by Inexhist on March 12, 2006 @ 3:19 a.m. PST | Filed under
Reviews
Half-Life 2 for the Xbox defines a new benchmark in console gaming with startling realism and responsiveness. Powered by Source technology, Half-Life 2 for Xbox features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.
by Rainier on March 8, 2006 @ 11:52 a.m. PST | Filed under
News
Giant Bite is founded by game industry veterans Hamilton Chu, Michael Evans, Andy Glaister, and Steve Theodore. The principals have helped to create some of the best-known games in the world, including Halo, Halo 2, Half-Life and Counterstrike, as well as making key contributions to Microsoft's DirectX technologies.
by Rainier on Feb. 21, 2006 @ 9:41 a.m. PST | Filed under
News
In a yet to be published interview with C&CG, Valve's designer/engineer Robin Walker reveals that it is already working on the second installment of its episodic series of Half-Life 2 expansions. This would also mean that Episode One is nearing completion, of which Walker also revealed it contains about 4-5 hours of gameplay. HL 2: Episode 1, previously known as HL 2: Aftermath is expected to be available through Steam on April 24th priced $19.99, with EA publishing a retail version shortly thereafter.
by Rainier on Feb. 19, 2006 @ 12:57 a.m. PST | Filed under
News
In March 2006, Japanese players will be able to sit down and play Valve's FPS Half-Life 2 in the arcades as Taito is currently working on an adaptation titles Half-Life 2: Survivor. Read more for details and screens ...
by Rainier on Feb. 13, 2006 @ 9:30 a.m. PST | Filed under
News
Half-Life 2: Episode One is an all-new episode created by Valve that extends the Half-Life 2 single player adventure. The player reprises his role of Dr. Gordon Freeman, who must immediately face the repercussions of his actions in City 17 and the Citadel. Freeman reconnects with Alyx Vance and her robot, Dog, as they continue their support of the resistance's battle against the Combine forces.
by Rainier on Feb. 10, 2006 @ 9:54 p.m. PST | Filed under
News
Valve has changed the Half-Life 2: Aftermath name to Half-Life 2: Episode One, and will release content in a series of episodes according to
GameSpot. Similar to Ritual's SiN Episodes, Valve will use its Steam content delivery to offer several episodes instead of full addons, according to Valve' Doug Lombardi. An estimated released date for Half-Life 2: Episode One was not revealed.
by Rainier on Jan. 9, 2006 @ 9:11 a.m. PST | Filed under
News
Mod HQ has received word from Valve's Doug Lombardi that the first HL2 expansion is expected soon. "We're currently targeting April 24th for the release of both Aftermath and Platinum. Platinum will include HL2, HL2 DM, CS: Source, DoD: Source, and Aftermath."
by Rainier on Dec. 23, 2005 @ 4:37 a.m. PST | Filed under
News
Valve unveiled a 64-bit version of its Source game engine technology today. The first 64-bit Valve games released will be native 64-bit versions of Half-Life 2 and Lost Coast, and have been developed to take advantage of AMD Athlon 64 FX processor-based systems - the ultimate 64-bit gaming platform for PC enthusiasts.
by Rainier on Nov. 29, 2005 @ 4:16 p.m. PST | Filed under
News
In March 2006 Japanese players will be able to sit down and play Valve's FPS Half-Life 2 in the arcades as Taito is currently working on an adaptation titles Half-Life 2: Survivor. Read more for details and screens ...
by Rainier on Nov. 22, 2005 @ 7:24 p.m. PST | Filed under
News
Valve's
SteamPowered website has been updated with details regarding the latest update for its online delivery system Steam. This release updates the DoD:Source gameinfo.txt to support the Source SDK, and applies a few fixes to the Half-Life 1 engine, and a few tweaks to the H-L1 dedicated server. Just restart Steam for the effects to take place.
by Rainier on Nov. 10, 2005 @ 11:59 a.m. PST | Filed under
News
Half-Life 2: Aftermath, the eagerly anticipated expansion pack for Valve's Half-Life 2, has been delayed (thanks HalfLife2.net). Originally scheduled for November it has now been pushed back to Feb/March 2006. Reason for postponing according to Doug Lombardi : "We're working very hard to finish this new episode for HL2, however, its going to take us a bit more time to get it into top shape. As such, the target release for this one is now Feb/March of next year.:
by Rainier on Oct. 27, 2005 @ 4:44 p.m. PDT | Filed under
News
Valve announced that Half-Life 2: Lost Coast, a single-player level custom-created to showcase High-Dynamic Range lighting (HDR) in the Source engine, is available now to all owners of HL2. As a technology showcase, Half-Life 2: Lost Coast's system requirements are very high. During installation, Steam will prompt you if your system does not meet the recommended configuration.
