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Interview with Mythic CEO Mark Jacobs

by Mark Crump on March 3, 2005 @ 1:18 a.m. PST | Filed under Interviews

This is a two-part interview with Mark Jacobs, CEO of Mythic Entertainment. The original interview was conducted at Mythic's offices last year just before the launch of Catacombs, EverQuest 2, and World of WarCraft. Since some things have changed since then, Mr. Jacobs was kind enough to answer some follow-up questions via e-mail.

'Rebel Without a Pulse' (Xbox/PC) - Developer Interview

by Judy on Feb. 3, 2005 @ 3:22 a.m. PST | Filed under Interviews

Based on an updated version of the same engine technology used in Bungie's first person shooter Halo, Rebel Without a Pulse puts players in control of a wisecracking zombie named Stubbs, "who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies." The game is rife with tongue-in-cheek humor, a strong storyline and innovative combat techniques. Aspyr sent out a pre-canned Q&A with Wideload Games' Alex Seropian.

'Stronghold 2' - Developer Q&A

by Judy on Jan. 27, 2005 @ 9:42 a.m. PST | Filed under Interviews

Stronghold 2 will bring the the castle-sim and siege-warfare RTS series to life in glorious 3D. Stronghold 2 will also offer players a "castle-life" campaign, enhanced multiplayer capability and a new, innovative and exciting single player campaign that will be revealed in the months ahead. Take Two sent over a pre-canned interview with Firefly Studios Lead Designer Simon Bradbury.

'Rainbow Six Lockdown' (PS2/Xbox/PC) - Developer Q&A #2

by Judy on Jan. 24, 2005 @ 10:54 a.m. PST | Filed under Interviews

In this new episode you lead Team Rainbow as they are called into action and unfamiliar territory to battle a bioterrorist threat. Stakes escalate as they are personally targeted by an evil terrorist organization. Used to protecting the lives of others, Team Rainbow must now embark on a mission to fight and save some of their own. Ubisoft sends along yet another pre-canned Q&A with designer and writer Rafael Chandler, talking about story development, dialogue, briefings, and cinematic concepts.

'Rainbow Six Lockdown' (PS2/Xbox/PC) - Developer Q&A

by Judy on Jan. 21, 2005 @ 6:03 p.m. PST | Filed under Interviews

In this new episode, you lead Team Rainbow, the world's most elite counter-terrorist unit, as they are called into action and unfamiliar territory to battle a bioterrorist threat. Stakes escalate as they are personally targeted by an evil terrorist organization. Used to protecting the lives of others, Team Rainbow must now embark on a mission to fight and save some of their own. Uisoft sends along a pre-canned Q&A with lead designer John Slaydon, talking about the weapons in Rainbow Six Lockdown.

'Cold Fear' (PS2/Xbox/PC) - Developer Q&A

by Judy on Dec. 20, 2004 @ 3:25 a.m. PST | Filed under Interviews

Cold Fear is the first action-horror title to be published under the Ubisoft brand and combines the popular elements of both action and horror releases, delivering an action-packed, tension-filled gaming experience. A new avenue for Ubisoft so time to catch up with DarkWorks' Guillaume Gouraud and Antoine Villette.

'Stargate SG-1: The Alliance' - Developer Q&A

by Judy on Dec. 16, 2004 @ 12:10 p.m. PST | Filed under Interviews

JoWooD's Stargate SG-1: The Alliance is the spectacular interactive game expereince that puts players in the action packed universe of the Stargate SG-1 TV series. Jowood sent us a pre-canned Q&A, but nontheless a very interesting read with plenty of new info.

'Far Cry Instincts' (PS2/Xbox) - Developer Q&A

by Judy on Dec. 8, 2004 @ 10:00 a.m. PST | Filed under Interviews

In addition to the PC version's signature locations, non-scripted A.I., and unprecedented view-distance, Far Cry Instincts will feature brand new gameplay scenarios that will challenge players to use an even broader range of strategies and survival tactics in order to uncover the many secrets within the beautiful-but-deadly islands. Far Cry Instincts producer Roxane Gosselin is on hand to answer some questions about the "traps" concept being used.

'Vivisector: Beast Inside' - Developer Q&A

by Judy on Nov. 19, 2004 @ 5:18 a.m. PST | Filed under Interviews

Vivisector: Beast Inside developed by Action Forms (creators of Chasm and Carnivores series) is a unique mixture of 3D Action/Horror. The game blends a thrilling interactive story with intense, high-adrenaline action and immerses players in a rich and fascinating storyline. Action Forms' PR manager Serge Roar is at hand to answer some questions...

'Prince of Persia: Warrior Within' (NGC/PS2/Xbox/PC) - Developer Q&A

by Judy on Nov. 11, 2004 @ 1:17 a.m. PST | Filed under Interviews

Prince of Persia: Warrior Within features a deep, mysterious storyline starring a darker, edgier Prince who is vigilant in his quest to unseal his mortal destiny. Ubisoft sends us an in-house Q&A with the people behind the Prince of Persia: Warrior Within story, a rather secretive bunch of guys going by the name of "sekretagent."

