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'DRIV3R' - Developer Interview

by Rainier on Dec. 9, 2003 @ 1:35 a.m. PST | Filed under Interviews

DRIV3R is an action-packed driving adventure game that stays true to its roots, incorporating the cinematic gameplay and gritty street crime of its predecessors with ground-breaking graphics and three mammoth, wide-open city environments: Miami, Florida; Nice, France; and Istanbul, Turkey. Today we serve up an interview with Reflections Interactive's Managing and Development Director Martin Edmondson.

'Terminator 3: Rise of the Machines' - Producer Interview

by Rainier on Nov. 29, 2003 @ 2:37 a.m. PST | Filed under Interviews

Terminator 3: Rise of the Machines will - for the first time on next-generation console systems - allow players to become the Terminator Series signature icon, Arnold Schwarzenegger as the original Terminator. This marks the first time Arnold Schwarzenegger's voice and likeness has ever appeared in a home videogame. Just released on all platforms in Europe and the US, Atari has issued a pre-made interview with Terminator 3: Rise of the Machines senior producer Peter Wyse. Read more to check it out!

'Face of Mankind' - Interview

by Rainier on Nov. 3, 2003 @ 1:02 a.m. PST | Filed under Interviews

Face of Mankind is a massively multiplayer online game (MMOG) within a persistent world. Thousands of players throughout the world can compete in this realistic and futuristic world of the 24th century. It combines an epic story-driven mission system over years with a complex economic system which can also affect the story deeply. Duplex Systems are gearing up for the start of the closed beta period of Face of Mankind. Duplex sent out a Q&A with Dirk Behrand (GrimReapa), the Chief Games Master (GM) for Face of Mankind who tells a little more about what it takes to be a Games Master.

'Railroad Tycoon 3' - Developer Interview

by Rainier on Oct. 10, 2003 @ 12:14 p.m. PDT | Filed under Interviews

Railroad Tycoon 3 offers a fully realised 3D gaming world, scaling from eye in the sky views of entire continents down to incredibly detailed close-ups of beautifully modelled locomotives, buildings and landscapes. Take 2 has issued a brief Q&A with PopTop's Franz Felsl, read more to check it out (including some new screens)!

'Celtic Kings: The Punic Wars' - Developer Interview

by The Six Billion Dollar Man on Sept. 24, 2003 @ 2:26 a.m. PDT | Filed under Interviews

Celtic Kings: The Punic Wars appeals to both RTS and RPG players searching for a new experience in already known genres. Celtic Kings: The Punic Wars continues the traditions of the award winning Celtic Kings: Rage of War and will be exploring the three Punic wars between Rome and Carthage in the period 264BC – 146BC which includes the famous campaigns of Hannibal and Scipio Africanus. We sat down with Haemimont's Ivan-Assen Ivanov, asked a few questions of historic proportion, and snagged some screens to top it all off.

'War Times' - Developer Interview

by The Six Billion Dollar Man on Sept. 22, 2003 @ 1:39 a.m. PDT | Filed under Interviews

War Times is a real-time strategy game about the Second World War following the path led by titles like Command & Conquer, Warcraft, Age of Empires and Starcraft, but going away with the best of all of them. We met with Legend Studios during E3 for a quick presentation and thought it was prime time to check up on our spanish friends to inquire about the latest progress ...

'Roadkill' (NGC/PS2/Xbox) - Interview

by The Six Billion Dollar Man on Sept. 21, 2003 @ 1:27 a.m. PDT | Filed under Interviews

Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, players unleash havoc in more than 30 vehicles with weapons such as machine-guns, guided missiles and grenade launchers. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way. We decided to get together with Midway producer Jeremy Airey and ask whats going on ...

