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'2006 FIFA World Cup' (ALL) Developer Q&A

by Rainier on April 12, 2006 @ 3:57 a.m. PDT | Filed under Interviews

A will celebrate the 2006 FIFA World Cup Germany with the launch of the event's only officially licensed videogame, 2006 FIFA World Cup. EA executive Steve Schnur tells us more about the just announced soundtrack.

'Heroes of Might and Magic V' - Developer Q&A #2

by Rainier on March 31, 2006 @ 1:06 a.m. PST | Filed under Interviews

Heroes of Might & Magic V will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. Composer Rob King tells us about his experience to work with Ubisoft on HOMM V.

'2006 FIFA World Cup' (ALL) - Developer Q&A

by Rainier on March 28, 2006 @ 2:24 a.m. PST | Filed under Interviews

2006 FIFA World Cup will feature stunning visual representations of the world's superstar players, 12 official stadiums that will be used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers will be able to play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany. EA's Joe Nickolls gives us more details about what to expect and what's new...

'Heroes of Might and Magic V' - Developer Q&A

by Rainier on March 21, 2006 @ 2:13 a.m. PST | Filed under Interviews

Heroes of Might & Magic V will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. Ubisoft content director Erwan Le Breton tells us more about his involvement in the new game.

'Gekido: The Dark Angel' (PSP) Developer Interview

by Rainier on March 16, 2006 @ 3:53 a.m. PST | Filed under Interviews

Gekido is a multiplatform fighting game previously developed and published on PSone, GBC, and GBA. This time Gekido PSP is completely rewritten, to bring some fresh air to fighting game players. Gekido will also rewrite the genre by bringing a brand new vision of fighting action games. The NAPS development team gives us some more information, new screens included...

'The Godfather' (ALL) Developer Interview #10

by Rainier on March 15, 2006 @ 6:32 p.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own. Play your cards right and you could even be running everything as the next, and most powerful, Don. EA's game designer John Calhoun tell us more about the cops you may encounter in the game.

'The Godfather' (ALL) Developer Interview #9

by Rainier on March 10, 2006 @ 5:22 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA creative director Mike Olsen tells us more about the five families in The Godfather.

'The Godfather' (ALL) Developer Interview #8

by Rainier on March 8, 2006 @ 6:50 p.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA world designer Steven Smith tells us more about Little Italy in The Godfather, illustrated by new screens ...

'The Godfather' (ALL) Developer Interview #7

by Rainier on March 7, 2006 @ 5:11 p.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA producer Joel Wade tells us more about the vehicles in The Godfather, illustrated by new screens & trailer ...

Reason Behind 'Ghost Recon Advanced Warfighter' Delay

by Rainier on March 7, 2006 @ 1:41 a.m. PST | Filed under Interviews

In Tom Clancy's Ghost Recon 3 you command the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. Ubisoft GRAW producer Mathieu Girard tells us why the reason behind delaying the PC edition.

'The Godfather' (ALL) Developer Interview #6

by Rainier on March 4, 2006 @ 3:44 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA's Game Design Director Michael Perry tells us more about the "rackets" system in The Godfather.

'The Godfather' (ALL) Developer Interview #5

by Rainier on March 3, 2006 @ 1:14 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA's Creative Director for Gameplay/Player Mechanics/Scoring & Rewards Mike Olsen tells us more about the weapons in The Godfather.

id Software - Todd Hollenshead Q&A

by Matt Mefford on Feb. 25, 2006 @ 5:00 a.m. PST | Filed under Interviews

In this interview, Todd Hollenshead, CEO of id Software, pulls no punches and speaks in a refreshingly straightforward manner, with none of the sugar-coating or PR "fluff" that pervades our industry nowadays. Read on, my fellow gamer, and see what Todd has to say about the future of gaming, the industry at large today, and some newly divulged tidbits on their plans for the year…

'The Godfather' (ALL) Developer Interview #4

by Rainier on Feb. 24, 2006 @ 3:12 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA VP and Godfather executive producer David De Martini tells us more about the "Mobface" feature.

'The Godfather' (ALL) Developer Interview #3

by Rainier on Feb. 17, 2006 @ 3:13 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. Gameplay Designer Steve Szakal tells us all about the "driving" aspect in The Godfather.

'The Godfather' (ALL) Developer Interview #2

by Rainier on Feb. 8, 2006 @ 1:28 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. World Designer Steven Smith tells us a bit more about the Jersey neighborhood, while Steve Szakal talks about the driving aspect in the game.

'The Godfather' (ALL) Developer Interview

by Rainier on Feb. 1, 2006 @ 12:48 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. World Designer Steven Smith tells us a bit more about the Brooklyn neighborhood in the game.

'Spellforce 2: Shadow Wars' Developer Q&A

by Rainier on Jan. 31, 2006 @ 1:59 a.m. PST | Filed under Interviews

In SpellForce 2 you take over both roles, Commander of your troops and also a front fighting hero, solving quests and overcoming obstacles as in classical RPGs, but also leading armies as in an RTS. Jowood sends out a precanned Q&A with Project Manager Martin Löhlein.

'Logitech G5 Laser Gaming Mouse' Developer Q&A

by Matt Mefford on Jan. 21, 2006 @ 4:31 a.m. PST | Filed under Interviews

Adjust the weight and balance to win your game! The Logitech G5 Laser Mouse gives you the edge with a 2000 dpi laser engine sending out an astounding 500 USB reports per second for precision response at blinding speeds. We got our hands on the G5 mouse, loved it so much that we met up with Logitech's Sr. Product Marketing Manager Erik Charlton to ask a few questions.

'Faces of War' - Developer Interview #2

by Rainier on Jan. 20, 2006 @ 2:59 a.m. PST | Filed under Interviews

In each mission of Faces of War, players will be leading a squad of 6 soldiers in a full 3D environment. Through the decisive European battles of World War II, they will be in command of Allied, Soviet and German troops. With innovative new in-game features, two battles will never be fought the same way. BEST WAY Director Dmitriy Morozov answers all our physics questions...