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'Wing Commander Prophecy' (GBA) - Screens & Developer Interview

by Thomas on May 29, 2003 @ 10:18 a.m. PDT | Filed under Interviews

A space combat simulation, with an epic story. Wing Commander Prophecy features a memorable, diverse cast of characters who will live or die, depending on how well you fight alongside them in the game's classic deep-space dogfights.. Read more for an interview with a couple of chaps from Raylight, the game's Italian developer, also some new screens is available.

'Pilot Down' (PC/PS2/Xb) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 5:11 a.m. PDT | Filed under Interviews

Pilot Down is based on a true story.. 180,000 Allied airmen were shot down over enemy territory during WWII. 5,000 landed safely and tried to reach the free world. Only 300 of them succeeded in reaching Switzerland. Shot down over Germany in the winter of 1944, Bill Foster, a US Airman, is about to embark on the most daring journey of World War II. Bill must survive against the elements in an epic adventure behind enemy lines. Reaching the Swiss border is his only goal and the manhunt is on: pursued by the most elite German forces, incapable of speaking without giving himself away, all he can rely on is his survival kit, weaponry and wits. Bill will cross the harsh environments of central Europe during winter, avoiding the enemy patrols that inhabit the towns, villages and forests of Germany and France on the way to the Swiss border. The player must use stealth, resourcefulness and combat to guarantee survival while Captain Killinger, a notorious Luftwaffe pilot, hunts him down and develops into a dangerous enemy within the game...

'Curse: The Eye of Isis' (PC/PS2/Xb) - Developer Interview

by Thomas on May 21, 2003 @ 5:01 a.m. PDT | Filed under Interviews

Curse is an action horror game due to be released on PS2, PC and Xbox in October 2003... London, 1890.The Eyeof Isis, apriceless Egyptianstatue,disappears mysteriously from the MuseumofGreat Britain. It is rumoured thatanancient cursehas beencastonthestatue,and‘the Curse’will be unleashed upon whosoever darestolayafingeronit…there’snot a soulwho willescapescreaming insanityor ahideous and painful death. At the heartofVictorian England,Curse immerses youin aterrifying adventure full of suspense and action,which willhave you rubbing shoulders with the supernatural. Check some Q/A below!

'US OPEN 2003' (PC/PS2/Xb) - Developer Interview

by Thomas on May 21, 2003 @ 4:41 a.m. PDT | Filed under Interviews

The 2003 version of US OPEN 2003 includes many innovations: exclusive new animations with no more latency in controls, super realistic trackside details like ballboys, showtime match presentations, experiencepoints to improve your player's skills, bonus courts and players,etc.. And of course, for even more realism, you will find the offical courts of USOPEN. Wanadoo have world-wide rights, excluding N.America (where DreamCatcher is doing it). This is the Q&A, love.

'Sniper Elite' (PC/PS2/Xb) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 2:07 a.m. PDT | Filed under Interviews

Spring 1945: World War 2 is drawing to a close and the Russians and Germans are caught in a furious battle for a devastated Berlin. The cold war starts... As a sniper, recruited by the OSS (former CIA), it is the beginning of a lonely stealth mission in the Russian territory. Sniper Elite is a sniping/stealth game due to be released on PS2, PC and Xbox in Q4 2003. Read more for some Q&A with developer Rebellion!

'RPM Tuning' (PS2) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 1:57 a.m. PDT | Filed under Interviews

Get behind the wheel and be ready to live numerous driving experiences in Los Angeles; choose your car to be fully customized: add loads of new tuning elements either on the body or in the mechanics of your car. Once on the streets, drive freely wherever you want! RPMTuning is THE authentic car tuning game with great driving and freedomsensations. Read more for some Q&A and screens

'Ryzom' (PC) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 1:50 a.m. PDT | Filed under Interviews

Ryzom, a third-generation massively multiplayer game for PC that features a highly original and poetic universe, will be published by Wanadoo at the end of the year... Read more to check out a brief Q&A from the Nevrax team and their upcoming MMORPG Ryzom as well as some new screens ...

'Pax Romana' - Developer Interview & Screens

by Rainier on May 20, 2003 @ 10:19 a.m. PDT | Filed under Interviews

A game that puts you in the shoes of a Roman senatorial family, from the Early Republic(275 BC) to the end of the Civil War(44 BC), allowing for warfareas Legion Commander, Senate politics, Provincial government. Pax Romana is a unique concept of all players being on the same side while at the same time struggling between themselves for complete political mastery of the Roman world. Some new screens as well as a brief Q&A from the people who brought you Europa Universalis. Read more and check out the goodies ...

'Chicago 1930' - Developer Interview & Screens

by Rainier on May 20, 2003 @ 9:11 a.m. PDT | Filed under Interviews

During last week's E3, Wanadoo reveiled their newest tactical game Chicago 1930. The game is scheduled to ship to retail shelves in Q4 2003 and in the meantime we have some new screens and a pre-packaged Q&A with Spellbound's Armin Gessert. Read more to check out the goods ...

'Batman : Rise Of Sin Tzu' - Interview

by Thomas on May 15, 2003 @ 1:13 a.m. PDT | Filed under Interviews

This morning we serve up a 'Batman : Rise Of Sin Tzu' Q/A with Benoit Galarneau "Producer", who's confident he's making "the most fun Batman game ever".

