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'Temple Of Elemental Evil - Developer Interview

by The Six Billion Dollar Man on Sept. 4, 2003 @ 1:44 a.m. PDT | Filed under Interviews

"Greyhawk: The Temple of Elemental Evil" will feature all of the game play aspects from the 3rd Edition D&D rule set including an entire host of feats and skills. The product's traditional turn-based combat engine will allow more effective coordination of the large party configurations possible within the game. For the first time ever, the original Greyhawk campaign setting is brought to life in a computer role-playing game so we thought it was prime time to meet up with Troika Games lead designer Timothy Cain.

'Halo' - Developer Interview

by Rainier on Aug. 26, 2003 @ 1:39 a.m. PDT | Filed under Interviews

Armed with a brand new arsenal of weapons and vehicles, Halo delivers challenges and surprises, as well as intense online multiplayer competition exclusively for the PC, including new multiplayer maps. After we spend some time at a recent Halo LAN event, it was prime time to get cozy with Gearbox Software President Randy Pitchford and ask some annoying questions ...

'Warlords IV: Heroes of Etheria' - Developer Interview Part 2

by The Six Billion Dollar Man on July 2, 2003 @ 12:55 a.m. PDT | Filed under Interviews

The latest installment in the award-winning series, Warlords IV: Heroes of Etheria is a unique blend of role playing and turn-based strategy gaming. Set in the troubled land of Etheria, old foes such as Dwarves, Elves, and Orcs have resumed their ancient hostilities, and the Undead legions of Lord Bane have returned. The game centers on the actions of your Warlord, who plays a pivotal role in the success or failure of your military efforts. We had some serious questions for the developers so we caught up with Infinite Interactive owner & Warlords IV Lead Designer Steve Fawkner. The interview turned out to be quite long, so we decided to split it up. We had part one last week, so here is the second and last part ...

'Men Of Valor: Vietnam' - Developer Interview

by The Six Billion Dollar Man on June 28, 2003 @ 3:14 a.m. PDT | Filed under Interviews

The storyline follows the player through the major actions in the conflict, from search and destroy missions around Danang airbase to the Tet offensive and the counterattack on Hue. The game will support a cooperative mode that allows the player to experience the entire tour of duty with his friends, and various multiplayer modes allow the player to experience the war from the perspective of North Vietnamese Army or Viet Cong guerillas as well as US Forces. This all sounds good enough for us to sneak up on 2015's John Whitmore, fire off some annoying questions and capture a few new screens in the process ...

'Warlords IV: Heroes of Etheria' - Developer Interview

by The Six Billion Dollar Man on June 25, 2003 @ 1:25 a.m. PDT | Filed under Interviews

The latest installment in the award-winning series, Warlords IV: Heroes of Etheria is a unique blend of role playing and turn-based strategy gaming. Set in the troubled land of Etheria, old foes such as Dwarves, Elves, and Orcs have resumed their ancient hostilities and the Undead legions of Lord Bane have returned. The game centers on the actions of your Warlord, who plays a pivotal role in the success or failure of your military efforts. We had some serious questions for the developers so we caught up with Infinite Interactive owner & Warlords IV Lead Designer Steve Fawkner. The interview turned out to be quite long, so we decided to split it up. Part 2 will be coming next week ...

'Battlefield Command' - Q&A Session

by Thomas on June 14, 2003 @ 6:50 a.m. PDT | Filed under Interviews

Andrew Wafer @ Codemasters collected a bunch of Battlefield Command forum questions, and answers from his man down in the External Studio. The layout is as follows. The questions are quoted from each person and then followed by the answer from Andrew Wafer.. Check them out below!

