'WipEout Pulse' (PSP) - 24 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2
WipEout Pulse brings the iconic anti-gravity combat racing title back to PSP after a two-year wait. Pulse arrives with a full tank of innovation, bringing stylish new tracks, futuristic ships, high-tech weapons and an impressive 7 game modes to the high-octane speed, adrenaline-drenched, anti-gravity 800 kilometres per hour action you’ve come to expect from the series. Built to better even its critically-acclaimed predecessor, WipEout Pulse is set to become an instant classic and a must-have for PSP owners – not least because of its stunning visuals and overall enhanced game package but also its immediate accessibility: a new Training section






















































Prince of Persia's revival on the console market was nothing short of fantastic. Some might argue that Ubisoft's gem of a game reinvented the 3-D action platformer, and they wouldn't be entirely wrong in that regard. It's difficult to think of many titles that haven't borrowed at least some of Prince of Persia's ideas, and the Sands of Time trilogy was among some of the best titles in the last generation. Yet what a lot of people forgot is that Prince of Persia's reboot also included a



If there is one game that we have to thank for first-person shooters, it is Wolfenstein 3D. Despite being by any modern standards an extremely archaic game, it is the first FPS of any note, and it introduced a lot of the staples of the genre in some form or another, from secret rooms to the never-ending fun of fighting supernatural Nazi creations. While the franchise never quite reached the same popularity as Doom, the original Wolfenstein 3D is still a fondly remembered game.
It's tough being a fan of Sonic the Hedgehog, particularly an older one. You've had to see a series you love slide into craziness. Broken cameras, unoptimized code, unnecessary characters, loss of vision and principle, angst and motorcycles … the list of missteps goes on and on.















It's not often that you see an MMORPG being played on three monitors. It's rarer still that you see it being played on three monitors for very good reason, as NetDevil's upcoming MMO, JumpGate Evolution, proved during E3. The developers were in more than a mild sense of panic as I stepped into their booth for my appointment. Their demo machines had been connected to the game's live server during the current friends and family beta test, but I can attest that E3's wireless is only remotely stable in




