by Rainier on April 18, 2004 @ 2:19 a.m. PDT | Filed under
News
Codemasters has released a demo for K-D Lab's Perimeter, a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. This demo features a tutorial, a campaign mission "Isoland" and 2 instant battle maps (Fish & Tini). Read more for download links ...
by Rainier on March 25, 2004 @ 8:06 a.m. PST | Filed under
News
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. Read more for some new screens & In-game trailer ...
by Rainier on March 9, 2004 @ 10:14 a.m. PST | Filed under
News
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. Read more for some new screens ...
by Kevin Jacobs on Feb. 19, 2004 @ 2:32 a.m. PST | Filed under
Interviews
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. Perimeter is somewhat an "odd" title, so it was prime time to have a sit down with Codemasters' Michael Rowland.
by Rainier on Feb. 18, 2004 @ 12:47 p.m. PST | Filed under
News
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. Read more for some new screens ...
by Rainier on Feb. 5, 2004 @ 8:38 a.m. PST | Filed under
News
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. The gamer has three powers at his or her disposal: The first is terraforming. The second is being able to surround areas of land with an impenetrable force barrier generated by special perimeter units. The third power is being able to carry out military operations with the help of ground and air forces.
by Thomas on Dec. 2, 2003 @ 8:27 a.m. PST | Filed under
News
Codemasters has strengthened its relationship with 1C Company, the leading Russian game publishing company already working on Wartime Command, by securing the global* publishing rights to Perimeter – the much anticipated science fiction PC title, which is set to break new ground in RTS gaming. Read more for details & screens ....
by Rainier on Sept. 7, 2003 @ 1:11 a.m. PDT | Filed under
News
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. The gamer has three powers at his or her disposal: The first is terraforming. The second is being able to surround areas of land with an impenetrable force barrier generated by special perimeter units. The third power is being able to carry out military operations with the help of ground and air forces.
by Rainier on Aug. 28, 2003 @ 10:54 a.m. PDT | Filed under
News
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. The gamer has three powers at his or her disposal: The first is terraforming. The second is being able to surround areas of land with an impenetrable force barrier generated by special perimeter units. The third power is being able to carry out military operations with the help of ground and air forces.
by Rainier on July 4, 2003 @ 2:34 p.m. PDT | Filed under
News
Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. The gamer has three powers at his or her disposal: The first is terraforming. The second is being able to surround areas of land with an impenetrable force barrier generated by special perimeter units. The third power is being able to carry out military operations with the help of ground and air forces.
by Rainier on Feb. 7, 2003 @ 5:57 p.m. PST | Filed under
News
Perimeter is a real-time strategy game built on the concept of non-stop terraforming. The gamer will embark on territory seizure by means of especially designed units thus turning it into the principal energy resource. Then the subsequent encircling of the zones with an impenetrable perimeter will follow. Alongside unique terraforming and protecting perimeter opportunities the game provides powerful nanotechnologies, which allow managing groups of modifiable combat units. The necessity of efficient strategic territorial planning and tactical flexibility of combat units make the game appealing to any admirer of strategy genre.
by Rainier on Dec. 4, 2002 @ 11:25 p.m. PST | Filed under
News
Perimeter is a real-time strategy game built on the concept of non-stop terraforming. The gamer will embark on territory seizure by means of especially designed units thus turning it into the principal energy resource. Then the subsequent encircling of the zones with an impenetrable perimeter will follow. Alongside unique terraforming and protecting perimeter opportunities the game provides powerful nanotechnologies, which allow managing groups of modifiable combat units. The necessity of efficient strategic territorial planning and tactical flexibility of combat units make the game appealing to any admirer of strategy genre. Check out these 8 fresh screens ...
by Thomas on Jan. 24, 2002 @ 9:16 p.m. PST | Filed under
News
Today the Russian site KDLAB updated the official site for the upcoming real-time strategy game, Perimeter, with some new screens.. Perimeter is built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. Check out gameinfo and new screens
right here!
by Thomas on May 7, 2001 @ 7:27 p.m. PDT | Filed under
News
Developer K-D LAB company sent out new screenshots from their upcoming 3D RTS game, Perimeter.