by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under
E3 - Post - E3 2004
Genre: Action
Publisher: Vivendi
Developer: Irrational Games
Release Date: November 23, 2004
Back in 1998 (yes THAT long ago) a certain developer called Dynamix came into the market with StarSiege Tribes, which literally took the online community by storm. Many to date still credit the original StarSiege: Tribes as the title that made the move from regular deathmatch online action into the more organized cooperative, or an early version of team-based gameplay. A few years later, 2001 to be exact, Dynamix put their not-so-finished touches on Tribes 2, which was received with mixed feelings, not due
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under
E3 - E3 2004 May 14th
by Judy on Jan. 20, 2005 @ 10:20 a.m. PST | Filed under
News
Back in November, Vivendi's community liaison Guy Welch revealed that a new v1.2 update patch for Irrationals multiplayer shooter Tribes: Vengeance was being tested, and would be released in December 2004. Meanwhile, it's more than a month later, and still no T:V patch. Today, Welch has responded to the community giving
a rather cryptic reason as to why, "The patch has been delayed from our initial December release date due to an outstanding agreement between two third parties. They need to come to terms before we can proceed." Speculation has it that there is an argument between Punkbuster and Irrational Games.
by Judy on Jan. 4, 2005 @ 7:03 a.m. PST | Filed under
News
Vivendi has released a second singleplayer demo for Irrational's Tribes: Vengeance. In This demo you play the role of Mercury, a robot assassin hired to locate and eliminate Daniel, a captain of the local Phoenix subclan. Read more for download links ...
by Judy on Nov. 12, 2004 @ 9:35 a.m. PST | Filed under
News
Vivendi's community liaison Guy Welch has put up a post on the
TribalWar forums revealing that a new v1.2 update patch for Irrationals multiplayer shooter Tribes: Vengeance is currently being tested, and will be released in December. " The update will include fixes to known map "holes," implementation of PunkBuster Online Countermeasures and several other fixes." Of course we will have it available on
our fileserver network as soon as its released.
by Judy on Oct. 17, 2004 @ 11:12 a.m. PDT | Filed under
News
Vivendi has released a beta version of the development kit for Irrational Games' sci-fi FPS Tribes: Vengeance. Included in this kit is source code that can be used to compile of all of the scripts used in Tribes: Vengeance. You can modify, extend and reference these scripts in order to create customizations, mutators and modifications (thanks 3DGamers). Read more for download links ...
by Judy on Oct. 8, 2004 @ 4:06 p.m. PDT | Filed under
News
This Vivendi Universal Games Downloads Page offers the promised TRIBES Vengeance Dedicated Server Client Beta, allowing a dedicated multiplayer server to be run without a CD key. Read more for download links...
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters.
by Judy on Oct. 5, 2004 @ 11:51 a.m. PDT | Filed under
News
Vivendi Universal Games announced today that their upcoming PC first-person action game Tribes:Vengeance has shipped to retail stores in the United States.
by Judy on Oct. 5, 2004 @ 9:27 a.m. PDT | Filed under
News
Not out in stores yet, but Vivendi has already released the first patch for Irrational's Tribes Vengeance. This update patch brings your English retail game to version 1.01 and includes general updates and is required for online play. Read more for download links ..
by Judy on Sept. 27, 2004 @ 12:04 p.m. PDT | Filed under
News
Vivendi Universal Games announced today that the company has forged a technology, marketing, and promotional relationship with ATI Technologies, the leading graphics card supplier, in support of the PC videogame Tribes:Vengeance, due to be released in the United States on October 5th.
by Judy on Sept. 21, 2004 @ 12:29 p.m. PDT | Filed under
News
Vivendi Universal Games announced today that their upcoming PC first-person action game Tribes: Vengeance has gone gold and will ship to retail stores in the United States on October 5th. A multiplayer demo for the game will be made available online before the game is released.
by Judy on Sept. 10, 2004 @ 10:15 a.m. PDT | Filed under
News
As promised yesterday, Vivendi has released a singleplayer demo for Irrational's Tribes: Vengeance. This demo features one singleplayer mission set somewhere in the middle of the game. You assume the role of Daniel and must complete a combat trial as you are aided by two AI companions fending off waves of enemies charginginto the arena (thanks GameSpot). Read more for download links ...
by Judy on Sept. 9, 2004 @ 7:26 p.m. PDT | Filed under
News
Tomorrow (Friday) Vivendi is releasing the long promised demo for Irrational's Tribes: Vengeance which will feature one singleplayer mission set somewhere in the middle of the game. You assume the role of Daniel and must complete a combat trial as you are aided by two AI companions fending off waves of enemies charginginto the arena. Of course we will have the demo available on
our fileserver network as soon as it becomes available.
by Judy on Aug. 23, 2004 @ 2:09 a.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters.
by Judy on Aug. 19, 2004 @ 11:23 p.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters.
by Ricardo Chimal on Aug. 9, 2004 @ 2:26 a.m. PDT | Filed under
Previews
In Tribes: Vengeance’s single-player campaign, gamers become immersed in a roiling galactic thriller. The player is given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects.
by Rainier on June 28, 2004 @ 5:53 p.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Check out these new screens ...
by Rainier on June 17, 2004 @ 1:06 p.m. PDT | Filed under
News
Vivendi Universal Games, in cooperation with Internet community site Tribalwar.com, announced today a contest to create alternative “skins” for use within Tribes: Vengeance. The competition, which starts immediately, will end on July 9th when a panel of judges from Vivendi Universal Games, Irrational Games, and Tribalwar.com will select the best skin and award its creator a high-end graphics card from ATI Technologies and an in-game credit.
by Rainier on June 8, 2004 @ 7:07 p.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Check out these new screens ...
by Rainier on June 8, 2004 @ 5:30 p.m. PDT | Filed under
News
Vivendi Universal Games announced today that it is currently taking applications for the Tribes: Vengeance beta testing program, which will begin June 14th and run for several months. The closed beta program will begin with a very limited group but expand weekly until later this Summer when the public will be invited to partake in the testing. Tribes: Vengeance will ship to retail stores worldwide in October 2004.
by Ricardo Chimal on May 20, 2004 @ 12:57 a.m. PDT | Filed under
Previews
In Tribes: Vengeance, gamers become immersed in a roiling space opera. Throughout the game, the player catches glimpses of the other stories that are unfolding behind-the-scenes and is given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters.
by Rainier on May 4, 2004 @ 12:46 p.m. PDT | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Check out these new screens ...
by Rainier on March 9, 2004 @ 2:10 p.m. PST | Filed under
News
In Tribes: Vengeance's single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Check out these new screens ...
by Rainier on Jan. 30, 2004 @ 6:24 a.m. PST | Filed under
Previews
In Tribes: Vengeance’s single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects.