Celtic Kings: The Punic Wars appeals to both RTS and RPG players searching for a new experience in already known genres. Celtic Kings: The Punic Wars continues the traditions of the award winning Celtic Kings: Rage of War and will be exploring the three Punic wars between Rome and Carthage in the period 264BC – 146BC which includes the famous campaigns of Hannibal and Scipio Africanus. We sat down with Haemimont's Ivan-Assen Ivanov, asked a few questions of historic proportion, and snagged some screens to top it all off.
War Times is a real-time strategy game about the Second World War following the path led by titles like Command & Conquer, Warcraft, Age of Empires and Starcraft, but going away with the best of all of them. We met with Legend Studios during E3 for a quick presentation and thought it was prime time to check up on our spanish friends to inquire about the latest progress ...
Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, players unleash havoc in more than 30 vehicles with weapons such as machine-guns, guided missiles and grenade launchers. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way. We decided to get together with Midway producer Jeremy Airey and ask whats going on ...
by Rainier on Sept. 18, 2003 @ 4:12 a.m. PDT | Filed under
With Prince of Persia: The Sands of Time, Ubi Soft and Jordan Mechner are channeling their combined talents to breathe new life into the action/adventure genre. The release date is closing in so Ubisoft thought it was time for another Q&A with various development team members. Participating are : Patrice Desilets - Creative Director, Yannis Mallat - Producer, Pierre-Sebastien Pouliot - Lead Animator, David Giraud - Lead Character Artist, Jonathan Pilon - Audio Designer, Claude Langlais -Lead Engineer, Alex Drouin - Animation Art Director and of course Writer/Creative Consultant Jordan Mechner. Take a seat, it's a LONG read ...
In this gritty and darkly humorous 3rd person action adventure, players join the courageous Brotherhood of Steel, whose mission is to maintain peace in the grim post-nuclear world of Fallout. Challenged by hordes of ghouls, mutants and other radioactive nightmares, players utilize a combination of intense combat strategies including melee, ranged weapons and explosives to fulfill their daunting task of defeating the mutant army in hopes of restoring humanity in a nearly unlivable universe. Time to sit down with Fallout: Brotherhood of Steel Producer Chuck Cuevas.
by Rainier on Sept. 9, 2003 @ 1:57 a.m. PDT | Filed under
Earlier today we attended a UbiSoft press event for Beyond Good & Evil and apart from getting some hands on time with the upcoming action/adventure title the people at Ubisoft also announced that they would be officially changing names from UbiSoft Entertainment to UbiSoft, as well as changing their logo. Read more for a little Q&A on the matter...
"Greyhawk: The Temple of Elemental Evil" will feature all of the game play aspects from the 3rd Edition D&D rule set including an entire host of feats and skills. The product's traditional turn-based combat engine will allow more effective coordination of the large party configurations possible within the game. For the first time ever, the original Greyhawk campaign setting is brought to life in a computer role-playing game so we thought it was prime time to meet up with Troika Games lead designer Timothy Cain.
by Rainier on Aug. 26, 2003 @ 1:39 a.m. PDT | Filed under
Armed with a brand new arsenal of weapons and vehicles, Halo delivers challenges and surprises, as well as intense online multiplayer competition exclusively for the PC, including new multiplayer maps. After we spend some time at a recent Halo LAN event, it was prime time to get cozy with Gearbox Software President Randy Pitchford and ask some annoying questions ...
The latest installment in the award-winning series, Warlords IV: Heroes of Etheria is a unique blend of role playing and turn-based strategy gaming. Set in the troubled land of Etheria, old foes such as Dwarves, Elves, and Orcs have resumed their ancient hostilities, and the Undead legions of Lord Bane have returned. The game centers on the actions of your Warlord, who plays a pivotal role in the success or failure of your military efforts. We had some serious questions for the developers so we caught up with Infinite Interactive owner & Warlords IV Lead Designer Steve Fawkner. The interview turned out to be quite long, so we decided to split it up. We had part one last week, so here is the second and last part ...
The storyline follows the player through the major actions in the conflict, from search and destroy missions around Danang airbase to the Tet offensive and the counterattack on Hue. The game will support a cooperative mode that allows the player to experience the entire tour of duty with his friends, and various multiplayer modes allow the player to experience the war from the perspective of North Vietnamese Army or Viet Cong guerillas as well as US Forces. This all sounds good enough for us to sneak up on 2015's John Whitmore, fire off some annoying questions and capture a few new screens in the process ...