'Foo' - Developer interview

by Rainier on June 12, 2003 @ 1:42 p.m. PDT | Filed under Interviews

Set in ancient China, Foo will challenge you and your competitors to enter palaces and temples before dawn, loot them for as much treasure as you can carry, and escape before the sun rises. Before setting out carefully plan what traps to take with you for your unwitting competitors - but beware, the more trap components you take in the less treasure you'll be able to carry out and the slower you'll move and react to the traps set out by other players. Foo is a unique "sneak, steal and trap-em-up" game of malicious pleasure with gameplay summarized as "Thief" meets "Spy vs. Spy", with the general feel of an animated feature crossed with the comical morbidity and brutality of "Itchy and Scratchy." Game Designer and Development Team Leader at IdolFX, Stefan Ljungqvist answers a few questions to shed some light on this rather unknown title.

'Club Football' - Peer Lawther Q&A

by Thomas on June 9, 2003 @ 10:30 a.m. PDT | Filed under Interviews

Peer Lawther went to talk with Sion Lenton, the producer of the game, to see what he had envisioned for the game and where Club Football would be put in relation to the other football sims. Read more to check out the very brief interview ...

'Sonic Adventure DX: Director's Cut' (NGC) - Video Interview

by Rainier on June 3, 2003 @ 3:26 p.m. PDT | Filed under Interviews

Take a seat in the director's chair with Takashi Iizuka, director of "Sonic Adventure," to hear about the secrets behind the making of one of SEGA's most coveted and classic games. Similar to the audio commentary featured on a special edition DVD movie, this "Director's Cut" gives gamers an inside look into the creative mind of SONICTEAM's Iizuka-san. Through his personal accounts of developing the game, you are given V.I.P. treatment into the sights, sounds and artistic concepts behind "Sonic Adventure" in this 17+ min video interview. Read more for download links ..

Secrets of The Frozen Throne - Interview

by Thomas on May 31, 2003 @ 9:38 a.m. PDT | Filed under Interviews

From the Blizzard Insider.. Tillerman is a long-time fan and pro when it comes to Blizzard's strategy games. Winner of the original Warcraft III beta tournament, he participated in several professional Starcraft tournaments in the USA and Korea, and once even had a professional trading card bearing his picture, issued by the now-defunct PGL. In the interview that follows, Tillerman shares his insights into the Frozen Throne from his experiences participating in the beta program.

Read the full interview with beta champ and Warcraft III expert, Tillerman below..

'Wing Commander Prophecy' (GBA) - Screens & Developer Interview

by Thomas on May 29, 2003 @ 10:18 a.m. PDT | Filed under Interviews

A space combat simulation, with an epic story. Wing Commander Prophecy features a memorable, diverse cast of characters who will live or die, depending on how well you fight alongside them in the game's classic deep-space dogfights.. Read more for an interview with a couple of chaps from Raylight, the game's Italian developer, also some new screens is available.

'Pilot Down' (PC/PS2/Xb) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 5:11 a.m. PDT | Filed under Interviews

Pilot Down is based on a true story.. 180,000 Allied airmen were shot down over enemy territory during WWII. 5,000 landed safely and tried to reach the free world. Only 300 of them succeeded in reaching Switzerland. Shot down over Germany in the winter of 1944, Bill Foster, a US Airman, is about to embark on the most daring journey of World War II. Bill must survive against the elements in an epic adventure behind enemy lines. Reaching the Swiss border is his only goal and the manhunt is on: pursued by the most elite German forces, incapable of speaking without giving himself away, all he can rely on is his survival kit, weaponry and wits. Bill will cross the harsh environments of central Europe during winter, avoiding the enemy patrols that inhabit the towns, villages and forests of Germany and France on the way to the Swiss border. The player must use stealth, resourcefulness and combat to guarantee survival while Captain Killinger, a notorious Luftwaffe pilot, hunts him down and develops into a dangerous enemy within the game...