by Rainier on Oct. 25, 2005 @ 2:29 p.m. PDT | Filed under
News
Valve announced today that Half-Life 2 for Xbox has gone gold. Powered by Source technology, Half-Life 2 for Xbox features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.
by Rainier on Oct. 21, 2005 @ 7:32 p.m. PDT | Filed under
News
Valve announced today it finally plans to release Half-Life 2: Lost Coast next week. Lost Coast is a free level for everyone who owns Half-Life 2, and serves as an HDR technology demo based in an unreleased section of the "Highway 17" chapter of Half-Life 2. After Lost Coast is released, Valve says it will be working on getting some new content for both Counter-Strike: Source and Day of Defeat: Source, along with an update to the SDK, out the door.
by Rainier on Oct. 4, 2005 @ 4:31 a.m. PDT | Filed under
News
Valve's
SteamPowered website has been updated with details regarding the latest update for its online delivery system Steam. This release fixes a loading error when trying to debug Source MODs using the SDK, fixes a Source Engine startup crash in Win98, and also fixes Half-Life 1: Engine name exploit causing client crash. Just restart Steam for the effects to take place.
by Rainier on Sept. 12, 2005 @ 11:45 a.m. PDT | Filed under
News
Valve today announced that Half-Life 2: Game of the Year has started shipping to retail outlets in North America. Half-Life 2: GotYis a special edition release of the best-selling and critically acclaimed title that includes Half-Life 2, Counter-Strike: Source, plus Half-Life 2: Deathmatch and Half-Life: Source. Half-Life 2: Game of the Year will begin shipping to other territories worldwide in the coming weeks.
by Rainier on Sept. 9, 2005 @ 8:11 a.m. PDT | Filed under
News
Half-Life 2 for the Xbox defines a new benchmark in console gaming with startling realism and responsiveness. Powered by Source technology, Half-Life 2 for Xbox features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.
by Rainier on Aug. 31, 2005 @ 1:36 a.m. PDT | Filed under
News
At Microsoft Tech-Ed Australia, Valve has named the upcoming Microsoft Visual C++ 2005 Express Edition as the preferred development environment for hobbyist Windows developers creating modifications for Source, the engine on which Half-Life 2 is built. In addition, during Tech-Ed Australia, attendees will get to hear how Team Dystopia created its modification for Half-Life 2 with Visual C++.
by Rainier on Aug. 24, 2005 @ 4:20 p.m. PDT | Filed under
News
Valve announced today that Half-Life: Blue Shift is now playable for anyone that owns the Half-Life Premier Pack, the Half-Life 2 Silver package, or the Half-Life 2 Gold package. Blue Shift is an expansion pack for the original Half-Life released a few years back, to no great success. This is merely the original, not a Source remake. As usual, restart your Steam client and let it download...
by Rainier on Aug. 11, 2005 @ 3:42 a.m. PDT | Filed under
News
Valve's
SteamPowered website has been updated with details regarding the latest update for Counter-Strike Source and Half-Life 2, mainly addressing a few mod issues and enabling low violence content. Read more for details, or just restart Steam for the effects to take place.
by Rainier on Aug. 8, 2005 @ 6:40 p.m. PDT | Filed under
News
Valve's
SteamPowered website has been updated with details regarding the latest update for the original Counter-Strike and Half-Life 1, mainly addressing a few exploits, several bug & crash fixes, and a few game tweaks. Read more for details, or just restart Steam for the effects to take place.
by Rainier on July 24, 2005 @ 4:21 a.m. PDT | Filed under
News
Valve lastest
Steam Update has news about Day of Defeat Source and the upcoming Lost Coast release. Dod Source is currently being tested and is scheduled for release later this summer. Polishing work is being done right now on the player animations, as well as lighting work on the various maps. Current favorite features include the new grenade stun effect, and the ability to deploy the machine gun on any surface. In other news, HL2: Lost Coast (the upcoming free Half-Life 2 map for Half-Life 2 owners which showcases HDR rendering technology) is nearing completion and will be released soon on Steam. Valve promises extra, yet undisclosed, content with Lost Coast, but more info to come shortly ...
by Rainier on July 18, 2005 @ 12:31 p.m. PDT | Filed under
News
EA and Valve today announced that they have entered a multi-year agreement to deliver a collection of Valve games to players worldwide. The first two games to be released under this agreement are Half-Life 2: Game of the Year and Counter-Strike: Source for PC, both launching this fall. In addition, Half-Life 2 for the Xbox, scheduled for release in October, will be published and distributed worldwide by EA.
by Rainier on June 25, 2005 @ 4:30 a.m. PDT | Filed under
News
Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. Today Valve released some info and a small trailer showing off some of the improvements & effects you can expect in the downloadable addon. Read more for details and download links ...