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Xbox 360 Review - 'Ninja Gaiden II'
by Chris "Atom" DeAngelus on June 3, 2008 @ 5:38 a.m. PDT | Filed under Reviews
NDS Review - 'Ninja Gaiden Dragon Sword'
by Rusty Bailey on April 12, 2008 @ 2:51 a.m. PDT | Filed under Reviews
Xbox 360 Preview - 'Ninja Gaiden II'
by Chris "Atom" DeAngelus on April 10, 2008 @ 6:52 a.m. PDT | Filed under Previews
Wii Review - 'Ninja Reflex'
by Brad Hilderbrand on April 7, 2008 @ 2:59 a.m. PDT | Filed under Reviews
Wii Review - 'Naruto: Clash of Ninja Revolution'
by Aaron "Istanbul" Swersky on Dec. 11, 2007 @ 1:29 a.m. PST | Filed under Reviews
PS2 Review - 'Aqua Teen Hunger Force Zombie Ninja Pro-Am'
by Erik "NekoIncardine" Ottosen on Dec. 3, 2007 @ 3:25 a.m. PST | Filed under Reviews
PS2 Review - 'Naruto: Ultimate Ninja 2'
by Geson Hatchett on Dec. 2, 2007 @ 2:07 a.m. PST | Filed under Reviews
NDS Review - 'Naruto: Path of the Ninja'
by Aaron "Istanbul" Swersky on Nov. 29, 2007 @ 5:41 a.m. PST | Filed under Reviews
Xbox 360 Review - 'Naruto: Rise of a Ninja'
by Reggie Carolipio on Nov. 24, 2007 @ 1:45 a.m. PST | Filed under Reviews
PSP Review - 'Naruto: Ultimate Ninja Heroes'
by Erik "NekoIncardine" Ottosen on Oct. 13, 2007 @ 1:34 a.m. PDT | Filed under Reviews
PS3 Review - 'Ninja Gaiden Sigma'
by James King on Aug. 1, 2007 @ 2:44 a.m. PDT | Filed under Reviews
X360 Preview - 'Naruto: Rise of a Ninja'
by Alicia on July 17, 2007 @ 4:46 a.m. PDT | Filed under Previews
NDS Review - 'Naruto: Ninja Council 3'
by Erik "NekoIncardine" Ottosen on June 19, 2007 @ 4:58 a.m. PDT | Filed under Reviews
NDS Review - 'Izuna: Legend of the Unemployed Ninja'
by Erik "NekoIncardine" Ottosen on April 15, 2007 @ 1:23 a.m. PDT | Filed under Reviews
GameCube Review - 'Naruto: Clash of Ninja 2'
by Erik "NekoIncardine" Ottosen on Nov. 4, 2006 @ 4:22 a.m. PST | Filed under Reviews
GBA Review - 'Naruto: Ninja Council 2'
by Chris "Atom" DeAngelus on Oct. 25, 2006 @ 1:57 a.m. PDT | Filed under Reviews
PS2 Review - 'Naruto: Ultimate Ninja'
by Andrew Hayward on July 16, 2006 @ 12:37 a.m. PDT | Filed under Reviews
GBA Review - 'Naruto: Ninja Council'
by Erik "NekoIncardine" Ottosen on April 28, 2006 @ 12:31 a.m. PDT | Filed under Reviews
NGC Review - 'Naruto: Clash of Ninja'
by Geson Hatchett on April 12, 2006 @ 12:43 a.m. PDT | Filed under Reviews
Wii Preview - 'Naruto Shippuden: Clash of Ninja Revolution 3'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009
Naruto Shippuden: Clash of Ninja Revolution 3 is a classic 3D fighting game featuring new and improved gameplay mechanics and multiple gameplay modes, 40 3D environments to choose from, including nine completely new stages, over 30 characters, and for the first time, includes Wi-Fi multiplayer capabilities.
I-Ninja (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
PS2/Xbox Preview - 'Red Ninja: End of Honor'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
Genre : Action
Publisher: Vivendi Universal
Developer: Tranji
Release Date: Q4 2004
Thanks to my alarming ninja fetish, I’ve been looking forward to Red Ninja: End of Honor for a while now. Any game starring a female ninja will automatically grab my attention, for some strange and undoubtedly psychologically significant reason, and Red Ninja raises the ante in many significant ways.
For one thing, it is extraordinarily and unapologetically violent. The story, written by the Japanese writer/director Shinsuke Sato (Princess Blade; if you ever have the chance, check it out), is another bleak tale of a cycle of revenge, with
X360 Preview - 'Naruto: Rise of a Ninja'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2007
Genre: Open World/3D Fighter
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: October 2007
There was once no greater a dire sentence to offer a games writer than "cover a Naruto game." They were almost universally decent, workmanlike fighters, with some of the portable titles skewing into the truly dire range. They lacked depth, and beyond listing out which characters were playable and which weren't, there was really not much to be said about them (let alone the 500-1,000 words most employers expect). It would be fine if you could turn in a character list, collect your paycheck,