'Curse: The Eye of Isis' (PC/PS2/Xb) - Developer Interview

by Thomas on May 21, 2003 @ 5:01 a.m. PDT | Filed under Interviews

Curse is an action horror game due to be released on PS2, PC and Xbox in October 2003... London, 1890.The Eyeof Isis, apriceless Egyptianstatue,disappears mysteriously from the MuseumofGreat Britain. It is rumoured thatanancient cursehas beencastonthestatue,and‘the Curse’will be unleashed upon whosoever darestolayafingeronit…there’snot a soulwho willescapescreaming insanityor ahideous and painful death. At the heartofVictorian England,Curse immerses youin aterrifying adventure full of suspense and action,which willhave you rubbing shoulders with the supernatural. Check some Q/A below!

'US OPEN 2003' (PC/PS2/Xb) - Developer Interview

by Thomas on May 21, 2003 @ 4:41 a.m. PDT | Filed under Interviews

The 2003 version of US OPEN 2003 includes many innovations: exclusive new animations with no more latency in controls, super realistic trackside details like ballboys, showtime match presentations, experiencepoints to improve your player's skills, bonus courts and players,etc.. And of course, for even more realism, you will find the offical courts of USOPEN. Wanadoo have world-wide rights, excluding N.America (where DreamCatcher is doing it). This is the Q&A, love.

'Sniper Elite' (PC/PS2/Xb) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 2:07 a.m. PDT | Filed under Interviews

Spring 1945: World War 2 is drawing to a close and the Russians and Germans are caught in a furious battle for a devastated Berlin. The cold war starts... As a sniper, recruited by the OSS (former CIA), it is the beginning of a lonely stealth mission in the Russian territory. Sniper Elite is a sniping/stealth game due to be released on PS2, PC and Xbox in Q4 2003. Read more for some Q&A with developer Rebellion!

'RPM Tuning' (PS2) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 1:57 a.m. PDT | Filed under Interviews

Get behind the wheel and be ready to live numerous driving experiences in Los Angeles; choose your car to be fully customized: add loads of new tuning elements either on the body or in the mechanics of your car. Once on the streets, drive freely wherever you want! RPMTuning is THE authentic car tuning game with great driving and freedomsensations. Read more for some Q&A and screens

'Ryzom' (PC) - Developer Interview & Screens

by Thomas on May 21, 2003 @ 1:50 a.m. PDT | Filed under Interviews

Ryzom, a third-generation massively multiplayer game for PC that features a highly original and poetic universe, will be published by Wanadoo at the end of the year... Read more to check out a brief Q&A from the Nevrax team and their upcoming MMORPG Ryzom as well as some new screens ...

'Pax Romana' - Developer Interview & Screens

by Rainier on May 20, 2003 @ 10:19 a.m. PDT | Filed under Interviews

A game that puts you in the shoes of a Roman senatorial family, from the Early Republic(275 BC) to the end of the Civil War(44 BC), allowing for warfareas Legion Commander, Senate politics, Provincial government. Pax Romana is a unique concept of all players being on the same side while at the same time struggling between themselves for complete political mastery of the Roman world. Some new screens as well as a brief Q&A from the people who brought you Europa Universalis. Read more and check out the goodies ...

'Chicago 1930' - Developer Interview & Screens

by Rainier on May 20, 2003 @ 9:11 a.m. PDT | Filed under Interviews

During last week's E3, Wanadoo reveiled their newest tactical game Chicago 1930. The game is scheduled to ship to retail shelves in Q4 2003 and in the meantime we have some new screens and a pre-packaged Q&A with Spellbound's Armin Gessert. Read more to check out the goods ...

'Batman : Rise Of Sin Tzu' - Interview

by Thomas on May 15, 2003 @ 1:13 a.m. PDT | Filed under Interviews

This morning we serve up a 'Batman : Rise Of Sin Tzu' Q/A with Benoit Galarneau "Producer", who's confident he's making "the most fun Batman game ever".

A new era in Batman history begins in Batman: The Rise of Sin Tzu - the first videogame to introduce a new character into the Batman universe.