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Page 3 of 3 « First‹ Prev123

Future 'Half-Life 2' Steamy Update #5

by Rainier on April 22, 2005 @ 8:00 p.m. PDT | Filed under News

Valve released some information about future Steam updates for HL2 and CS Source. On Monday Valve will release a new Half-Life 2: Deathmatch map, dm_runoff, inspired by a Half-Life 1 favorite, Crossfire. They are also working on an all-new Counter-Strike map, de_port, and to make people familiar with the design intentions Valve has put up a page that outlines six different strategies to try once the map is available. The release of the new CSS map isnt for another few weeks, but will be accompagined by a redone de_inferno map.

'Half-Life 2: Deathmatch' and 'CS:S' Get Steamy Update #15

by Rainier on April 13, 2005 @ 7:19 p.m. PDT | Filed under News

Valve has released three new Half-Life 2: Deathmatch maps, which are now available via Steam. These maps were created by the three players who won our recent HL2:DM mapping contest. If you have HL2:DM installed in your Steam games list, you will receive the new maps automatically. This release also includes a Counter-Strike: Source update which fixes incorrect player names appearing in the scoreboard.

'CS:S' And Source Engine Get Steamy Update #14

by Rainier on April 5, 2005 @ 10:30 p.m. PDT | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another update for its Counterstrike Source, enabling support for SourceTV, bug gixes, bot adjustments, and the Source Engine gets a few fixes and tweaks as well. Just restart steam for the effects to take place.
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'CS:S' and 'Source Engine' Get Steamy Update #13

by Rainier on March 23, 2005 @ 11:33 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another update for Counter-Strike Source, and the the Source Engine. This update implements various fixes and gameplay adjustments for CS: S and corrects some engine issue, a sound pak file problem, and fixes a registry issue. Restart Steam for the changes to take effect. Read more for details ...
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Future 'Half-Life 2' Steamy Update #4

by Judy on March 11, 2005 @ 11:02 a.m. PST | Filed under News

Everyone who is playing Counter-Strike: Source should be enjoying the new maps, cs_compound and de_train. Coming soon, there will be another new map for CS:S called "de_port." As a teaser, here's a sketch of the layout.

'CS:S' and 'Source Engine' Get Steamy Update #12

by Rainier on March 9, 2005 @ 11:15 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another update for Counter-Strike Source, the Source Engine and its Source SDK. This update fixes various exploits with CS: S and implements some game server changes to the Source Engine, while the Source SDK gets some bug fixes and added materials. Restart Steam for the changes to take effect. Read more for details ...
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'Source SDK' Gets Steamy Update #11

by Judy on March 3, 2005 @ 7:31 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another update for its Source SDK which adds motion mapper, new example character model, new character creation documentation, QC eyes tool, more in-depth shader examples and a fix to the dedicated server. Just restart steam for the effects to take place. Valve also announced that they have selected the three winners from the Half-Life 2: Deathmatch map competition, the winning maps will get added somewhere during the course of the month.
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'Counter-Strike: Source' and 'HL2: Deathmatch' Get Steamy Update #10

by Rainier on Feb. 24, 2005 @ 5:53 p.m. PST | Filed under News

As promised yesterday Valve's SteamPowered website has been updated with details regarding yet another update for CS:S, HL 2: Deathmatch, and Source Engine. The update mainly focuses on CS: Source and includes new maps, addresses bot issues and other gameplay fixes. The update also includes some adjustments to the Source engine, Half_life 2: Deathmatch and Master Server Query Protocol. Restart Steam for the updates ...
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Future 'Half-Life 2' Steamy Updates #3 - Screens

by Rainier on Feb. 23, 2005 @ 6:52 p.m. PST | Filed under News

Tomorrow Valve will release the promised update to Counter-Strike: Source. Along with a new hostage rescue map Valve's been working on (cs_compound), Turtle Rock Studios has been working on getting de_train converted over to CS:S. Along with the two new maps, there are a number of fixes to the bots in Counter-Strike, an enhancement to the radar to display your current location in the map, and a fix for Half-Life 2: Deathmatch where players are disguising themselves as headcrabs, filing cabinets, and other invalid models.
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'Half-Life 2 Deathmatch' Gets Steamy Update #9