'Prince of Persia: The Sands of Time' - Development Team Interview

by Rainier on Sept. 18, 2003 @ 4:12 a.m. PDT | Filed under Interviews

With Prince of Persia: The Sands of Time, Ubi Soft and Jordan Mechner are channeling their combined talents to breathe new life into the action/adventure genre. The release date is closing in so Ubisoft thought it was time for another Q&A with various development team members. Participating are : Patrice Desilets - Creative Director, Yannis Mallat - Producer, Pierre-Sebastien Pouliot - Lead Animator, David Giraud - Lead Character Artist, Jonathan Pilon - Audio Designer, Claude Langlais -Lead Engineer, Alex Drouin - Animation Art Director and of course Writer/Creative Consultant Jordan Mechner. Take a seat, it's a LONG read ...

'Fallout: Brotherhood of Steel' - Developer Interview

by The Six Billion Dollar Man on Sept. 10, 2003 @ 2:21 a.m. PDT | Filed under Interviews

In this gritty and darkly humorous 3rd person action adventure, players join the courageous Brotherhood of Steel, whose mission is to maintain peace in the grim post-nuclear world of Fallout. Challenged by hordes of ghouls, mutants and other radioactive nightmares, players utilize a combination of intense combat strategies including melee, ranged weapons and explosives to fulfill their daunting task of defeating the mutant army in hopes of restoring humanity in a nearly unlivable universe. Time to sit down with Fallout: Brotherhood of Steel Producer Chuck Cuevas.

UbiSoft Changes Its Name And Logo - Q/A

by Rainier on Sept. 9, 2003 @ 1:57 a.m. PDT | Filed under Interviews

Earlier today we attended a UbiSoft press event for Beyond Good & Evil and apart from getting some hands on time with the upcoming action/adventure title the people at Ubisoft also announced that they would be officially changing names from UbiSoft Entertainment to UbiSoft, as well as changing their logo. Read more for a little Q&A on the matter...

'Temple Of Elemental Evil - Developer Interview

by The Six Billion Dollar Man on Sept. 4, 2003 @ 1:44 a.m. PDT | Filed under Interviews

"Greyhawk: The Temple of Elemental Evil" will feature all of the game play aspects from the 3rd Edition D&D rule set including an entire host of feats and skills. The product's traditional turn-based combat engine will allow more effective coordination of the large party configurations possible within the game. For the first time ever, the original Greyhawk campaign setting is brought to life in a computer role-playing game so we thought it was prime time to meet up with Troika Games lead designer Timothy Cain.

'Halo' - Developer Interview

by Rainier on Aug. 26, 2003 @ 1:39 a.m. PDT | Filed under Interviews

Armed with a brand new arsenal of weapons and vehicles, Halo delivers challenges and surprises, as well as intense online multiplayer competition exclusively for the PC, including new multiplayer maps. After we spend some time at a recent Halo LAN event, it was prime time to get cozy with Gearbox Software President Randy Pitchford and ask some annoying questions ...

'Warlords IV: Heroes of Etheria' - Developer Interview Part 2

by The Six Billion Dollar Man on July 2, 2003 @ 12:55 a.m. PDT | Filed under Interviews

The latest installment in the award-winning series, Warlords IV: Heroes of Etheria is a unique blend of role playing and turn-based strategy gaming. Set in the troubled land of Etheria, old foes such as Dwarves, Elves, and Orcs have resumed their ancient hostilities, and the Undead legions of Lord Bane have returned. The game centers on the actions of your Warlord, who plays a pivotal role in the success or failure of your military efforts. We had some serious questions for the developers so we caught up with Infinite Interactive owner & Warlords IV Lead Designer Steve Fawkner. The interview turned out to be quite long, so we decided to split it up. We had part one last week, so here is the second and last part ...

'Men Of Valor: Vietnam' - Developer Interview

by The Six Billion Dollar Man on June 28, 2003 @ 3:14 a.m. PDT | Filed under Interviews

The storyline follows the player through the major actions in the conflict, from search and destroy missions around Danang airbase to the Tet offensive and the counterattack on Hue. The game will support a cooperative mode that allows the player to experience the entire tour of duty with his friends, and various multiplayer modes allow the player to experience the war from the perspective of North Vietnamese Army or Viet Cong guerillas as well as US Forces. This all sounds good enough for us to sneak up on 2015's John Whitmore, fire off some annoying questions and capture a few new screens in the process ...

