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'Ryzom' (PC) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 1:50 a.m. PDT | Filed under Interviews

Ryzom, a third-generation massively multiplayer game for PC that features a highly original and poetic universe, will be published by Wanadoo at the end of the year... Read more to check out a brief Q&A from the Nevrax team and their upcoming MMORPG Ryzom as well as some new screens ...

'Pax Romana' - Developer Interview & Screens

by Rainier on May 20, 2003 @ 10:19 a.m. PDT | Filed under Interviews

A game that puts you in the shoes of a Roman senatorial family, from the Early Republic(275 BC) to the end of the Civil War(44 BC), allowing for warfareas Legion Commander, Senate politics, Provincial government. Pax Romana is a unique concept of all players being on the same side while at the same time struggling between themselves for complete political mastery of the Roman world. Some new screens as well as a brief Q&A from the people who brought you Europa Universalis. Read more and check out the goodies ...

'Chicago 1930' - Developer Interview & Screens

by Rainier on May 20, 2003 @ 9:11 a.m. PDT | Filed under Interviews

During last week's E3, Wanadoo reveiled their newest tactical game Chicago 1930. The game is scheduled to ship to retail shelves in Q4 2003 and in the meantime we have some new screens and a pre-packaged Q&A with Spellbound's Armin Gessert. Read more to check out the goods ...

'Batman : Rise Of Sin Tzu' - Interview

by Thomas on May 15, 2003 @ 1:13 a.m. PDT | Filed under Interviews

This morning we serve up a 'Batman : Rise Of Sin Tzu' Q/A with Benoit Galarneau "Producer", who's confident he's making "the most fun Batman game ever".

A new era in Batman history begins in Batman: The Rise of Sin Tzu - the first videogame to introduce a new character into the Batman universe.

Interview With 'Lords of EverQuest' Producer

by The Six Billion Dollar Man on May 11, 2003 @ 1:56 a.m. PDT | Filed under Interviews

Lords of EverQuest features an enthralling storyline drawing gamers to the land of Antonica as they control one of 15 Lords and manage massive armies in their quest for domination. Lords of EverQuest will set new standards for the traditional RTS genre with thousands of items, hundreds of spells, the ability for all units in the game to gain experience and abilities, and free online multiplayer options for up to 12 players per game. Lords of EverQuest is being developed by Rapid Eye Entertainment and published by Sony Online Entertainment. We had a close encounter with Lords of EverQuest Producer James Parker and fired off some of our usual annoying questions...

'World War II Frontline Command' - Developer Interview

by Thomas on May 10, 2003 @ 1:04 a.m. PDT | Filed under Interviews

World War II Frontline Command is an action strategy title set within the era of World War II that will appeal to all levels of PC gamers and war enthusiasts. The game opens with the player dropping paratroopers into Europe to disrupt the entrenched Axis forces ahead of the main invasion forces set to land on D-Day. Players must take command of their forces and turn the tide of Axis aggression while conquering fortress Europe, using a vast amount of authentic infantry, vehicles and weaponry. Here’s a quick look at World War II Frontline Command with Neil from the Bitmap Brothers.

'Prince of Persia: The Sands of Time' Producer Interview & Screens

by Rainier on April 29, 2003 @ 10:05 a.m. PDT | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. UbiSoft sent out a brief interview with Producer Yannis Mallat. Also check out the first in game screens...

'Prince of Persia: The Sands of Time' - Developer Interview

by Rainier on April 14, 2003 @ 1:42 p.m. PDT | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. UbiSoft sent out a new interview with Creative Director Patrice Désilet, Lead Engineer Claude Langlais and Animation Art Director Alex Drouin.

'Humvee Assault' Developer Interview

by The Six Billion Dollar Man on April 7, 2003 @ 10:10 a.m. PDT | Filed under Interviews

Track down and eliminate dangerous forces from behind the wheel of the world’s most relied upon front-line vehicle — the Humvee. Whether rumbling through a sun-baked desert, steaming tropical jungle or frozen tundra, it’s up to you to deliver a knockout punch to America’s enemies. With simple pick-up-and-play controls and immediate arcade-style action, this is your war to win. We had a chance to sneak up on Sylum Producer Dave Schulman and fired off some questions ...

'Planet Prison' - Developer Interview

by The Six Billion Dollar Man on April 2, 2003 @ 12:51 a.m. PST | Filed under Interviews

Planet Prison, is a thrilling tactical strategy game which takes you, a stranded starship captain, into the depths of space where an empire controls a planet of prisoners enslaved for evil purposes. It will require a variety and a large range of skills and resources to overcome the evil forces of a mean and powerful empire in single or multiplayer game modes. Today we cornered NumLock Software lead programmer Alexander Filatow and asked some annoying questions ...

