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Nadir

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: Shockwork Games

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'Nadir' (ALL) Announced, Kickstarter Planned - Screens & Trailer

by Rainier on Jan. 21, 2021 @ 6:13 p.m. PST

Nadir is a dark jRPG with procedurally generated maps burning of infernal fire and many extraordinary inspirations with the deepest influence coming straight from Dante’s Divine Comedy.

Control a team of 3 powerful, yet extremely blemished characters, each representing one of the deadly sins, and try to escape the seemingly endless, multi-layered city containing different themes, enemies, and challenges. Adapt to new situations by creating various character builds, and maximize your team’s effectiveness.

The city of Nadir stretches deep into the abyss, where damned souls spend eternity fighting for power and influence. No one can resist its grasp, but some will try to take over this hellish piece of land.

This is the city of the damned, a place where all manner of wretched creatures atones for their sins. No one can encounter peace here, continuous suffering and strife are what awaits lost beings in Nadir. The city’s numerous layers go deep into the abyss, each a home to a different kind of a twisted soul. At the lowest level, in the deepest darkness, the power resides, waiting to be claimed by those brave or foolish enough to try.

The game features fast-paced combat with lots of abilities and special effects, terrifying enemies, strong and vivid, Sin-City inspired art style, and modding support for those who want to expand the world.


While the game already has a solid foundation, Shockwork Games will be running a Kickstarter campaign to raise additional funding for further polishing and expanding Nadir.

Key Features:

  • Control your Sins. Every Sin has its own Avatar, a shell that will bring its will to Nadir. As the avatar’s journey progresses, their power will grow, unlocking new abilities to fight even stronger threats. And if their shell fall, the abyss will produce more fools to try.
  • Strong visual art style. Monochrome style full of high contrasts inspired by comic books like Frank Miller’s Sin-City, Mike Mignola’s Hellboy, and the works of Sergio Toppi and Tsutomu Nihei.
  • Bloodcurdling bosses. Each level of Nadir has its own Floor Guardian that you will have to defeat in order to go deeper into the city.
  • Twist on a turn system to make the encounter more exciting. A Threat Counter shows how much time is left before the enemy turn starts. Each character’s skill subtracts from the Threat Counter, so choose your skills carefully at the right time.
  • Choose your own approach and tactics with different team compositions. There are ways to prolong the player’s turn by using special skills or performing a skill combo.
  • Reach the bottom of Nadir. This goal seems simple, but considering the characteristics of Sins, will they actually be able to work together?

Nadir is coming to PC (Steam/GOG), and Nintendo Switch once ready, with Xbox, PS console editions being considered.

 


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