by Rainier on Aug. 29, 2005 @ 8:24 a.m. PDT | Filed under
News
Climax announces today that Erik Gloersen is appointed as the new Climax LA Studio Head. Joining Gloersen will be an elite creative team credited with many award winning titles including: Medal of Honor, GoldenEye, Call of Duty and Spiderman.
by Rainier on Aug. 8, 2005 @ 10:11 a.m. PDT | Filed under
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In response to the increasing demand for its development expertise, Climax is delighted to announce that it is accelerating its global expansion programme. Consequently, over the next twelve months, the company is looking to hire over 100 new employees in its U.K. studios alone.
by Judy on Feb. 9, 2005 @ 10:08 a.m. PST | Filed under
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As part of its ongoing support for the games industry EM Media is delighted to announce the funding of a substantial development in conjunction with Climax's Online studio based in Nottingham. The development will consist of a slate of games based on Climax's Massive Multiplayer Online Game (MMOG) engine Leviathan.
by Judy on Dec. 15, 2004 @ 8:19 p.m. PST | Filed under
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Following the recent announcement to expand its LA Studio, Climax is pleased to confirm the first new addition to the staff roster with the appointment of Bill West as Vice President of Business Development.
by Judy on Dec. 8, 2004 @ 10:02 a.m. PST | Filed under
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Following a hugely successful year for its Los Angeles studio, Climax is proud to announce plans to expand its U.S. operation. The ambitious project will see the LA office relocate to larger premises and recruit new staff - a move that reaffirms Climax's commitment to creating a world-class development studio.
by Judy on Nov. 29, 2004 @ 7:36 a.m. PST | Filed under
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Climax Group today confirmed the creation of the UK's largest single studio. Branded Climax Action, this mega studio has been formed from the merging of Climax Solent, Climax London and Climax Handheld, and is an integral part in the company's on-going expansion.
by Judy on Nov. 24, 2004 @ 9:37 a.m. PST | Filed under
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Climax Group today took a major step forward in the development of next generation games with the unveiling of Tomcat, a proprietary toolset that enables the quick creation of dynamic shading effects.
by Rainier on June 14, 2004 @ 3:47 p.m. PDT | Filed under
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Climax today announced the appointment of David Schwartz as President of its one-year-old Los Angeles Studio. With over 12 years experience managing product development and technology in the video game industry, David is the perfect person to steer the company to even greater heights after its hugely successful debut year in the US.
by Rainier on March 10, 2004 @ 12:01 a.m. PST | Filed under
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Climax today announced that the company will be having a booth in the Career Pavillion at this year’s Game Developers Conference, a massive gathering of the industry’s leaders and enthusiasts, in San Jose, California. The leading independent game development company is currently in the process of hiring developers in a variety of positions, including VP of Development, as well as artists, programmers, and designers to staff its Los Angeles studio.
by Rainier on Feb. 24, 2004 @ 10:25 a.m. PST | Filed under
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Climax Studios is delighted to announce the appointment of David Nicholson to the position of Managing Director of the Nottingham studio. The long-standing industry veteran will oversee the production of the highly anticipated MMORPG, Warhammer Online and the future growth strategy for the Studio.
by Rainier on Jan. 7, 2004 @ 11:49 a.m. PST | Filed under
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Climax Portables, an integral studio of the pioneering Climax Group, today confirmed the forging of a new relationship with industry giant ATI. And, thanks to the chip manufacturer’s awesome Imageon 3D accelerator and Climax’s exceptional programming skills, the two companies have broken new ground in mobile gaming.
by Rainier on Dec. 9, 2003 @ 9:55 a.m. PST | Filed under
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Climax today confirmed that work is well underway on its premiere next generation game. Developed under the codename Avalon, this impressive new game is to be produced at the company's celebrated Brighton Studio and will debut on the eagerly-awaited PlayStation 3 and Xbox 2.
by Rainier on Nov. 12, 2003 @ 11:10 a.m. PST | Filed under
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Climax today reaffirmed its position as one of the most ambitious video game developers in the industry after striking a development agreement with leading international developer and publisher Fluent Entertainment. Under the agreement Climax will develop two new games for Fluent Entertainment, one at its London office and the other at its Solent studio.
by Thomas on Oct. 15, 2003 @ 12:12 p.m. PDT | Filed under
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As part of its ongoing expansion plans, Climax today confirmed the creation of a high-tech audio department to be headed-up by Steve Rockett. Located at its Brighton, UK office, the foundation of this new department enables Climax to enrich its many games with high-quality audio and confirms its position as one of the most ambitious and successful development studios.
With a long and illustrious career producing outstanding music, Climax sees Steve Rockett as the ideal man to lead the new department. Arriving from the hugely successful Rockett Music, Steve brings with him a wealth of experience producing audio for handheld game systems and next generation consoles
by Rainier on July 4, 2003 @ 1:27 p.m. PDT | Filed under
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Climax today celebrated its fifteenth year as one of the nation's leading development studios with five nominations in the inaugural Develop Industry Excellence Awards. One of only two companies up for five awards, Climax has been nominated in the coveted categories of Technology, Innovation, Business Development, Best Online Development Studio and Best Independent Development Studio.
by Thomas on May 7, 2003 @ 12:32 a.m. PDT | Filed under
News
The Climax Group, one of the world's leading developers of interactive entertainment, today announced the launch of the company's first US office. Already one of the largest and most respected game developers in Europe, this latest expansion puts Climax at the forefront of the global gaming market. The new office, located in Venice, California, will leverage the technology developed and popularized by Climax' European studios, as well as the company's name and solid reputation, to build the brand in the U.S. market and pursue projects with major Hollywood studios.
by Thomas on April 16, 2003 @ 9:35 a.m. PDT | Filed under
News
Climax today announced some recent accolades for its high-intensity motorcycle racing game, MotoGP 2. The game received the 2003 Xbox Award for Excellence in Live Implementation from Microsoft’s Advanced Technology Group, the Official Xbox Magazine’s 2002 Award for the Best Use of Xbox Controller, and was a finalist for the Academy of Interactive Arts & Sciences’ 2003 Console Racing Game of the Year. Moto GP 1 and Moto GP 2, both published by THQ, are the first and second racing games released for the Xbox Live service.
by Thomas on March 18, 2003 @ 9:29 a.m. PST | Filed under
News
As part of its on-going recruitment drive, Climax is today delighted to announce the creation of a handheld development dream team. Having handpicked the best talent from Crawfish and combined them with its existing people, Climax has created one of the most experienced and technically gifted handheld development teams in the industry.
by Rainier on April 19, 2002 @ 6:28 p.m. PDT | Filed under
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Following the success of its acclaimed versions of Robot Wars on PlayStation 2 and PC CD-ROM, Climax is pleased to announce the development of heavy metal successor Robot Wars 2. To be published on XBox and PC formats by BBC Multimedia for Christmas 2002, this all-action sequel is set to deliver a whole new bot battling experience.