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'Kingdom Hearts II' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Final Fantasy XI: Chains of Promathia' (PS2/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Sonic Rush' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Shining Force Neo' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Spartan: Total Warrior' (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Sonic Gems Collection' (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Tekken: Dark Resurrection' (PSP) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th
TEKKEN: Dark Resurrection arrives on the PSP, bringing one of the most explosive fighting games to the handheld platform.
New characters Lili and Dragunov join the classic cast such as Jin, Heihachi, Paul and Law in the battle to be crowned King of the Iron Fist Tournament. An all-new intro movie lets you dive into the midst of the world of TEKKEN, this time with ad-hoc multiplayer mode to fight against friends as well as more items to customize your favorite characters. Now you can fight anytime, anywhere – are you ready?
'Backyard Football '09' (NDS/Wii/PS2/PC) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th
Backyard Football returns for a 7th season with more pro players, exciting new features, and better game play than ever before. Backyard Football 2009 offers 7 on 7 teams with wild arcade style power moves and comes loaded with current NFL Superstars as kids (at least one from every team).
'Phantasy Star Universe' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PS2/PSP Preview - 'Jak X: Combat Racing' and 'Daxter'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: Racing
Developer: Naughty Dog
Publisher: SCEA
Release Date: Fall 2005
Genre: Racing
Developer: Readybydawn
Publisher: SCEA
Release Date: Spring 2005
The new Jak and Daxter game is a racer? Yes, this appears to be the case. While limited scenarios for Jak X were on display on the show floor, we were able to go behind closed doors into a meeting that showcased some of the special, still-developing features of this title. Developers from both Naughty Dog and Readybydawn were on hand, and answered a lot of questions about how the games were made, how
'NHL: Eastside Hockey Manager 2005' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PC Preview - 'Age of Conan: Hyborian Adventures'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: MMORPG
Publisher: Funcom
Developer: Funcom
Release Date: Q2 2006
Last week, I sat down with Gante Godager, game developer at Funcom, to take a look at a pre-alpha version of the upcoming action/adventure/strategy/MMORPG title, Age of Conan: Hyborian Adventures. While there were understandable issues with such an early build of the game, much of what is in place is impressive, and if the game can deliver on the promises on what is planned for future development, Funcom may have a hit on their hands.
'Condemned: Criminal Origins' (X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PC Preview - 'Gods and Heroes: Rome Rising'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA
When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.
Sony Pre-E3 Media Briefing Wrap Up
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005
Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006
I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look
'King of Fighters 2002/2003' (Xbox) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Kim Possible 3: Team Possible' (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Disney's Lizzie McGuire & That's So Raven' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Chicken Little' (GBA/NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Cinderella: Magical Dreams ' (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
WP : Can you give an outline of the company and history?
RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of