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'World War II Frontline Command' - Developer Interview

by Thomas on May 10, 2003 @ 1:04 a.m. PDT | Filed under Interviews

World War II Frontline Command is an action strategy title set within the era of World War II that will appeal to all levels of PC gamers and war enthusiasts. The game opens with the player dropping paratroopers into Europe to disrupt the entrenched Axis forces ahead of the main invasion forces set to land on D-Day. Players must take command of their forces and turn the tide of Axis aggression while conquering fortress Europe, using a vast amount of authentic infantry, vehicles and weaponry. Here’s a quick look at World War II Frontline Command with Neil from the Bitmap Brothers.

'Prince of Persia: The Sands of Time' Producer Interview & Screens

by Rainier on April 29, 2003 @ 10:05 a.m. PDT | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. UbiSoft sent out a brief interview with Producer Yannis Mallat. Also check out the first in game screens...

'Prince of Persia: The Sands of Time' - Developer Interview

by Rainier on April 14, 2003 @ 1:42 p.m. PDT | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. UbiSoft sent out a new interview with Creative Director Patrice Désilet, Lead Engineer Claude Langlais and Animation Art Director Alex Drouin.

'Humvee Assault' Developer Interview

by The Six Billion Dollar Man on April 7, 2003 @ 10:10 a.m. PDT | Filed under Interviews

Track down and eliminate dangerous forces from behind the wheel of the world’s most relied upon front-line vehicle — the Humvee. Whether rumbling through a sun-baked desert, steaming tropical jungle or frozen tundra, it’s up to you to deliver a knockout punch to America’s enemies. With simple pick-up-and-play controls and immediate arcade-style action, this is your war to win. We had a chance to sneak up on Sylum Producer Dave Schulman and fired off some questions ...

'Planet Prison' - Developer Interview

by The Six Billion Dollar Man on April 2, 2003 @ 12:51 a.m. PST | Filed under Interviews

Planet Prison, is a thrilling tactical strategy game which takes you, a stranded starship captain, into the depths of space where an empire controls a planet of prisoners enslaved for evil purposes. It will require a variety and a large range of skills and resources to overcome the evil forces of a mean and powerful empire in single or multiplayer game modes. Today we cornered NumLock Software lead programmer Alexander Filatow and asked some annoying questions ...

'Vietcong' - Developer Interview

by Rainier on April 1, 2003 @ 8:58 a.m. PST | Filed under Interviews

Acting as an elite soldier, players of “Vietcong” command the A-team, part of the U.S. Special Forces, in realistically represented Vietnamese environments. Players will lead as many as six expertly trained soldiers through 20 dramatic missions, and follow a storyline that captures the danger, fear and unpredictability of the war itself. The full-featured multiplayer mode also allows gamers to play as U.S. Special Forces or Vietcong soldiers and to battle over specially designed levels. Take 2 has sent out an interview with Pterodon Development's Project Leader Jarek Kolar. Read more to check it out!

'World War II: Frontline Command' - Interview

by Rainier on March 27, 2003 @ 9:24 a.m. PST | Filed under Interviews

Set during the climax of the Second World War, Frontline Command lets aspiring generals make the strategic commands necessary to turn the tide of Axis aggression and liberate occupied Europe. Previously under the wings at Codemasters, Frontline Command will be one of many exciting titles to be published by KOCH Media during the course of 2003. To give more insight into the game Koch Media decided to grill Bitmap Brothers' Jamie Barber and ask some annoying questions! Also check out the new screens included...

'Prince of Persia: The Sands of Time' - Interview

by Rainier on March 25, 2003 @ 11:03 a.m. PST | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. We now have a interview with original Prince Of Persia creator Jordan Mechner.

Interview With 'Ryzom' Manager

by Rainier on March 17, 2003 @ 10:05 a.m. PST | Filed under Interviews

The Saga of Ryzom is designed to appeal to existing online RPG gamers, providing the 'must have' combat, magic and crafting system that players have grown to expect. Ryzom is a third-generation 3D game that features a highly original poetic universe designed for the general public. The Saga of Ryzom is a Science-Fantasy MMORPG and developed by the French company Nevrax, earlier today we had some screens and so we decided to hit Ryzom Manager Sébastien Vidal up for a few short questons...

'Prince of Persia: The Sands of Time' - Developer Interview

by Rainier on March 11, 2003 @ 1:12 p.m. PST | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. We now have a interview with UbiSoft producer Yannis Mallat.

'Line of Sight: Vietnam' - Developer Interview

by The Six Billion Dollar Man on March 11, 2003 @ 12:21 a.m. PST | Filed under Interviews

Line of Sight: Vietnam is the "next installment in Infogrames' repertoire of authentic military games with pick up and playability, coupled with an affordable price point". Developed by nFusion Interactive LLC, this FPS "follow the story of a young sniper assigned by the U.S. Army to the 5th Special Forces compound in Kontum, Vietnam". We had a sit down with N-Fusion's Jeff Birns and Jason Zisk...