'Warlords IV: Heroes of Etheria' - Developer Interview

by The Six Billion Dollar Man on June 25, 2003 @ 1:25 a.m. PDT | Filed under Interviews

The latest installment in the award-winning series, Warlords IV: Heroes of Etheria is a unique blend of role playing and turn-based strategy gaming. Set in the troubled land of Etheria, old foes such as Dwarves, Elves, and Orcs have resumed their ancient hostilities and the Undead legions of Lord Bane have returned. The game centers on the actions of your Warlord, who plays a pivotal role in the success or failure of your military efforts. We had some serious questions for the developers so we caught up with Infinite Interactive owner & Warlords IV Lead Designer Steve Fawkner. The interview turned out to be quite long, so we decided to split it up. Part 2 will be coming next week ...

'Battlefield Command' - Q&A Session

by Thomas on June 14, 2003 @ 6:50 a.m. PDT | Filed under Interviews

Andrew Wafer @ Codemasters collected a bunch of Battlefield Command forum questions, and answers from his man down in the External Studio. The layout is as follows. The questions are quoted from each person and then followed by the answer from Andrew Wafer.. Check them out below!

'Foo' - Developer interview

by Rainier on June 12, 2003 @ 1:42 p.m. PDT | Filed under Interviews

Set in ancient China, Foo will challenge you and your competitors to enter palaces and temples before dawn, loot them for as much treasure as you can carry, and escape before the sun rises. Before setting out carefully plan what traps to take with you for your unwitting competitors - but beware, the more trap components you take in the less treasure you'll be able to carry out and the slower you'll move and react to the traps set out by other players. Foo is a unique "sneak, steal and trap-em-up" game of malicious pleasure with gameplay summarized as "Thief" meets "Spy vs. Spy", with the general feel of an animated feature crossed with the comical morbidity and brutality of "Itchy and Scratchy." Game Designer and Development Team Leader at IdolFX, Stefan Ljungqvist answers a few questions to shed some light on this rather unknown title.

'Club Football' - Peer Lawther Q&A

by Thomas on June 9, 2003 @ 10:30 a.m. PDT | Filed under Interviews

Peer Lawther went to talk with Sion Lenton, the producer of the game, to see what he had envisioned for the game and where Club Football would be put in relation to the other football sims. Read more to check out the very brief interview ...

'Sonic Adventure DX: Director's Cut' (NGC) - Video Interview

by Rainier on June 3, 2003 @ 3:26 p.m. PDT | Filed under Interviews

Take a seat in the director's chair with Takashi Iizuka, director of "Sonic Adventure," to hear about the secrets behind the making of one of SEGA's most coveted and classic games. Similar to the audio commentary featured on a special edition DVD movie, this "Director's Cut" gives gamers an inside look into the creative mind of SONICTEAM's Iizuka-san. Through his personal accounts of developing the game, you are given V.I.P. treatment into the sights, sounds and artistic concepts behind "Sonic Adventure" in this 17+ min video interview. Read more for download links ..

Secrets of The Frozen Throne - Interview

by Thomas on May 31, 2003 @ 9:38 a.m. PDT | Filed under Interviews

From the Blizzard Insider.. Tillerman is a long-time fan and pro when it comes to Blizzard's strategy games. Winner of the original Warcraft III beta tournament, he participated in several professional Starcraft tournaments in the USA and Korea, and once even had a professional trading card bearing his picture, issued by the now-defunct PGL. In the interview that follows, Tillerman shares his insights into the Frozen Throne from his experiences participating in the beta program.

Read the full interview with beta champ and Warcraft III expert, Tillerman below..