by Judy on Feb. 17, 2005 @ 5:59 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another update for Half-Life 2: Deathmatch, Source SDK, and Source Engine. The Update will mainly focus on Half-Life 2: Deathmatch. and includes the addition of the Stunstick, SLAM, and the Crowbar. It will also include a new original map made by Valve, Steamlab. Next week there will be a CS update, which will include a new map called cs_compound, along with a number of smaller changes and bug fixes. Restart Steam for the updates ...
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Future 'Half-Life 2' Steamy Updates #2 - Screens

by Judy on Feb. 11, 2005 @ 4:17 p.m. PST | Filed under News

In advance of the Counter-Strike: Source update mentioned recently, Valve will also be releasing an update for Half-Life 2: Deathmatch. This update will include two new weapons (the StunStick and the Slam) as well as a return of the trusty crowbar, and a new map called "Steam Lab."
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Future 'Half-Life 2' Steamy Updates - Screens

by Judy on Feb. 4, 2005 @ 2:50 p.m. PST | Filed under News

Over the next month or so there will be a couple of interesting releases via Steam, in addition to the upcoming Counter-Strike map de_compound. First, Valve will be releasing an update to Half-Life 2: Deathmatch that will include the Slam, Stunstick, and the Crowbar.
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'Source SDK' Gets Steamy Update #8

by Judy on Jan. 19, 2005 @ 7:01 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another update for its Source SDK which adds SDK bot sample code, source files for HL2 SP maps, interface plugin to add bots to mods, bspzip tool, and fixed resource leak. Restart Steam to get the latest update. The HL2: DM level design contest is over, the winners maps will be included in the HL2: Deathmatch release, as well as two new weapons (Slam and Stunstick). Later this week there will be an update to the Half-Life SDK this week which most notably will include source files for six Half-Life 2 maps.
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'Half-Life 2' Gets Steamy Update #7

by Judy on Jan. 10, 2005 @ 7:07 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another Half-Life 2 update which performance improvements, increased cache memory usage, increased cache memory usage, weapon script files are preloaded at startup in HL2, and a few more little tweaks. Restart Steam to get the latest update...
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'Half-Life 2' Gets Steamy Update #6

by Judy on Jan. 6, 2005 @ 7:05 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another Half-Life 2 update which addresses some Steam issues, enables support for new query protocol in the HL dedicated server, and fixed a Source Engine spam issue. Restart Steam to get the latest update..
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'Half-Life 2' Gets Steamy Update #5

by Judy on Dec. 20, 2004 @ 10:06 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another Half-Life 2 update which adds a slew of Source SDK tweaks. Read more for details ...
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'Counter-Strike Source' Gets Steamy Update #4

by Judy on Dec. 16, 2004 @ 4:49 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another update, this time not for HL2 but its multiplayer component, Counterstrike Source, and the Source Engine itself. Most notable is the addition of a new map for CSS, de_prodigy. Read more for details ...
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'Half-Life 2' Gets Steamy Update #3

by Judy on Dec. 14, 2004 @ 10:08 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another Half-Life 2 update that optimizes the Half-Life 2/Steam filesystem to reduce game launch and level transition time, as well as 2 minor Source SDK tweaks and a few fixes to Steam itself. Read more for details ...
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'Half-Life 2' Gets Steamy Update

by Judy on Dec. 10, 2004 @ 6:15 p.m. PST | Filed under News

Valve's SteamPowered website has been updated with details regarding yet another Half-Life 2 update that addresses a Securom fix (by removing the Securom disc check routine), but also a few changes to the Source Dedicated server and HL2 Deathmatch. As usual, all you have to do is restart steam and the update will happen automagically.
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Page 3 of 3 « First‹ Prev123
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