The latest installment in the award-winning series, Warlords IV: Heroes of Etheria is a unique blend of role playing and turn-based strategy gaming. Set in the troubled land of Etheria, old foes such as Dwarves, Elves, and Orcs have resumed their ancient hostilities and the Undead legions of Lord Bane have returned. The game centers on the actions of your Warlord, who plays a pivotal role in the success or failure of your military efforts. We had some serious questions for the developers so we caught up with Infinite Interactive owner & Warlords IV Lead Designer Steve Fawkner. The interview turned out to be quite long, so we decided to split it up. Part 2 will be coming next week ...
by Thomas on June 14, 2003 @ 6:50 a.m. PDT | Filed under
Andrew Wafer @ Codemasters collected a bunch of Battlefield Command forum questions, and answers from his man down in the External Studio. The layout is as follows. The questions are quoted from each person and then followed by the answer from Andrew Wafer.. Check them out below!
by Rainier on June 12, 2003 @ 1:42 p.m. PDT | Filed under
Set in ancient China, Foo will challenge you and your competitors to enter palaces and temples before dawn, loot them for as much treasure as you can carry, and escape before the sun rises. Before setting out carefully plan what traps to take with you for your unwitting competitors - but beware, the more trap components you take in the less treasure you'll be able to carry out and the slower you'll move and react to the traps set out by other players. Foo is a unique "sneak, steal and trap-em-up" game of malicious pleasure with gameplay summarized as "Thief" meets "Spy vs. Spy", with the general feel of an animated feature crossed with the comical morbidity and brutality of "Itchy and Scratchy." Game Designer and Development Team Leader at IdolFX, Stefan Ljungqvist answers a few questions to shed some light on this rather unknown title.
by Thomas on June 9, 2003 @ 10:30 a.m. PDT | Filed under
Peer Lawther went to talk with Sion Lenton, the producer of the game, to see what he had envisioned for the game and where Club Football would be put in relation to the other football sims. Read more to check out the very brief interview ...
by Rainier on June 3, 2003 @ 3:26 p.m. PDT | Filed under
Take a seat in the director's chair with Takashi Iizuka, director of "Sonic Adventure," to hear about the secrets behind the making of one of SEGA's most coveted and classic games. Similar to the audio commentary featured on a special edition DVD movie, this "Director's Cut" gives gamers an inside look into the creative mind of SONICTEAM's Iizuka-san. Through his personal accounts of developing the game, you are given V.I.P. treatment into the sights, sounds and artistic concepts behind "Sonic Adventure" in this 17+ min video interview. Read more for download links ..
by Thomas on May 31, 2003 @ 9:38 a.m. PDT | Filed under
From the Blizzard Insider.. Tillerman is a long-time fan and pro when it comes to Blizzard's strategy games. Winner of the original Warcraft III beta tournament, he participated in several professional Starcraft tournaments in the USA and Korea, and once even had a professional trading card bearing his picture, issued by the now-defunct PGL. In the interview that follows, Tillerman shares his insights into the Frozen Throne from his experiences participating in the beta program.
Read the full interview with beta champ and Warcraft III expert, Tillerman below..
by Thomas on May 29, 2003 @ 10:18 a.m. PDT | Filed under
A space combat simulation, with an epic story. Wing Commander Prophecy features a memorable, diverse cast of characters who will live or die, depending on how well you fight alongside them in the game's classic deep-space dogfights.. Read more for an interview with a couple of chaps from Raylight, the game's Italian developer, also some new screens is available.
by Thomas on May 21, 2003 @ 5:11 a.m. PDT | Filed under
Pilot Down is based on a true story.. 180,000 Allied airmen were shot down over enemy territory during WWII. 5,000 landed safely and tried to reach the free world. Only 300 of them succeeded in reaching Switzerland. Shot down over Germany in the winter of 1944, Bill Foster, a US Airman, is about to embark on the most daring journey of World War II. Bill must survive against the elements in an epic adventure behind enemy lines. Reaching the Swiss border is his only goal and the manhunt is on: pursued by the most elite German forces, incapable of speaking without giving himself away, all he can rely on is his survival kit, weaponry and wits. Bill will cross the harsh environments of central Europe during winter, avoiding the enemy patrols that inhabit the towns, villages and forests of Germany and France on the way to the Swiss border. The player must use stealth, resourcefulness and combat to guarantee survival while Captain Killinger, a notorious Luftwaffe pilot, hunts him down and develops into a dangerous enemy within the game...
by Thomas on May 21, 2003 @ 5:01 a.m. PDT | Filed under
Curse is an action horror game due to be released on PS2, PC and Xbox in October 2003... London, 1890.The Eyeof Isis, apriceless Egyptianstatue,disappears mysteriously from the MuseumofGreat Britain. It is rumoured thatanancient cursehas beencastonthestatue,and‘the Curse’will be unleashed upon whosoever darestolayafingeronit…there’snot a soulwho willescapescreaming insanityor ahideous and painful death. At the heartofVictorian England,Curse immerses youin aterrifying adventure full of suspense and action,which willhave you rubbing shoulders with the supernatural. Check some Q/A below!
by Thomas on May 21, 2003 @ 4:41 a.m. PDT | Filed under
The 2003 version of US OPEN 2003 includes many innovations: exclusive new animations with no more latency in controls, super realistic trackside details like ballboys, showtime match presentations, experiencepoints to improve your player's skills, bonus courts and players,etc.. And of course, for even more realism, you will find the offical courts of USOPEN. Wanadoo have world-wide rights, excluding N.America (where DreamCatcher is doing it). This is the Q&A, love.