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'Kult: Heretic Kingdoms' - Developer Diary Part 1

by Rainier on May 5, 2004 @ 3:19 a.m. PDT | Filed under Interviews

'Kult: Heretic Kingdoms' is a 3D isometric RPG, that combines 3D technologies and the traditional ways of isometric RPG's. Enter the fantasy kingdom of ancient Rywennia and enjoy this action adventure at its fullest. 3D People Studios Lead Designs Peter Nagy gives us overview of the 'Kult: Heretic Kingdoms' development, what they are working on, problems they encounter on so forth ...

'Serious Sam: The Second Encounter' (PS2/NGC) - Developer Q&A

by Rainier on April 20, 2004 @ 8:54 a.m. PDT | Filed under Interviews

An abandoned mothership of Sirian origin is sending strange signals from the past, and there's only one man with the guns big enough to investigate Sam "Serious" Stone. If Mental's forces beat Sam to this powerful time-traveling artifact, itís last call for humanity! To celebrate the recent shipping to stores Take 2 sent out a Q&A with Matt Cooper, Sam's producer at Climax. Read more to check it out, and some new screens to go with that ...

'Rag Doll Kung Fu' - Developer Q&A

by Rainier on March 23, 2004 @ 11:35 a.m. PST | Filed under Interviews

Lionhead Studios has released the first Rag Doll Kung Fu information by means of a Q&A with Lionhead's Mark Healey, some new screens and an in game trailer. Read more to check out the goodies ...

'Dark Age Of Camelot: New Frontiers' - Developer Q&A

by Mark Crump on March 16, 2004 @ 3:03 a.m. PST | Filed under Interviews

In "Trials of Atlantis", the player sets off on a breathtaking adventure into the mysterious, unexplored depths of Oceanus, to the towering heights of the lost, ancient city of Aerus, on a voyage across the majestic sand dunes in the desert of Stygie, and on a perilous mission to lake Volcania, with its deadly lava. The player's quest for artifacts in this fantastic universe, populated with incredible and strange monsters, is a constant challenge. With the upcoming Frontiers expansion pack, we sent out our resident MMORPG guru to track down Mythic Entertainment's Matt Firor and ask him a few questions ...

'EverQuest' - Engine Update Interview

by Mark Crump on Feb. 25, 2004 @ 3:13 a.m. PST | Filed under Interviews

A few weeks ago SOE announced that they would be making significant upgrades to the EverQuest engine which will allow SOE to provide players with the great game, but on a much more stable and efficient platform. SOE anticipates patching in the new engine sometime during the next month or two. Part of this change will result in the need for all EverQuest players to upgrade to DirectX 9 (DX9). Our resident MMORPG guru cornered EverQuest producer Robert Pfister and asked a few questions...

'Far Cry' - Developer Q&A

by Rainier on Feb. 20, 2004 @ 9:51 a.m. PST | Filed under Interviews

Far Cry features its critically acclaimed, proprietary CryENGINE, huge game environments, deadly A.I., and the longest view-distance ever witnessed in a first-person shooter - all features destined to become benchmarks in the genre. The newly released Far Cry video showcases all of its standout features, including its never-seen-before long-range gameplay and crystal clear graphics utilizing polybump technology, in action-packed detail. Ubisoft sent out a Q&A with Crytek's lead producer Chris Natsuume, lead explaining how the team created the breath-taking effects visualized in the movie.

'Perimeter' - Interview

by Kevin Jacobs on Feb. 19, 2004 @ 2:32 a.m. PST | Filed under Interviews

Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. Perimeter is somewhat an "odd" title, so it was prime time to have a sit down with Codemasters' Michael Rowland.

'The Chronicles of Riddick: Escape From Butcher Bay' (Xbox) - Developer Q&A

by Rainier on Jan. 30, 2004 @ 4:13 p.m. PST | Filed under Interviews

Riddick is Vivendi Universal's upcoming prison-action game developed by Starbreeze, excusively for the Xbox. It serves as a prequel to Pitch Black and its sequel, the upcoming Chronicles of Riddick. The game is being developed by Swedish developer Starbreeze, also known for 2002's Enclave. Today we serve up an interview with Starbreeze producer Lars Johansson. Read more to check it out, new screenshots included ...

'The Movies' - Developer Interview & Screens

by Rainier on Dec. 9, 2003 @ 12:11 p.m. PST | Filed under Interviews

Take The Movies by storm. Dominate Tinsel town and live out your dreams. Build your own movie studio and make films to capture the world’s imagination. Start filming in the break-neck 1920s and rewrite history as you pioneer the great cinematic advances. Be the first to introduce talkies, colour, animation or computer-generated special effects. The Movies lets you get involved in the details of filmmaking. Pick the scripts you want to shoot, design and construct the sets and hire the director, the crew and the stars. Today Lionhead sent out a brief Q&A with project leader Adrian Moore.

'DRIV3R' - Developer Interview

by Rainier on Dec. 9, 2003 @ 1:35 a.m. PST | Filed under Interviews

DRIV3R is an action-packed driving adventure game that stays true to its roots, incorporating the cinematic gameplay and gritty street crime of its predecessors with ground-breaking graphics and three mammoth, wide-open city environments: Miami, Florida; Nice, France; and Istanbul, Turkey. Today we serve up an interview with Reflections Interactive's Managing and Development Director Martin Edmondson.