A new era in Batman history begins in Batman: The Rise of Sin Tzu - the first videogame to introduce a new character into the Batman universe.

Interview With 'Lords of EverQuest' Producer

by The Six Billion Dollar Man on May 11, 2003 @ 1:56 a.m. PDT | Filed under Interviews

Lords of EverQuest features an enthralling storyline drawing gamers to the land of Antonica as they control one of 15 Lords and manage massive armies in their quest for domination. Lords of EverQuest will set new standards for the traditional RTS genre with thousands of items, hundreds of spells, the ability for all units in the game to gain experience and abilities, and free online multiplayer options for up to 12 players per game. Lords of EverQuest is being developed by Rapid Eye Entertainment and published by Sony Online Entertainment. We had a close encounter with Lords of EverQuest Producer James Parker and fired off some of our usual annoying questions...

'World War II Frontline Command' - Developer Interview

by Thomas on May 10, 2003 @ 1:04 a.m. PDT | Filed under Interviews

World War II Frontline Command is an action strategy title set within the era of World War II that will appeal to all levels of PC gamers and war enthusiasts. The game opens with the player dropping paratroopers into Europe to disrupt the entrenched Axis forces ahead of the main invasion forces set to land on D-Day. Players must take command of their forces and turn the tide of Axis aggression while conquering fortress Europe, using a vast amount of authentic infantry, vehicles and weaponry. Here’s a quick look at World War II Frontline Command with Neil from the Bitmap Brothers.

'Prince of Persia: The Sands of Time' Producer Interview & Screens

by Rainier on April 29, 2003 @ 10:05 a.m. PDT | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. UbiSoft sent out a brief interview with Producer Yannis Mallat. Also check out the first in game screens...

'Prince of Persia: The Sands of Time' - Developer Interview

by Rainier on April 14, 2003 @ 1:42 p.m. PDT | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. UbiSoft sent out a new interview with Creative Director Patrice D├ęsilet, Lead Engineer Claude Langlais and Animation Art Director Alex Drouin.

'Humvee Assault' Developer Interview

by The Six Billion Dollar Man on April 7, 2003 @ 10:10 a.m. PDT | Filed under Interviews

Track down and eliminate dangerous forces from behind the wheel of the world’s most relied upon front-line vehicle — the Humvee. Whether rumbling through a sun-baked desert, steaming tropical jungle or frozen tundra, it’s up to you to deliver a knockout punch to America’s enemies. With simple pick-up-and-play controls and immediate arcade-style action, this is your war to win. We had a chance to sneak up on Sylum Producer Dave Schulman and fired off some questions ...

'Planet Prison' - Developer Interview

by The Six Billion Dollar Man on April 2, 2003 @ 12:51 a.m. PST | Filed under Interviews

Planet Prison, is a thrilling tactical strategy game which takes you, a stranded starship captain, into the depths of space where an empire controls a planet of prisoners enslaved for evil purposes. It will require a variety and a large range of skills and resources to overcome the evil forces of a mean and powerful empire in single or multiplayer game modes. Today we cornered NumLock Software lead programmer Alexander Filatow and asked some annoying questions ...

'Vietcong' - Developer Interview

by Rainier on April 1, 2003 @ 8:58 a.m. PST | Filed under Interviews

Acting as an elite soldier, players of “Vietcong” command the A-team, part of the U.S. Special Forces, in realistically represented Vietnamese environments. Players will lead as many as six expertly trained soldiers through 20 dramatic missions, and follow a storyline that captures the danger, fear and unpredictability of the war itself. The full-featured multiplayer mode also allows gamers to play as U.S. Special Forces or Vietcong soldiers and to battle over specially designed levels. Take 2 has sent out an interview with Pterodon Development's Project Leader Jarek Kolar. Read more to check it out!

'World War II: Frontline Command' - Interview

by Rainier on March 27, 2003 @ 9:24 a.m. PST | Filed under Interviews

Set during the climax of the Second World War, Frontline Command lets aspiring generals make the strategic commands necessary to turn the tide of Axis aggression and liberate occupied Europe. Previously under the wings at Codemasters, Frontline Command will be one of many exciting titles to be published by KOCH Media during the course of 2003. To give more insight into the game Koch Media decided to grill Bitmap Brothers' Jamie Barber and ask some annoying questions! Also check out the new screens included...

'Prince of Persia: The Sands of Time' - Interview

by Rainier on March 25, 2003 @ 11:03 a.m. PST | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. We now have a interview with original Prince Of Persia creator Jordan Mechner.

Interview With 'Ryzom' Manager

by Rainier on March 17, 2003 @ 10:05 a.m. PST | Filed under Interviews

The Saga of Ryzom is designed to appeal to existing online RPG gamers, providing the 'must have' combat, magic and crafting system that players have grown to expect. Ryzom is a third-generation 3D game that features a highly original poetic universe designed for the general public. The Saga of Ryzom is a Science-Fantasy MMORPG and developed by the French company Nevrax, earlier today we had some screens and so we decided to hit Ryzom Manager S├ębastien Vidal up for a few short questons...