partnership focusing on the integration of their products in order to advance workflow efficiencies.
by Rainier on April 29, 2009 @ 5:10 a.m. PDT | Filed under
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Havok announced that Russian based developer Saber Interactive has licensed its physics-based Havok Destruction software for use in several video games.
by Rainier on March 25, 2009 @ 8:38 a.m. PDT | Filed under
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At GDC, Havok is showcasing industry-changing technical breakthroughs in real-time clothing simulation, marking the first time that movie-quality cloth has been seen on in-game characters, and its widespread adoption has made it the fastest-selling Havok product to date.
by Rainier on March 23, 2009 @ 9:16 a.m. PDT | Filed under
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Havok unveiled the newest addition to the company’s growing product portfolio - Havok AI. On display in Havok’s booth at the Game Developers Conference, Havok AI provides developers with unique solutions to perform pathfinding and advanced character interaction in highly dynamic game environments.
by Rainier on Dec. 10, 2008 @ 3:51 a.m. PST | Filed under
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Started in 1998 when 3D graphics accelerators were rising in popularity and computing power was approximately 1/10th of what it is now, Dublin-based Havok set out to change the way computer and video games looked and felt, today celebrating 10 years as a physics simulation and content development provider to the gaming and film industries.
by Rainier on Sept. 30, 2008 @ 1:43 a.m. PDT | Filed under
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Havok and Intel have launched a worldwide competition with a cash prize of $40,000 to find the “next big thing” in video game development. Entitled the Havok Physics Innovation Contest, amateur game developers are being asked to create an inventive, playable PC game demo using the Intel sponsored no-charge PC version of the Havok Physics software.
by Rainier on Sept. 16, 2008 @ 1:57 a.m. PDT | Filed under
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Havok announced the release of Havok 6.0 middleware suite, increasing its portfolio of software to five products. The addition of Havok Cloth and Havok Destruction to the Havok Physics, Havok Behavior and Havok Animation products represents a substantial widening of the Havok product offering.
by Rainier on Aug. 14, 2008 @ 12:27 p.m. PDT | Filed under
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Physics engines provider Havok announced that it has signed a two-year licensing agreement with Deep Silver to take full advantage of the Havok Physics, Havok Animation and Havok Behavior solutions, starting with its 1960s biker themed Ride to Hell.
by Rainier on June 27, 2008 @ 3:26 a.m. PDT | Filed under
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Havok provider has signed a licensing agreement with 2K Games to let the California based developer use its physics engines to develop several upcoming titles which will be available on the Wii.