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'The Godfather' (ALL) Developer Interview

by Rainier on Feb. 1, 2006 @ 12:48 a.m. PST | Filed under Interviews

After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. World Designer Steven Smith tells us a bit more about the Brooklyn neighborhood in the game.

'Spellforce 2: Shadow Wars' Developer Q&A

by Rainier on Jan. 31, 2006 @ 1:59 a.m. PST | Filed under Interviews

In SpellForce 2 you take over both roles, Commander of your troops and also a front fighting hero, solving quests and overcoming obstacles as in classical RPGs, but also leading armies as in an RTS. Jowood sends out a precanned Q&A with Project Manager Martin Löhlein.

'Logitech G5 Laser Gaming Mouse' Developer Q&A

by Matt Mefford on Jan. 21, 2006 @ 4:31 a.m. PST | Filed under Interviews

Adjust the weight and balance to win your game! The Logitech G5 Laser Mouse gives you the edge with a 2000 dpi laser engine sending out an astounding 500 USB reports per second for precision response at blinding speeds. We got our hands on the G5 mouse, loved it so much that we met up with Logitech's Sr. Product Marketing Manager Erik Charlton to ask a few questions.

'Faces of War' - Developer Interview #2

by Rainier on Jan. 20, 2006 @ 2:59 a.m. PST | Filed under Interviews

In each mission of Faces of War, players will be leading a squad of 6 soldiers in a full 3D environment. Through the decisive European battles of World War II, they will be in command of Allied, Soviet and German troops. With innovative new in-game features, two battles will never be fought the same way. BEST WAY Director Dmitriy Morozov answers all our physics questions...

'Faces of War' - Developer Interview

by Rainier on Jan. 11, 2006 @ 2:59 a.m. PST | Filed under Interviews

In each mission of Faces of War, players will be leading a squad of 6 soldiers in a full 3D environment. Through the decisive European battles of World War II, they will be in command of Allied, Soviet and German troops. With innovative new in-game features, two battles will never be fought the same way.

'Dead Rising' (X360) - Developer Interview

by Matt Mefford on Jan. 10, 2006 @ 12:22 a.m. PST | Filed under Interviews

Dead Rising follows the harrowing tale of the overzealous freelance photojournalists Frank West, as he struggles to survive an endless stream of zombies. Players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. We met up with Capcom's project coordinator Robert Hamiter, who gave us a demo and answered a few questions ...

'MVP 06 NCAA Baseball' (PS2/Xbox) Developer Interview #2

by Rainier on Jan. 6, 2006 @ 12:16 a.m. PST | Filed under Interviews

MVP 06 NCAA Baseball is being produced by Electronic Arts Canada in Vancouver, B.C., and will celebrate everything that makes NCAA baseball unique -- aluminum bats, intense action, and stadiums filled with school spirit and packed with passionate fans. At bat today is a pre-canned interview with MVP 06 NCAA Baseball cover athlete David Maroul.

'The Outfit' (X360) - Developer Interview

by Matt Mefford on Dec. 29, 2005 @ 12:05 a.m. PST | Filed under Interviews

THQ and Relic Entertainment take explosive World War II combat to the next generation in an all new 3rd Person Action Game. Combining intense squad-based combat and easy to use strategic gameplay elements, The Outfit takes players behind enemy lines, battling the Nazi War Machine through a variety of combat missions.

'MVP 06 NCAA Baseball' (PS2/Xbox) Developer Interview

by Rainier on Dec. 22, 2005 @ 1:10 a.m. PST | Filed under Interviews

MVP 06 NCAA Baseball is being produced by Electronic Arts Canada in Vancouver, B.C., and will celebrate everything that makes NCAA baseball unique -- aluminum bats, intense action, and stadiums filled with school spirit and packed with passionate fans. At bat today is a pre-canned interview with EA producer Ben Brinkman.

'Ghost Recon Advanced Warfighter' (ALL) - Developer Q&A

by Rainier on Dec. 6, 2005 @ 12:02 a.m. PST | Filed under Interviews

In Tom Clancy's Ghost Recon 3, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. Ubisoft producer Mathieu Girard gives us some more details about the PC version...

'Hammer & Sickle' - Developer Q&A

by Rainier on Nov. 18, 2005 @ 1:16 a.m. PST | Filed under Interviews

A unique mix of turn-based and role-play, Hammer & Sickle is a brand-new gaming experience. The dizzying array of tactical solutions for each situation is greatly deepened by the fully destructible environments - while an open mission structure and the non-linear story put you in complete control of the game world. CDV's Associate Producer Mario Kroll answers some pre-canned questions ...

