Get the Call of Duty: World at War [PC] v1.1 Patch off WP (317mb)
v1.2 Patch Details:
- All relevant console hot fixes & TU fixes (mostly MP map fixes).
- HTTP Redirect.
- Dedicated server reconnecting to master server index w/out reboot.
- Fast-XP “Power Servers” exploit.
- Server authentication errors.
- Cg_drawFPS in Multiplayer.
- Cg_fov defaulting back to 65 after death.
- +connect command line argument.
- Preventing altering clan tag colors (used to appear as friendly instead of an enemy).
Patch 1.2 will not address every problem in the game. Patch 1.3 will encompass many more of the outstanding issues, and will start at Phase 2 again once patch 1.2 passes through Phase 5.
Call of Duty: World at War v1.1 Patch:
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
- remote desktop now works with dedicated servers
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen. Treyarch will be taking Call of Duty players deep into the South Pacific and European theaters, a gritty fight that will pit players against enemies that know no surrender and show no mercy.
Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climactic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.
Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.
From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only available in multiplayer, including perks, rankings and online stats in up to four-player cooperative gameplay, and take advantage of the new infantry and vehicle-based weapons, like the potent flamethrower, that will set the battlefield ablaze.
Minimum System Requirements:
- CPU: AMD 64 3200+/Intel Pentium 4 3.0GHz +
- Memory: 512MB (XP) / 1GB (VISTA)
- HD Space: 8 Gigabyte
- Gfx Card: 256MB Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better)
Call of Duty: World at War, not yet rated, is in development for the Xbox 360, PS3, Wii, PC, and scheduled for release Nov. 11, 2008.
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