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'Hammer & Sickle' - Developer Q&A

by Rainier on Nov. 18, 2005 @ 1:16 a.m. PST | Filed under Interviews

A unique mix of turn-based and role-play, Hammer & Sickle is a brand-new gaming experience. The dizzying array of tactical solutions for each situation is greatly deepened by the fully destructible environments - while an open mission structure and the non-linear story put you in complete control of the game world. CDV's Associate Producer Mario Kroll answers some pre-canned questions ...

'GUN' (ALL) Developer Q&A

by Matt Mefford on Nov. 7, 2005 @ 1:14 a.m. PST | Filed under Interviews

Gun will be a GTA-style game, set in the West in the 1880s, in cities such as Dodge City and New Mexico's Las Vegas. The murderous 'Dodge City Gang' has been on a rampage and you seek revenge, hunting them down between Indians and Mexican pistoleros. Main mode of transportation is any horse you can find or steal, and of course, Gun will include high speed "horse" pursuits. We recently sat down with Neversoft's President Joel Jewett and here's the result.

'Prince of Persia The Two Thrones' (PS2/Xbox/PC) Developer Q&A #4

by Rainier on Nov. 5, 2005 @ 1:28 a.m. PST | Filed under Interviews

Prince of Persia The Two Thrones takes the best features from The Sands of Time and Warrior Within, and combines them with new gameplay elements such as a second playable character, an intuitive Speed Kill system, outdoor Babylon environment, chariot combat and more. Ubisoft answers a few quick questions about the puzzles & platforming ...

'Call of Duty 2: Big Red One' (PS2/Xbox) Developer Q&A

by Matt Mefford on Nov. 2, 2005 @ 2:20 a.m. PST | Filed under Interviews

In Call of Duty 2: Big Red One, players experience the adrenaline rush and harsh realities of war as never before. As a part of America’s most decorated and heroic fighting unit players work together with their squad to accomplish a variety of land, see and air combat missions spanning North Africa, Italy and Nazi-occupied Western Europe. Activision's Senior Publicist John Rafacz answers some questions ..

'Prince of Persia The Two Thrones' (PS2/Xbox/PC) Developer Q&A #3

by Rainier on Oct. 22, 2005 @ 1:21 a.m. PDT | Filed under Interviews

Prince of Persia The Two Thrones takes the best features from The Sands of Time and Warrior Within, and combines them with new gameplay elements such as a second playable character, an intuitive Speed Kill system, outdoor Babylon environment, chariot combat and more. With such favorite elements and major improvements, PoP The Two Thrones is poised to take the action-adventure gaming experience to a new level. Ubisoft answers a few quick questions about the chariot racing ...

'SoulCalibur III' (PS2) Developer Q&A #2

by Rainier on Oct. 17, 2005 @ 2:58 a.m. PDT | Filed under Interviews

SoulCalibur III offers the series' hallmarks of exhilarating sword-fighting action and profound martial arts while also delivering highly improved graphics and sound effects to create a unique gaming experience. It also features a Character Creation Mode, which allows players to create original warriors. Namco sent over an interview with composer Junichi Nakatsuru.

'SoulCalibur III' (PS2) Developer Q&A

by Rainier on Oct. 15, 2005 @ 6:26 a.m. PDT | Filed under Interviews

SoulCalibur III offers the series' hallmarks of exhilarating sword-fighting action and profound martial arts while also delivering highly improved graphics and sound effects to create a unique gaming experience. It also features a Character Creation Mode, which allows players to create original warriors. Namco sent over a Q&A with Chief Designer Seido Ozawa.

'Zoo Tycoon 2: Endangered Species' Developer Diary #5 - Screens

by Rainier on Oct. 11, 2005 @ 2:22 a.m. PDT | Filed under Interviews

Zoo Tycoon 2 gives you the chance to build the ultimate zoo and enjoy it firsthand. You can explore your 3D zoo world as a zoo guest or even care for your animals as a zookeeper. The Endangered Species expansion pack will give you even more to love about Zoo Tycoon 2! This developer diary is a Q&A with Blue Fang's senior designer Bart Simon, talking about Jeep Tours in Zoo Tycoon 2: Endangered Species.

'Prince of Persia The Two Thrones' (PS2/Xbox/PC) Developer Interview

by Rainier on Oct. 6, 2005 @ 1:40 a.m. PDT | Filed under Interviews

Prince of Persia The Two Thrones takes the best features from The Sands of Time and Warrior Within, and combines them with new gameplay elements such as a second playable character, an intuitive Speed Kill system, outdoor Babylon environment, chariot combat and more. Today we serve up a Q&A with lead AI and gameplay Matthew Clarke and animation director Wade Konowalchuk

'Agatha Christie: And Then There Were None' Developer Interview

by Rainier on Sept. 29, 2005 @ 1:58 a.m. PDT | Filed under Interviews

While the storyline of Agatha Christie: And Then There Were None follows 10 strangers who are invited to a lavish island only to be accused of murder, players assume the role of a new 11th character, Patrick Narracott the boatman who takes guests to the island. The player must reveal the killer before becoming a victim. Dreamcatcher sends out a pre-canned Q&A with AWE Games' Project Director Scott Nixon.