'GUN' (ALL) Developer Q&A

by Matt Mefford on Nov. 7, 2005 @ 1:14 a.m. PST | Filed under Interviews

Gun will be a GTA-style game, set in the West in the 1880s, in cities such as Dodge City and New Mexico's Las Vegas. The murderous 'Dodge City Gang' has been on a rampage and you seek revenge, hunting them down between Indians and Mexican pistoleros. Main mode of transportation is any horse you can find or steal, and of course, Gun will include high speed "horse" pursuits. We recently sat down with Neversoft's President Joel Jewett and here's the result.

'Prince of Persia The Two Thrones' (PS2/Xbox/PC) Developer Q&A #4

by Rainier on Nov. 5, 2005 @ 1:28 a.m. PST | Filed under Interviews

Prince of Persia The Two Thrones takes the best features from The Sands of Time and Warrior Within, and combines them with new gameplay elements such as a second playable character, an intuitive Speed Kill system, outdoor Babylon environment, chariot combat and more. Ubisoft answers a few quick questions about the puzzles & platforming ...

'Call of Duty 2: Big Red One' (PS2/Xbox) Developer Q&A

by Matt Mefford on Nov. 2, 2005 @ 2:20 a.m. PST | Filed under Interviews

In Call of Duty 2: Big Red One, players experience the adrenaline rush and harsh realities of war as never before. As a part of America’s most decorated and heroic fighting unit players work together with their squad to accomplish a variety of land, see and air combat missions spanning North Africa, Italy and Nazi-occupied Western Europe. Activision's Senior Publicist John Rafacz answers some questions ..

'Prince of Persia The Two Thrones' (PS2/Xbox/PC) Developer Q&A #3

by Rainier on Oct. 22, 2005 @ 1:21 a.m. PDT | Filed under Interviews

Prince of Persia The Two Thrones takes the best features from The Sands of Time and Warrior Within, and combines them with new gameplay elements such as a second playable character, an intuitive Speed Kill system, outdoor Babylon environment, chariot combat and more. With such favorite elements and major improvements, PoP The Two Thrones is poised to take the action-adventure gaming experience to a new level. Ubisoft answers a few quick questions about the chariot racing ...

'SoulCalibur III' (PS2) Developer Q&A #2

by Rainier on Oct. 17, 2005 @ 2:58 a.m. PDT | Filed under Interviews

SoulCalibur III offers the series' hallmarks of exhilarating sword-fighting action and profound martial arts while also delivering highly improved graphics and sound effects to create a unique gaming experience. It also features a Character Creation Mode, which allows players to create original warriors. Namco sent over an interview with composer Junichi Nakatsuru.

'SoulCalibur III' (PS2) Developer Q&A

by Rainier on Oct. 15, 2005 @ 6:26 a.m. PDT | Filed under Interviews

SoulCalibur III offers the series' hallmarks of exhilarating sword-fighting action and profound martial arts while also delivering highly improved graphics and sound effects to create a unique gaming experience. It also features a Character Creation Mode, which allows players to create original warriors. Namco sent over a Q&A with Chief Designer Seido Ozawa.

'Zoo Tycoon 2: Endangered Species' Developer Diary #5 - Screens

by Rainier on Oct. 11, 2005 @ 2:22 a.m. PDT | Filed under Interviews

Zoo Tycoon 2 gives you the chance to build the ultimate zoo and enjoy it firsthand. You can explore your 3D zoo world as a zoo guest or even care for your animals as a zookeeper. The Endangered Species expansion pack will give you even more to love about Zoo Tycoon 2! This developer diary is a Q&A with Blue Fang's senior designer Bart Simon, talking about Jeep Tours in Zoo Tycoon 2: Endangered Species.

'Prince of Persia The Two Thrones' (PS2/Xbox/PC) Developer Interview

by Rainier on Oct. 6, 2005 @ 1:40 a.m. PDT | Filed under Interviews

Prince of Persia The Two Thrones takes the best features from The Sands of Time and Warrior Within, and combines them with new gameplay elements such as a second playable character, an intuitive Speed Kill system, outdoor Babylon environment, chariot combat and more. Today we serve up a Q&A with lead AI and gameplay Matthew Clarke and animation director Wade Konowalchuk

'Agatha Christie: And Then There Were None' Developer Interview

by Rainier on Sept. 29, 2005 @ 1:58 a.m. PDT | Filed under Interviews

While the storyline of Agatha Christie: And Then There Were None follows 10 strangers who are invited to a lavish island only to be accused of murder, players assume the role of a new 11th character, Patrick Narracott the boatman who takes guests to the island. The player must reveal the killer before becoming a victim. Dreamcatcher sends out a pre-canned Q&A with AWE Games' Project Director Scott Nixon.