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'Kreed: Battle For Savitar' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
GoldenLand (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Only 300 years passed since that time when evil hordes under command of dark god Drah-Shoo were defeated, and scorched earth of Golden Valley has found quietness. Country of Golden Mountains becomes more beautiful, than ever before and people have begun to forget a terror of evil times. Great Heroes, those who defeated terrestrial entailment of Drah-Shoo were canonized and Cult of Heroes has possessed souls of people. Inhabitants
Phase: Exodus (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
The genre of the game is RPG with a strong strategy element. The action there will take place at the territory of Western Syberia, near Baikal lake - at the near future. The post-apocalyptic setting has to take us in the middle of the conflict between groups of people, which were separated when the great catastrophe took place. "When Earth orbit's form digresses from the ideal circle for more than 1 percent, the gravitation influence upon it increases, drawing the entire planet and its massive
Neuro (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Neuro has a futuristic setting, when humankind invents a totally new way of traveling in space. That is why people already inhabit the nearest star systems. Time passes by and these colonies grow into the biggest industrial and scientific centers. Obvious enough, they want to get independent and quit the Earth Confederation. The game starts on the surface of one of the colonies - a planet named Sorgo.
Craig Richards
'Journey to the Center of the Moon' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.
'Cold War' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
Heroes of the Pacific (PS2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Recently announced for the PlayStation, the Xbox and Windows, Heroes of the Pacific is a flight combat game that puts players at the controls of the fiercest fighter planes of WWII, in an era where dog-fighting and aerial combat skill meant the difference between victory or defeat for the U.S. Navy in the Pacific Theatre. With an intense storyline spanning over 30 missions, players will participate in large scale pivotal battles against Japanese forces at historic locations like Midway Island, Iwo Jima, the Coral Sea and Guadalcanal. The single player campaign will be complemented by split-screen and online multiplayer combat
7 Sins (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
7 Sins is an action-oriented life simulation that immerses mature players in a world of celebrity and greed, where the right relationship can help you claw your way up the career and social ladder. In a game universe where fame and fortune are all that really matter, players charm, finagle, fib, and finesse their way through seven campaigns and over 60 non-linear missions in hopes of reaching the top.
Throughout the course of the game, players make decisions based on the seven deadly sins: pride, anger, greed, envy, lust, sloth and gluttony. As they explore the city and manipulate…er, interact with
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
WP : Can you give an outline of the company and history?
RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of
D-Day (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
D-Day drops players into the role of World War II Allied forces in the final drive to liberate Europe. Throughout three campaigns and 12 missions in single player mode, D-Day challenge players to prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. Multiplayer mode uses GameSpy's online Matchmaking network, allowing up to 8 players to play simultaneously on 12 different maps using 3 different modes.
Medieval Lords: Build, Defend, Expand (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Medieval Lords: Build, Defend, Expand takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. Through the course of ten scenarios, the player is challenged to manage finances, population, and food resources to succeed.
Fenimore Fillmore: The Westerner (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Fenimore Fillmore: The Westerner is the sequel to 3 Skulls of the Toltecs, the first Spanish graphic adventure published worldwide, which was released in more than 20 countries in 1996. At that time, Fenimore was playing a leading part in a classic cartoon adventure with graphics in 2D. Seven years later, this sweet scatterbrain cowboy comes back in a videogame swarming with humour, hilarious situations, more crazy characters and spectacular 3D. The Westerner is the exciting odyssey of a man who fights like a lonesome cowboy in order to preserve justice, peace, freedom ... and picking up a beautiful girl.
'Space Rangers 2' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Jackie Chan Adventures' (PS2) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
NGC/PS2 Preview - 'Super Monkey Ball Adventure'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Action/Adventure
Publisher: Sega
Developer: Traveler's Tales
Release: July 2006
The Monkey Ball franchise – which honestly, is one of the best ideas anyone ever had; it's monkeys in balls, for God's sake; it wins by default – is about to be taken in a new direction.
Traveler's Tales, the developers behind LEGO Star Wars and Crash Twinsanity, have been tapped for the newest Monkey Ball game. Before, this series has mostly revolved around multiplayer party gameplay; now, it's acquiring a "robust" single-player mode to go with it.
In the story mode, you control the four "named" monkeys
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
Stargate SG-1: The Alliance - E3 2005 Trailer (15mb)
Stargate SG-1: The Alliance will be an action-based game playable in the first- or third- person perspective. Depending on the mission, there will be other tasks that have elements of team tactics, puzzle-solving and stealth. First and foremost, you will never walk alone – your team will be there to look after you, but you will also have to look after them, so it differs from most "straight" shooters.
'Mario & Luigi 2' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
And you thought their last adventure was insane? In this sequel to Mario & Luigi: Superstar Saga, the brothers travel back in time to retrieve Princess Peach, only to come face to face with baby versions of themselves, the princess and Bowser. Teaming up with their young selves will soon send Mario and Luigi on a quest of lunatic proportions as players must control both the adult AND baby versions of the Mushroom Kingdom heroes. Players use the top screen to study the land, keep track of the pair of brothers not under their control or maximize combo moves in
Professional Manager 2005 (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Professional Manager 2005 is the ultimate experience for those football manager fans tired of making tactics in 2D blackboards and collecting players as stickers. Professional Manager 2005 combines a long awaited feature in a football manager game: you can control and change your tactics in real time on a spectacular 3D field! Demonstrate your skills as a strategist creating your own team before the match begins. And, which is more important... you are able to make changes to your team during the match, without pausing the action or using tricky menus!
'City of the Dead' (PS2/Xbox/PC) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
Fallen Lords (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Fallen Lords: Condemnation is a spectacular 3D fighting adventure set in the Afterworld, a kingdom of endless war as the Forces of Light, the Forces of Darkness and the Souls of the Purgatory battle for the precarious balance of the world. The engine created by developer Novarama allows the creation of vast outdoors levels, using landscape data from New Zealand national parks, with an unprecedented level of realism and detail.