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PS3/X360 Preview - 'The Darkness'
by Thomas Wilde on June 17, 2007 @ 2:29 a.m. PDT | Filed under Previews
'The Darkness' (PS3/X360) Demo Coming in June
by Rainier on May 8, 2007 @ 10:28 a.m. PDT | Filed under News
'The Darkness' (PS3/X360) - 9 New Screens
by Rainier on April 25, 2007 @ 4:51 a.m. PDT | Filed under News
'The Darkness' (PS3/X360) Gets Release Date
by Rainier on March 27, 2007 @ 1:45 a.m. PDT | Filed under News
'The Darkness' (PS3/X360) - 20 New Screens
by Rainier on Feb. 23, 2007 @ 2:14 p.m. PST | Filed under News
'The Darkness' (PS3/X360) - 6 New Screens
by Rainier on Feb. 16, 2007 @ 5:27 a.m. PST | Filed under News
'The Darkness' (PS3/X360) - 3 New Screens
by Rainier on Feb. 15, 2007 @ 1:06 a.m. PST | Filed under News
'The Darkness' (PS3/X360) - 21 New Screens
by Rainier on Jan. 10, 2007 @ 4:55 a.m. PST | Filed under News
'The Darkness' (PS3/X360) - 5 New Screens
by Rainier on Dec. 25, 2006 @ 2:21 p.m. PST | Filed under News
'The Darkness' (PS3/X360) - 5 New Screens
by Rainier on Aug. 20, 2006 @ 12:41 a.m. PDT | Filed under News
'The Darkness' (PS3/X360) - 3 New Screens
by Rainier on July 21, 2006 @ 3:17 p.m. PDT | Filed under News
PS3/X360 Preview - 'The Darkness'
by Hugh McHarg on June 16, 2006 @ 5:30 a.m. PDT | Filed under Previews
'The Darkness' (PS3/X360) - 16 New Screens & Trailer
by Rainier on May 1, 2006 @ 12:12 p.m. PDT | Filed under News
'The Darkness' (PS3/X360) Gets Picked Up By 2K Games
by Rainier on March 3, 2006 @ 9:53 a.m. PST | Filed under News
'The Darkness' (PS3/X360) - 2 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007
On his 21st birthday, the awesome and terrible powers of the Darkness awaken within Jackie Estacado, a mafia hitman for the Franchetti crime family. With his new powers, Jackie is able to wreak terrifying havoc on his enemies. Jackie must learn to fully command the Darkness so he can take back control of the Franchetti family, which is ruled by his uncle Paulie, a despicable man who is almost universally despised.
Features:
- Based on the comic book “The Darkness”, created by Top Cow.
- Game story written in collaboration with acclaimed comic-book author, Paul Jenkins.
- Experience
'The Darkness' (PS3/X360) - 5 New Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'The Darkness' (PS3/X360) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'The Darkness' (PS3/X360) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
On his 21st birthday, the awesome and terrible powers of the Darkness awaken within Jackie Estacado, a mafia hitman for the Franchetti crime family. With his new powers, Jackie is able to wreak terrifying havoc on his enemies. Jackie must learn to fully command the Darkness so he can take back control of the Franchetti family, which is ruled by his uncle Paulie, a despicable man who is almost universally despised.
PS3/X360 Preview - 'The Darkness'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Action-Adventure
Publisher: 2K Games
Developer: Starbreeze Studios
Release Date: Q1 2007
A Gangster Darkly
The Chronicles of Riddick: Escape from Butcher Bay arrived to a surprisingly loud chorus of acclaim, escaping the curse of being tied to a disappointing film and distinguishing itself as more than just another shooter. It looked good, folks liked it, and it did more for the Riddick franchise than the over-stuffed, big-screen tale of Necromongers gone wild.
The crew that pulled that off, Starbreeze Studios, have set their sites on another mythology now, bringing a next-gen adaptation of Top Cow Productions' The Darkness
PS2 Preview - 'Arc the Lad: End of Darkness'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: RPG
Publisher: Namco
Developer: Cattle Call
Release Date: June 7, 2005
When I was first offered the chance to take a look at the new Arc the Lad game, back before I had seen or even heard anything about it, I jumped at the opportunity, having been a fairly big fan of the series. My excitement dwindled a bit as I played, though, and I have to ask, what have they done to my series? Toss in a collectible card aspect that's ever-so-popular lately, and scrap the traditional strategic turn-based battles, and you'll have an idea of what