by Rainier on Dec. 9, 2012 @ 11:01 a.m. PST | Filed under
News
Shades of Darkness recounts, in two original campaigns, epic and world shaping Dark Events in Ashan’s history where two factions, The Dark Elves and the Necromancers, define their nefarious and gruesome destinies.
by Rainier on April 18, 2012 @ 7:45 a.m. PDT | Filed under
News
Last Half of Darkness: Society of the Serpent Moon is the next installment in the point & click adventure series. Vampire-like murders are plaguing the dark streets and alleys of the tiny exotic European town of Antibes, where you go looking for your missing girlfriend.
by Rainier on April 4, 2012 @ 11:14 a.m. PDT | Filed under
News
The new game continues the chronicles of Tycho Brahe, scholar of Apocalyptic Studies turned detective, and his volatile, probably entirely human partner Jonathan Gabriel.
by Tim McDonald on Feb. 27, 2012 @ 12:30 a.m. PST | Filed under
Reviews
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Redmond Carolipio on Feb. 14, 2012 @ 12:30 a.m. PST | Filed under
Reviews
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Jan. 18, 2012 @ 7:42 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Jan. 12, 2012 @ 12:33 p.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Dec. 6, 2011 @ 6:41 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Nov. 28, 2011 @ 2:52 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Oct. 31, 2011 @ 9:08 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Oct. 19, 2011 @ 7:33 p.m. PDT | Filed under
News
CCP has issued a statement revealing that it will be scaling back the development of World of Darkness, laying off about 20% of its workforce, while refocusing its attention on Eve Online and the upcoming FPS Dust 451.
by Rainier on Oct. 11, 2011 @ 1:00 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Dustin Chadwell on Sept. 25, 2011 @ 12:15 a.m. PDT | Filed under
Reviews
Darkness Within 2: The Dark Lineage is a sequel to 2007's horror/thriller adventure game Darkness Within: In Pursuit of Loath Nolder and greatly inspired by the works of H.P. Lovecraft. In The Dark Lineage Howard E. Loreid discovers his own horrible past is connected with the madness that is about to swallow him.
by Rainier on July 19, 2011 @ 7:38 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on July 18, 2011 @ 1:00 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on May 16, 2011 @ 12:20 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on May 4, 2011 @ 7:22 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on May 1, 2011 @ 12:16 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on April 4, 2011 @ 12:42 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on March 4, 2011 @ 2:38 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Feb. 17, 2011 @ 5:39 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Feb. 9, 2011 @ 3:06 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Dec. 29, 2010 @ 12:00 a.m. PST | Filed under
MOTD
Home Sweet Home!
It was a slightly bumpy flight, but we made it home in one piece. While traveling for the holidays is fun, it's even more fun to come back home to our comfy couch, bed, and cozy office.
We're not really big football fans, but on Christmas day, we did watch the Dallas Cowboys lose in the last minute by failing to convert the extra point. That would have tied the game, and who knows what could have happened in overtime?
I agree with governor of Pennsylvania, Ed Rendell when
he stated that "we've become a nation of wusses," in response to the NFL league's decision to move the Eagles' home game against the Vikings from Sunday night to Tuesday evening due to the bad weather, but I already knew that a long time ago. Why else would you wear all that padding in a rugby game in the first place? ;)
by Rainier on Nov. 11, 2010 @ 1:24 p.m. PST | Filed under
News
Tomb of Zojir is a point-and-click adventure game that takes players to the mysterious Isle of the Dead, where legends speak of a great treasure hidden deep within the ancient temple that is the tomb of Emperor Zojir.