by Rainier on Jan. 5, 2009 @ 5:59 a.m. PST | Filed under
News
Video game industry veterans Nick Koziupa (Rainbow Studios), Brian Westergaard (Neversoft Entertainment, Rainbow Studios, High Voltage Software) and Dave Eberly (Gamebryo architect ) have announced the launch of Azo Studios, and plan to develop video games and middleware solutions for console, PC, and handheld devices.
by Rainier on Dec. 29, 2008 @ 3:11 p.m. PST | Filed under
News
Emergent has integrated Illuminate Labs’ Beast system with its Gamebryo development platform, complementing its animation system by adding the ability to quickly create complex, highly-detailed light maps with advanced global illumination.
by Rainier on Dec. 4, 2008 @ 9:19 a.m. PST | Filed under
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Stickmen Studios is developing Dragon Master Spell Caster for Nintendo's WiiWare, where players ride dragons and battle foes using unique combinations of melee and spells. Stickmen Studios has chosen Emergent’s Gamebryo engine for this new title, as well as future development.
by Rainier on Aug. 22, 2008 @ 11:25 a.m. PDT | Filed under
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Emergent’s Gamebryo Casual was designed to meet the needs of casual game developers’ limited budgets, timelines and high expectations by providing developers with the same powerful production software and design tools used by big budget AAA titles.
by Rainier on July 28, 2008 @ 1:38 p.m. PDT | Filed under
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Splatterhouse combines visceral, adrenaline-soaked combat with horror elements to deliver an original gaming experience that defies the boundaries of the traditional action category with over-the-top gore and shocking new gameplay mechanics. Developer BottleRocket Entertainment has licensed the Gamebryo engine, known from TES IV: Oblivion, Warhammer Online, Civ IV, etc..
by Rainier on June 11, 2008 @ 4:07 p.m. PDT | Filed under
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Emergent’s Gamebryo 2.5 provides developers the framework they need to quickly bring high-quality titles to market no matter how complex the development environment as it introduces a redesigned core with the Emergent Terrain System, a new Geometry System and enhanced support for the Floodgate stream processing engine.
by Rainier on April 2, 2008 @ 1:57 a.m. PDT | Filed under
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Emergent Game Technologies announced that NCsoft, known for MMOs such as Lineage, Guild Wars and City of Heroes, has signed a licensing agreement for the Gamebryo video game development platform with the company’s North American business unit.
by Rainier on Jan. 7, 2008 @ 6:22 a.m. PST | Filed under
News
Emergent Game Technologies announced that Sony Online Entertainment has selected Gamebryo to create titles for the PlayStation Network.
by Rainier on Sept. 24, 2007 @ 9:03 a.m. PDT | Filed under
News
Emergent Game Technologies announced that Sidhe Interactive, currently developing Jackass The Game, has chosen Gamebryo game engine as its preferred middleware solution for Wii titles and multi-platform games in development.
by Rainier on Sept. 12, 2007 @ 6:54 a.m. PDT | Filed under
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Emergent Game Technologies announced that its next-gen Gamebryo engine is now Wii compatible, and optimized for accelerated cross-platform development on symmetric and asymmetric multiprocessor and single processor systems.
by Rainier on July 25, 2007 @ 3:09 p.m. PDT | Filed under
News
Emergent Game Technologies introduced its Academic Program giving college students hands-on experience and training with its development tools and game engine, and providing colleges and universities with its leading development solutions.
by Rainier on Oct. 11, 2006 @ 6:12 a.m. PDT | Filed under
News
Buena Vista Games announced an agreement to license Emergent's Gamebryo Element game engine and toolset for use in developing multiple, yet unannounced, next-generation BVG titles for the PS3 and Xbox 360.
by Rainier on Sept. 5, 2006 @ 5:00 p.m. PDT | Filed under
News
Double Fusion and Emergent Game Technologies have announced a first-of-its-kind partnership to integrate Double Fusion's in-game advertising technology as an inline feature of Emergent's Gamebryo Element game engine and toolkit.
by Rainier on Aug. 31, 2006 @ 2:14 a.m. PDT | Filed under
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Emergent Game Technologies today announced that it has launched the Gamebryo Element, Emergent's flexible, full-featured game engine and toolkit, for use by Xbox Live Arcade developers through a special licensing model.
