Xbox Live Arcade/PC Preview - 'Puzzle Quest: Galactrix'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Puzzle/Role-Playing
Publisher: D3
Developer: Infinite Interactive
Release Date: Q4 2008
Puzzle Quest: Challenge of the Warlords was one of those games that slipped under the radar. Released for the DS and PSP, not a lot of people paid attention to it until they actually got a chance to play it. Once they did, they found that Puzzle Quest was one of the most unbelievably addicting games to come out in the past few years, mixing a well-designed and enjoyable puzzle element with the fun of building up an RPG character. Even nagging problems like a fairly
























Lost Planet: Extreme Conditions was one of the earlier games for the Xbox 360, and it really stood out for its unique gameplay and interesting premise. It had monster insects, a thermal meter, space pirates, a grappling hook and even giant robots, so it seems like it had enough features to be schizophrenic, but it all held together very well. It should come as no surprise that Lost Planet 2 is focusing on improving the formula set forth by the first game. Even those who left Lost
Play, Create, Share: three words that catapulted Sony back into the systems race, as they challenged the Microsoft and Nintendo lineups with one word: LittleBigPlanet. With the kinds of physics and adjustments that you could make as you built your own levels, and the wrapping of simple, wonderful charm, Sony created a hit to challenge many. At this year's E3, they've shown that they hope to replicate that success with ModNation Racers.






Time travel and its paradoxical twists have always been popular tools for fiction to use as convenient foils in wrapping up loose threads or in creating new ways in which to create the same. The adventure game Timequest, from now-defunct developer Legend Entertainment, casts you as a time agent sent back to pivotal moments in history in order to correct subtle changes that another renegade agent had left behind. The Journeyman Project series had also explored the same approach, and in both, you could screw