World in Conflict

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: VU Games
Developer: Massive Entertainment,

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'World in Conflict' (X360/PC) Pre-order / Open Beta Information

by Rainier on June 29, 2007 @ 2:26 a.m. PDT

World in Conflict features a "what if?" story, where the Cold War didn't exactly end as we know it, and the Soviet Union hadn't collapsed, instead invades the U.S. Resource gathering has been replaced by "tactical aid" credits that you can spend on calling in reinforcements, WiC now also sports a first-person view mode, and is, of course, multiplayer enabled.

World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.

World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.

To participate in the BETA and to get access to your exclusive pre- order content, you will need both the ACCESS CODE and the BETA KEY. You also need to download the Beta itself.

To recieve a BETA KEY, please sign up at worldinconflict.com/beta and wait for the e-mail with your key. The mails will be sent out around July 10.

To recieve an ACCESS CODE, you should look inside your pre-order box at the leaflet and find it there. Save it until you have the Beta installed.

Once you have downloaded the Beta (URLs will for instance be posted here and on worldinconflict.com), you will be asked to enter your BETA KEY. This allows you to create an account and play the Beta as much as you like.

To gain access to your exclusive content and protect your gamer tag (i.e. player name) you need to click on the in-game button "ACCESS CODE". You will now be asked to enter your access code that you recieved in the pre-order box. Once this is done, you will recieve your bonuses and your gamer tag will automatically be saved and protected.

Clans that have a pre-order customer as a clan leader will also be saved and protected.

The World in Conflict Collector’s Edition will include:

  • Authentic Piece of the Berlin Wall: An authentic piece of Cold War history, taken directly from remnants of the famed Berlin Wall that once divided Europe along the lines of Superpower control.
  • “Modern MarvelsĀ©: The Berlin Wall” by The History ChannelĀ®: Learn the definitive tale of one of the most hated symbols of oppression in history and hear stories of those who braved the deadly No Man's Land between East and West.
  • Behind the Scenes Videos – Explore the making of World in Conflict through extensive behind the scenes videos, showing development secrets, gameplay tips and more.
  • Limited Edition Collector’s Packaging: The Cold War battle rages on the collectible World in Conflict packaging featuring Soviet and American flags.

The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller
and implement a new heads-up-display (HUD) that is more functional and appealing for console gamers.

Game Features

  • Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
  • The latest version of Massive's proprietary Masstech engine allows for a full 360 degree range of camera control and features advanced lighting and physics effects
  • As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
  • Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head and team-based battles
  • Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
  • Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness

World in Conflict is scheduled for September on PC, and later this fall on Xbox 360.

Related articles, Click here!


More articles about World in Conflict
blog comments powered by Disqus