by Rainier on May 1, 2006 @ 10:16 a.m. PDT | Filed under
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Emergent Game Technologies today announced that its European office has sold licenses for the Gamebryo Element, its next-generation game engine and tools, to six new international clients. Emergent recently announced it has also licensed its Gamebryo Element to Shanda Entertainment, China’s largest game developer.
by Rainier on Aug. 18, 2005 @ 5:39 a.m. PDT | Filed under
News
Emergent Game Technologies and NDL have merged. The combined company, Emergent Game Technologies, will deliver the most comprehensive and innovative tools and technologies that game developers need to create better games on time and on budget.
by Rainier on March 10, 2005 @ 9:19 a.m. PST | Filed under
News
NDL today announced from the 2005 Game Developers Conference (GDC) that its Gamebryo 3D graphics engine and toolkit is being used by Firaxis Games in the creation of Sid Meier's Civilization IV. Firaxis is expanding its relationship with NDL based on the company's recent success using Gamebryo in the development of the critically acclaimed Sid Meier's Pirates!
by Judy on Jan. 8, 2005 @ 1:19 a.m. PST | Filed under
News
Belgian developer Larian Studios issued a small announcement explaining that it is currently very active on its next generation titles and announced that Gamebryo will be the 3D engine powering our future titles, and that it has licensed Speedtree to power the vegetation in our upcoming games. One of the upcoming Larian titles in development is Divinity 2, sequel to its popular 2D RPG.
by Rainier on May 13, 2004 @ 12:51 a.m. PDT | Filed under
News
NDL announced today, from the 2004 E3, that Gamebryo is being used by game developer Cyberlore in the creation of the upcoming title, Playboy: The Mansion for the Xbox, PS2 and PC. Cyberlore has fully integrated Gamebryo into its Prometheus Engine to improve graphics and reduce the time and resources associated with cross-platform development.
by Rainier on May 10, 2004 @ 1:08 p.m. PDT | Filed under
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NDL announced today that more than a dozen computer video game titles using its Gamebryo 3D graphics engine and tools will be demonstrated at the annual E3. A wide range of genres, visual styles and platforms will be represented in the titles launched by top-tier developers and publishers at E3. Gamebryo enables these organizations to focus on creating stunning content and gameplay while saving development time and cost.
by Rainier on March 25, 2004 @ 8:52 a.m. PST | Filed under
News
NDL announced today, from the 2004 Game Developers Conference (GDC), that TKO Software, Inc. has licensed Gamebryo for use in the development of the PlayStation2 version of a 3D action adventure game based on the upcoming movie Sahara.
by Rainier on March 24, 2004 @ 8:54 a.m. PST | Filed under
News
NDL announced today from the 2004 Game Developers Conference (GDC), that Gamebryo is being used by Blue Fang Games LLC for the award-winning Zoo Tycoon sequel titled Zoo Tycoon 2. Gamebryo provides the graphics engine and tools to help companies like Blue Fang Games generate 3-D graphics without sacrificing the development time necessary to create compelling content and gameplay. Zoo Tycoon 2 is scheduled to ship for Windows this Fall.
by Rainier on Jan. 9, 2004 @ 8:10 a.m. PST | Filed under
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NDL announced today that Gamebryo is being used in Irrational Games' award-winning Freedom Force sequel titled Freedom Force vs. the Third Reich. Scheduled to ship in spring 2004, the comic book-inspired tactical role-playing game features a new league of heroes and villains, streamlined combat system and spectacular graphic enhancements using NDL's Gamebryo engine and tools.
by Rainier on Dec. 18, 2003 @ 12:30 p.m. PST | Filed under
News
NDL this month commemorates its 20th year in the 3D computer graphics industry. During the past two decades, NDL has been recognized for technical innovation and high quality software engineering.
by Thomas on Nov. 19, 2003 @ 10:37 a.m. PST | Filed under
News
Gamebryo Expands World-Wide Support for Multi-Platform Titles.. NDL, a leading developer of 3D graphics technology for the computer and video game industry, announced today that it is expanding its global network through a partnership with Korean-based Gamebase. As master reseller for NDL, Gamebase will promote and support multi-platform Gamebryo licenses throughout the Asian and Australian market. Established and headquartered in Seoul, Korea, Gamebase personnel have more than 10 years of industry experience and have established a solid network that will support NDL's growth throughout these key markets.
"NDL's 3D graphics engine and toolkit, Gamebryo, is being used by major developers and publishers, such as Firaxis, Vivendi Universal Games, Mythic Entertainment, Bethesda Softworks, Codemasters, Irrational Games and many others"