'Armies of Exigo' Developer QA - Screens

by Judy on Nov. 9, 2004 @ 11:01 a.m. PST | Filed under Interviews

Worlds collide in Armies of Exigo, where the traditional boundaries of the battlefield are smashed and war is waged both above and below the ground. Armies of Exigo locks elves, beasts, knights, and creatures of the darkness in an epic battle for survival where armies can delve deep underground to advance undetected and then tunnel to the surface to unleash powerful attacks on their unsuspecting enemies. EA sent out a pre-made Q&A talking about the game world, different armies, single player and multiplayer modes. Also included are some new screens ...

'Prince of Persia: Warrior Within' (NGC/PS2/Xbox/PC) - Developer Q&A

by Judy on Nov. 5, 2004 @ 2:20 a.m. PST | Filed under Interviews

Prince of Persia: Warrior Within features a deep, mysterious storyline starring a darker, edgier Prince who is vigilant in his quest to unseal his mortal destiny. With the demo being released a few weeks back, we were surprised to hear Godsmack as title track, so prime time to fire off some short questions at PoP2's Lead Sound Designer Jonathan Pilon.

'Dark Age Of Camelot: Catacombs' - Developer Q&A

by Mark Crump on Nov. 3, 2004 @ 2:55 a.m. PST | Filed under Interviews

"Catacombs" is an expansion pack for "Dark Age of Camelot" in which players are given the opportunity to explore underground cities – with attached adventuring areas – based on the backstory of one underground player race per Realm. With the release coming up next month, we sent out our resident MMORPG guru to track down Mythic Entertainment's Matt Firor and ask him a few questions ...

'Painkiller: Battle out of Hell' - Developer Interview

by Tony "OUberLord" Mitera on Nov. 2, 2004 @ 1:25 a.m. PST | Filed under Interviews

Picking up right where the game’s story left off, Battle out of Hell includes an additional single-player chapter with 10 levels, as well as new multiplayer modes, maps and models. Last week, we participated in an IRC chat with People Can Fly's project leader and Dreamcatcher's marketing manager. Read more to check out the chat transcript ...

'Splinter Cell: Chaos Theory' (Xbox/PC) - Community Q&A

by Judy on Oct. 29, 2004 @ 7:41 a.m. PDT | Filed under Interviews

Tom Clancy's Splinter Cell Chaos Theory will offer a high adrenaline experience thanks to never seen before close range attacks, a totally open level design, a completely immersive and interactive environment, and challenging advanced AI. Ubisoft sent us a pre-made Q&A with community submitted questions, subject being Chaos Theory's game design technology.

'Immortal Cities: Children of the Nile' - Developer Q&A

by Judy on Oct. 24, 2004 @ 2:14 a.m. PDT | Filed under Interviews

The first in a new generation of 'god games,' Children of the Nile is as much about balancing the needs of individuals within the society as it is about strategic placement of buildings. We have a new interview with Tilted Mill Jeff Fiske. Read more to check it out ...

'Scaler' (NGC/PS2/Xbox) Developer Q&A

by Judy on Sept. 22, 2004 @ 7:54 a.m. PDT | Filed under Interviews

Bobby "Scaler" Jenkins got more than he bargained for when he stumbled upon his next door neighbor’s evil plot to take over the world by stealing all the lizards and training them to become his mutant army. Bobby takes on his enemies in ways kids will only have dreamed of…by transforming into one of them. Take2 sent us a Q&A with A2M's writer/producer David Artuso.

'Ratchet & Clank 3' (PS2) - Developer Q&A

by Judy on July 22, 2004 @ 1:01 p.m. PDT | Filed under Interviews

In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure combining diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, role-playing and fierce gunfire into one riveting experience. Sony has released a Q&A with Insomniac, the developers of 'Ratchet & Clank 3.' Check out what they had to say ...

'Jak 3' (PS2) - Developer Q&A

by Judy on July 22, 2004 @ 12:32 p.m. PDT | Filed under Interviews

Created and developed by Naughty Dog, Inc., Jak 3 combines a variety of genres including driving, adventure, action-platform, puzzles, strategy and exploration. Jak 3 promises to deliver one of the most entertaining and interactive experiences to gamers this holiday season! Sony has released a Q&A with Daniel Arey, Jak 3 Creative Director. Read more to check it out...

'Axis And Allies' - Developer Q&A

by Judy on July 13, 2004 @ 7:29 a.m. PDT | Filed under Interviews

World War II springs to life as you experience the most epic battles in the history of mankind. For the first time, the world's five superpowers battle for control on truly global scale. Direct the military and economic destiny of Japan, England, Germany, Russia or Germany. With each battle fought in real-time, comes the opportunity to create a new destiny as you change the course of history itself. Atari has released a small gameplay Q&A with TimeGate Studios, read more to check it out...