'Vietcong' - Developer Interview

by Rainier on April 1, 2003 @ 8:58 a.m. PST | Filed under Interviews

Acting as an elite soldier, players of “Vietcong” command the A-team, part of the U.S. Special Forces, in realistically represented Vietnamese environments. Players will lead as many as six expertly trained soldiers through 20 dramatic missions, and follow a storyline that captures the danger, fear and unpredictability of the war itself. The full-featured multiplayer mode also allows gamers to play as U.S. Special Forces or Vietcong soldiers and to battle over specially designed levels. Take 2 has sent out an interview with Pterodon Development's Project Leader Jarek Kolar. Read more to check it out!

'World War II: Frontline Command' - Interview

by Rainier on March 27, 2003 @ 9:24 a.m. PST | Filed under Interviews

Set during the climax of the Second World War, Frontline Command lets aspiring generals make the strategic commands necessary to turn the tide of Axis aggression and liberate occupied Europe. Previously under the wings at Codemasters, Frontline Command will be one of many exciting titles to be published by KOCH Media during the course of 2003. To give more insight into the game Koch Media decided to grill Bitmap Brothers' Jamie Barber and ask some annoying questions! Also check out the new screens included...

'Prince of Persia: The Sands of Time' - Interview

by Rainier on March 25, 2003 @ 11:03 a.m. PST | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. We now have a interview with original Prince Of Persia creator Jordan Mechner.

Interview With 'Ryzom' Manager

by Rainier on March 17, 2003 @ 10:05 a.m. PST | Filed under Interviews

The Saga of Ryzom is designed to appeal to existing online RPG gamers, providing the 'must have' combat, magic and crafting system that players have grown to expect. Ryzom is a third-generation 3D game that features a highly original poetic universe designed for the general public. The Saga of Ryzom is a Science-Fantasy MMORPG and developed by the French company Nevrax, earlier today we had some screens and so we decided to hit Ryzom Manager Sébastien Vidal up for a few short questons...

'Prince of Persia: The Sands of Time' - Developer Interview

by Rainier on March 11, 2003 @ 1:12 p.m. PST | Filed under Interviews

Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. We now have a interview with UbiSoft producer Yannis Mallat.

'Line of Sight: Vietnam' - Developer Interview

by The Six Billion Dollar Man on March 11, 2003 @ 12:21 a.m. PST | Filed under Interviews

Line of Sight: Vietnam is the "next installment in Infogrames' repertoire of authentic military games with pick up and playability, coupled with an affordable price point". Developed by nFusion Interactive LLC, this FPS "follow the story of a young sniper assigned by the U.S. Army to the 5th Special Forces compound in Kontum, Vietnam". We had a sit down with N-Fusion's Jeff Birns and Jason Zisk...

'Warrior Kings: Battles' - Developer Interview

by The Six Billion Dollar Man on March 4, 2003 @ 1:27 a.m. PST | Filed under Interviews

Set in a fantastical medieval world where small Kingdoms struggle for supremacy in a chaotic land of knights, and demons, you are the ruler of a new kingdom, born from the ashes of a once mighty realm. To resurrect this realm to its former glory you must forge order out of chaos by uniting the fragmented lands into a single, mighty empire under the rule of one warrior king - you. We sat down with Black Cactus' Lead Designer Charlie Bewsher and talked about gameplay, game AI and tons more ...

'Postal 2' Developer Interview

by The Six Billion Dollar Man on March 2, 2003 @ 11:43 p.m. PST | Filed under Interviews

Sequel to the notorious original, this iteration of the envelope-pushing franchise puts players once again in the well-worn shoes of the hair-trigger Postal Dude. POSTAL 2 operates on Epic's Unreal Warfare Engine and benefits from a host of new features including; fully-explorable open-ended 3D environments, innovative first person shooter action and interaction with well over a hundred unique non-playable characters (NPC's) including Gary Coleman (Arnold from 80's TV show 'Different Strokes'). While we are waiting for the game to go gold we decided it was time for some male bonding with Running With Scissors' Vince Desi.

'Besieger' - Interview

by Rainier on March 1, 2003 @ 12:15 a.m. PST | Filed under Interviews

Besieger is a Realtime 3D Strategy. The game arena is a medieval fantasy world with magic and mythical animals. In Besieger, besieging well-defended towns is an important part of the gameplay. You'll get to experience some exciting moments trying to break the walls of enemy stronghold or gathering strength behind impregnable walls of your own citadel. We beseiged Primal Software's Managing Director Petr Petukhov and fired off our usual annoying questions ...

Interview With 'Harbinger' Level Designer

by Rainier on Feb. 28, 2003 @ 12:37 a.m. PST | Filed under Interviews

Harbinger is a single-player action / RPG set in a fantastic science fiction universe. As one of three distinct character types, players explore the world of Harbinger - journey to the far reaches of space, battle unique foes never before seen in any medium, discover powerful new weapons and alien technologies, and uncover the dark secrets buried within the massive starship's steel walls. Now that the game should be in stores any day we had a chat with Harbinger's level designer Shane Terpstra.