'Warrior Kings: Battles' - Developer Interview

by The Six Billion Dollar Man on March 4, 2003 @ 1:27 a.m. PST | Filed under Interviews

Set in a fantastical medieval world where small Kingdoms struggle for supremacy in a chaotic land of knights, and demons, you are the ruler of a new kingdom, born from the ashes of a once mighty realm. To resurrect this realm to its former glory you must forge order out of chaos by uniting the fragmented lands into a single, mighty empire under the rule of one warrior king - you. We sat down with Black Cactus' Lead Designer Charlie Bewsher and talked about gameplay, game AI and tons more ...

'Postal 2' Developer Interview

by The Six Billion Dollar Man on March 2, 2003 @ 11:43 p.m. PST | Filed under Interviews

Sequel to the notorious original, this iteration of the envelope-pushing franchise puts players once again in the well-worn shoes of the hair-trigger Postal Dude. POSTAL 2 operates on Epic's Unreal Warfare Engine and benefits from a host of new features including; fully-explorable open-ended 3D environments, innovative first person shooter action and interaction with well over a hundred unique non-playable characters (NPC's) including Gary Coleman (Arnold from 80's TV show 'Different Strokes'). While we are waiting for the game to go gold we decided it was time for some male bonding with Running With Scissors' Vince Desi.

'Besieger' - Interview

by Rainier on March 1, 2003 @ 12:15 a.m. PST | Filed under Interviews

Besieger is a Realtime 3D Strategy. The game arena is a medieval fantasy world with magic and mythical animals. In Besieger, besieging well-defended towns is an important part of the gameplay. You'll get to experience some exciting moments trying to break the walls of enemy stronghold or gathering strength behind impregnable walls of your own citadel. We beseiged Primal Software's Managing Director Petr Petukhov and fired off our usual annoying questions ...

Interview With 'Harbinger' Level Designer

by Rainier on Feb. 28, 2003 @ 12:37 a.m. PST | Filed under Interviews

Harbinger is a single-player action / RPG set in a fantastic science fiction universe. As one of three distinct character types, players explore the world of Harbinger - journey to the far reaches of space, battle unique foes never before seen in any medium, discover powerful new weapons and alien technologies, and uncover the dark secrets buried within the massive starship's steel walls. Now that the game should be in stores any day we had a chat with Harbinger's level designer Shane Terpstra.

Q&A With 'Devastation' Producer

by The Six Billion Dollar Man on Feb. 18, 2003 @ 2:03 a.m. PST | Filed under Interviews

Set on post-apocalyptic Earth where survival and ultimate dominance are all that matters, Devastation is a high action, teamplay oriented first person shooter. Powered by heavily modified, next generation Unreal Engine technology, it pits teams of rebelling street fighters, gang leaders, mercenaries and ex-military fighters against overwhelming armies of high-tech corporate troopers. We finally had a chance to sit down with Digitalo's Lead Producer Vic DeLeon and fired off some annoying questions. Read more to check out our devastating interview!

'Chrome' - Developer Interview

by The Six Billion Dollar Man on Feb. 12, 2003 @ 12:12 a.m. PST | Filed under Interviews

Chrome, a Tactical First Person Shooter, is a dramatic story of heroism, friendship and betrayal; a story full of sudden twists and turns mixed into tons of Sci-Fi action. Players assume the role of Logan; a veteran mercenary turned bounty hunter who is out to make it rich. Using a system of implants, the player is able to manipulate Logan’s personality and abilities in order to accomplish all of the 14 enormous and varied missions. We had a little sit down with Techland designer Paul Bartek and fired off some annoying questions, stole some brand new screens, and got out guns blazing!

Interview With 'Restricted Area' Developer

by The Six Billion Dollar Man on Jan. 25, 2003 @ 12:25 a.m. PST | Filed under Interviews

A few days ago Master Creating announced the development of their first title, Restricted Area. Restricted Area is an action-based roleplaying game with realtime combat, which combines a fascinating gameplay similar to Diablo 2 with innovative technology, tactic-shooter elements and a dark futuristic scenario. We thought this all sounded interesting enough to have a lengthy chat with Jan Beuck Master Creating's Managing Director and one of the lead designers of 'Restricted Area'.

'Lotus Challenge' (Xbox) Project Manager Interview

by The Six Billion Dollar Man on Jan. 23, 2003 @ 10:32 p.m. PST | Filed under Interviews

By mixing different gaming styles, camera angles, story lines and even a hint of role playing, players can choose multiple paths through the game. Five huge modes offer players a complete tour of the world of Lotus. Stunt mode takes you to the set of a Hollywood blockbuster run by a hotshot director who gives you the play-by-play of the scene he wants you to execute. A multi-player option is available for those who want to challenge others through a championship or single race. We sat down with Kuju Entertainment's Senior Project Manager Paul Chamberlain and took him aside for a few laps .. ermm questions ..

'Painkiller' - Developer Q&A

by The Six Billion Dollar Man on Jan. 21, 2003 @ 11:49 p.m. PST | Filed under Interviews

Painkiller is a pure first person action shooter supported by an adventure-based plot and is currently being developed for the PC. Adrenaline-pumping gameplay, a gripping storyline, and visually striking backdrops propel Painkiller into a league of its own. We had a chance to sit down with game designer and co-owner of People Can Fly Adrian Chmielarz, and turned up the heat!