'Terminator 3: Rise of the Machines' - Producer Interview

by Rainier on Nov. 29, 2003 @ 2:37 a.m. PST | Filed under Interviews

Terminator 3: Rise of the Machines will - for the first time on next-generation console systems - allow players to become the Terminator Series signature icon, Arnold Schwarzenegger as the original Terminator. This marks the first time Arnold Schwarzenegger's voice and likeness has ever appeared in a home videogame. Just released on all platforms in Europe and the US, Atari has issued a pre-made interview with Terminator 3: Rise of the Machines senior producer Peter Wyse. Read more to check it out!

'Face of Mankind' - Interview

by Rainier on Nov. 3, 2003 @ 1:02 a.m. PST | Filed under Interviews

Face of Mankind is a massively multiplayer online game (MMOG) within a persistent world. Thousands of players throughout the world can compete in this realistic and futuristic world of the 24th century. It combines an epic story-driven mission system over years with a complex economic system which can also affect the story deeply. Duplex Systems are gearing up for the start of the closed beta period of Face of Mankind. Duplex sent out a Q&A with Dirk Behrand (GrimReapa), the Chief Games Master (GM) for Face of Mankind who tells a little more about what it takes to be a Games Master.

'Railroad Tycoon 3' - Developer Interview

by Rainier on Oct. 10, 2003 @ 12:14 p.m. PDT | Filed under Interviews

Railroad Tycoon 3 offers a fully realised 3D gaming world, scaling from eye in the sky views of entire continents down to incredibly detailed close-ups of beautifully modelled locomotives, buildings and landscapes. Take 2 has issued a brief Q&A with PopTop's Franz Felsl, read more to check it out (including some new screens)!

'Celtic Kings: The Punic Wars' - Developer Interview

by The Six Billion Dollar Man on Sept. 24, 2003 @ 2:26 a.m. PDT | Filed under Interviews

Celtic Kings: The Punic Wars appeals to both RTS and RPG players searching for a new experience in already known genres. Celtic Kings: The Punic Wars continues the traditions of the award winning Celtic Kings: Rage of War and will be exploring the three Punic wars between Rome and Carthage in the period 264BC – 146BC which includes the famous campaigns of Hannibal and Scipio Africanus. We sat down with Haemimont's Ivan-Assen Ivanov, asked a few questions of historic proportion, and snagged some screens to top it all off.

'War Times' - Developer Interview

by The Six Billion Dollar Man on Sept. 22, 2003 @ 1:39 a.m. PDT | Filed under Interviews

War Times is a real-time strategy game about the Second World War following the path led by titles like Command & Conquer, Warcraft, Age of Empires and Starcraft, but going away with the best of all of them. We met with Legend Studios during E3 for a quick presentation and thought it was prime time to check up on our spanish friends to inquire about the latest progress ...

'Roadkill' (NGC/PS2/Xbox) - Interview

by The Six Billion Dollar Man on Sept. 21, 2003 @ 1:27 a.m. PDT | Filed under Interviews

Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, players unleash havoc in more than 30 vehicles with weapons such as machine-guns, guided missiles and grenade launchers. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way. We decided to get together with Midway producer Jeremy Airey and ask whats going on ...

'Prince of Persia: The Sands of Time' - Development Team Interview

by Rainier on Sept. 18, 2003 @ 4:12 a.m. PDT | Filed under Interviews

With Prince of Persia: The Sands of Time, Ubi Soft and Jordan Mechner are channeling their combined talents to breathe new life into the action/adventure genre. The release date is closing in so Ubisoft thought it was time for another Q&A with various development team members. Participating are : Patrice Desilets - Creative Director, Yannis Mallat - Producer, Pierre-Sebastien Pouliot - Lead Animator, David Giraud - Lead Character Artist, Jonathan Pilon - Audio Designer, Claude Langlais -Lead Engineer, Alex Drouin - Animation Art Director and of course Writer/Creative Consultant Jordan Mechner. Take a seat, it's a LONG read ...

'Fallout: Brotherhood of Steel' - Developer Interview

by The Six Billion Dollar Man on Sept. 10, 2003 @ 2:21 a.m. PDT | Filed under Interviews

In this gritty and darkly humorous 3rd person action adventure, players join the courageous Brotherhood of Steel, whose mission is to maintain peace in the grim post-nuclear world of Fallout. Challenged by hordes of ghouls, mutants and other radioactive nightmares, players utilize a combination of intense combat strategies including melee, ranged weapons and explosives to fulfill their daunting task of defeating the mutant army in hopes of restoring humanity in a nearly unlivable universe. Time to sit down with Fallout: Brotherhood of Steel Producer Chuck Cuevas.

UbiSoft Changes Its Name And Logo - Q/A

by Rainier on Sept. 9, 2003 @ 1:57 a.m. PDT | Filed under Interviews

Earlier today we attended a UbiSoft press event for Beyond Good & Evil and apart from getting some hands on time with the upcoming action/adventure title the people at Ubisoft also announced that they would be officially changing names from UbiSoft Entertainment to UbiSoft, as well as changing their logo. Read more for a little Q&A on the matter...

'Temple Of Elemental Evil - Developer Interview

by The Six Billion Dollar Man on Sept. 4, 2003 @ 1:44 a.m. PDT | Filed under Interviews

"Greyhawk: The Temple of Elemental Evil" will feature all of the game play aspects from the 3rd Edition D&D rule set including an entire host of feats and skills. The product's traditional turn-based combat engine will allow more effective coordination of the large party configurations possible within the game. For the first time ever, the original Greyhawk campaign setting is brought to life in a computer role-playing game so we thought it was prime time to meet up with Troika Games lead designer Timothy Cain.