PC Preview - 'Neverwinter Nights 2'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: RPG
Publisher: Atari
Developer: Obsidian
Release Date: September 2006
Obsidian managed a successful debut with Star Wars: Knights of the Old Republic II, despite having to face the Herculean task of crafting a sequel to one of the finest licensed games ever made, and by a developer no less than Bioware. In light of that, it suddenly seems a bit more understandable that they're now tackling the unthinkable challenge of crafting the sequel to Neverwinter Nights, perhaps the single most popular Dungeons and Dragons game ever. With NWN, there is not only the challenge of


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Take one of the greatest, if not the greatest, rhythm-music games to ever enter the market. This is a game that lets you act like a virtual rock star, using an innovative controller that really makes you feel like you're on stage playing a guitar. It's got tons of songs that have universal appeal, and difficulty modes that challenge even expert guitar players, yet are still accessible to the complete newbie.



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The year is 1944. Thirty-three years ago, John Morris and Eric LeCarde defeated Dracula's niece, Elizabeth Bartley, and in so doing, saved the world. As usual.
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We live in perilous times, my friends. These days, the game industry is either all about the single-player experience, or the dynamics of (God help us, sometimes massive) multiplayer. Remember back in the day, when it was only about two people? In games like Streets of Rage, Contra and Final Fight, you had to help out your partner every step of the way, or face mutual destruction. These days, we're lucky to get a "cooperative mode" in the games of our choice.