Ubisoft announced its next submarine simulation, Silent Hunter III, for PC launching late 2004. The next title in the Silent Hunter franchise will add new dimensions to the simulation experience. The player will engage in a compelling ocean environment, featuring dynamic weather, and experience the intensity of historical naval warfare. Taking the role of the U-boat commander, players will seek their enemy with sonar and periscope, attack the enemy with torpedoes, destroy them with the deck gun, or command their crew to do the job. The all-new 3D engine features impressively detailed U-boat models, both externally and internally, with exact replica WWII technology.
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This spring, early birds will have some serious competition, as Acclaim Entertainment, Inc., today announced that it has signed an exclusive publishing agreement with Team 17 for Worms 3D, the latest installment in their popular video game brand that has sold more than 8 million units worldwide. Worms 3D, for the first time in the history of the popular series, transports players into a robust 3D world where they engage in epic battles against other teams of worms in an action-strategy game filled with outrageous, over-the-top weapons, humor and online head-to-head play.
In a move that proves once and for all that European games players are more ferocious than their American counterparts, Digital Jesters has announced an exclusive retail pack, which contains substantially more 'Savage' than ever before. The game will be available for PC CD-ROM throughout Europe on February 20th 2004, with a SRP of £29.99.
This jump'n'run game from UDS & Zoink features three freaky characters, Pixie, Madboy and Rex, who have to face bizarre opponents in wild scenarios. By putting on the Core-Suit they make the most of their individual skills: Pixie can use it to climb better than anyone else, Madboy can really pack a punch, and Rex's excellent hearing and sense of smell turn him into a walking radar station. The Kore Gang is the first game ever with character-dependent viewpoints and songs that are integrated into the story. The Tim Burton-like cool graphics are stunning and immerse the player in its 24 tricky levels over six worlds. Check these new screens ...
Players will be able to take the reins of their preferred team through European and World Championships. Over 15,000 real players are included within the game. Managers can buy and sell players, train their squads and develop match tactics - with matches portrayed in real-time through a detailed 3D engine. Every bone-crunching tackle, every eye-gouging scrum will be present in glorious 3D, with managers having to adjust their tactics as the games progress in order to secure victory. Multiplayer modes allow players to pit their teams against each other in individual games or leagues - with an Internet ladder ranking the world's greatest rugby managers.
Enlisting gamers to embark on one of the most important military campaigns of the 20th century, Acclaim Entertainment, Inc. today announced that it is preparing for its June retail invasion of developer BattleBorne Entertainment, Inc.'s forthcoming next-generation World War II video game, Combat Elite: WWII Paratroopers. Set to launch during the 60th anniversary of "D-Day", Combat Elite: WWII Paratroopers' development team is comprised of former members of the celebrated Fallout 2, Baldur's Gate: Dark Alliance and Tom Clancy's Ghost Recon teams. In addition, the game will utilize the proven Snowblind Studios game engine and challenge players to rise through the ranks in more than 40 levels that recreate some of the most important battles of World War II.
This month on www.groundcontrol2.com the focus is on the merciless armies of the Terran Empire. With two new units presented in detail each week as well as fresh screenshots and other material, we tell you all there is to know about one of the main factions in upcoming strategy hit game from Vivendi Universal Games and Massive Entertainment. As a special bonus for avid fans as well as first time visitors our download section further offers a new movie, introducing the masterminds behind the game – get ready to see the men behind the machines!
- Breakdown Q&A with Namco's Hirofumi Kami on HomeLan
- Metalheart: Replicants Rampage Q&A with Akella's Alexander Filatow on RPG Vault
- World of WarCraft Q&A with Blizzard's Katricia on RPGDot
- Pirates of the Burning Sea Q&A with Flying LAbs' Russell Williams on EDBIS.com
- Silent Storm Q&A with Nival Interactive's Dmitry Zakharov on RPGCodex
- Celtic Kings: Punic Wars Q&A with Haemimont's Ivan-Assen Ivanov on ToTheGame
- Xenus forum user submitted Q&A with Deep Shadows on GenGamers
- Gangland Q&A with MediaMobsters' Christian Majgaard on GameSpot
The story begins where the plot of "Cultures 2 - The Gates of Asgard" ended. After perilous adventures, our four heroes defeated the Midgard serpent and thus saved the world. A great celebration began and everyone was happy and content. But everything has to come to an end sometime, and time to say farewell came faster than our friends wanted.
Square Enix U.S.A., Inc. today announced its first release for 2004, Drakengard for the PlayStation2. Shipping to North American retailers on March 2, 2004, Drakengard is an action-filled game based in a mysterious kingdom overflowing with the discovery of magical beasts and mysteries. Read more for details and screens ...
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