'Juiced: Eliminator' (PSP) Developer Q&A

by Rainier on Sept. 16, 2005 @ 12:49 a.m. PDT | Filed under Interviews

Juiced: Eliminator will deliver a unique gameplay experience, taking advantage of the PSP's functionality to offer never-before-seen multiplayer games and expand on the crew and pink-slip racing. The game will feature new crews, cars and Eliminator Mode, where the slowest driver in each lap is removed from competition until one remains. Juice Games director Tim Preece answers some early development questions ..

'The Outfit' (X360) Developer Q&A

by Rainier on Sept. 12, 2005 @ 12:14 a.m. PDT | Filed under Interviews

THQ and Relic Entertainment take explosive World War II combat to the next generation in an all new 3rd Person Action Game. Combining intense squad-based combat and easy to use strategic gameplay elements, The Outfit takes players behind enemy lines, battling the Nazi War Machine through a variety of combat missions. Lead designer Jeff Brown answers a few questions about Relic's first next-gen title ...

'Agatha Christie: And Then There Were None' Developer Q&A

by Rainier on Sept. 9, 2005 @ 12:29 a.m. PDT | Filed under Interviews

While the storyline of Agatha Christie: And Then There Were None follows 10 strangers who are invited to a lavish island only to be accused of murder, players assume the role of a new 11th character, Patrick Narracott the boatman who takes guests to the island. The player must reveal the killer before becoming a victim. DreamCatcher sent out a pre-canned interview with mystery writer Lee Sheldon.

'Dark Messiah of Might and Magic' Developer Q&A

by Rainier on Sept. 9, 2005 @ 12:11 a.m. PDT | Filed under Interviews

In Dark Messiah of Might and Magic, players will be introduced to the world of Ashan, the new setting for all future Might & Magic games. Ashan is a dark and unforgiving world, scarred by a bloody history and threatened by an apocalyptic prophecy: the Dark Messiah. Today we have an interview with Ubisoft's Romain de Waubert de Genlis, and Arkane Studios' Raphael Colantonio.

'Auto Assault' Developer Q&A #5 - Screens

by Rainier on Sept. 5, 2005 @ 2:07 p.m. PDT | Filed under Interviews

Auto Assault combines vehicular combat with role-playing elements. Players explore a post-apocalyptic future in customizable cars, motorcycles, semis and even tanks. Players battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. In this lenghty pre-canned Q&A, NetDevil's President Scott Brown, producer Steve Snow, and Design Director Ryan Seabury tells us about the game's final stages...

'Spartan: Total Warrior' (NGC/PS2/Xbox) - Developer Q&A

by Matt Mefford on Sept. 1, 2005 @ 12:25 a.m. PDT | Filed under Interviews

Spartan: Total Warrior puts the player in control of a heroic warrior, engulfing the player into the midst of titanic clashes between mighty armies, blending mythical beasts and legendary monsters into the fray. Brutal combat meets epic warfare on the battlefields of the ancient world as you fight for your life, your freedom and your honor. Creative Assembly's Sophie Blakemore answers our questions ..

'Sword of the Stars' - Developer Q&A

by Keith Durocher on Aug. 25, 2005 @ 1:35 a.m. PDT | Filed under Interviews

Sword of the Stars is a breakthrough Space Strategy game that seeks to reinvigorate the sub-genre. Players will explore planets, manage their empire and research new technology. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.

'Auto Assault' Developer Q&A #4 - Screens

by Rainier on Aug. 22, 2005 @ 2:19 a.m. PDT | Filed under Interviews

Auto Assault combines vehicular combat with role-playing elements. Players explore a post-apocalyptic future in customizable cars, motorcycles, semis and even tanks. Players battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. In this short pre-canned Q&A, NetDevil's President Scott Brown tells us about the game's influences.

'Quake IV' (X360/PC) - Developer Q&A

by Matt Mefford on Aug. 17, 2005 @ 12:21 a.m. PDT | Filed under Interviews

In Quake 4 the Strogg are quickly regrouping, however the Strogg’s planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth’s next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds. At QuakeCon we caught up with id's Tim Willits and sat down for an interesting conversation ...

'Serious Sam 2' (Xbox/PC) Developer Q&A

by Matt Mefford on Aug. 13, 2005 @ 4:42 a.m. PDT | Filed under Interviews

Sam Stone is back to rescue the universe one bullet at a time against overwhelming hordes of time traveling enemies in Serious Sam 2. Built from the ground up with a completely new engine, Serious Sam 2 will be a shot of adrenaline to the hearts of first-person shooter fans across the world. At QuakeCon we caught up with 2K Games' PR manager Jason Bergman and asked some Serious questions ...