The Ascent

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: RPG/Action
Publisher: Curve Digital
Developer: Neon Giant
Release Date: July 29, 2021

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'The Ascent' Celebrates Fifth Anniversary With 12 Million Players, Details Major November Update

by Rainier on July 29, 2026 @ 3:19 p.m. PDT

The Ascent is a solo and co-op action RPG, set on Veles, a packed cyberpunk world.

The Ascent is a solo and co-op action RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Confusion and chaos ensue, security and order are in disarray, and without protection, everyone is left to fend for themselves. Stop gangs and hostile corporations from taking over and discover what really happened.

Welcome to The Ascent Group arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. You get things done, whatever menial task is given. One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events. The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire. The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.

Explore the world of Veles, alone or with up to three friends, to find out what happened. Your ascent through the arcology will lead you across the path of the most impressive enemies but also unexpected alliances. Fully customize your character's appearance, skills and abilities to match your playstyle and loot various weapons and gear as you grow stronger.

Your ascent begins now.

KRAFTON, Inc. and Neon Giant announced a major update for The Ascent, coming to PlayStation, Xbox and PC in November 2026. The announcement comes as the game surpasses 12 million players and Neon Giant looks ahead to the franchise’s future, with ambitions to expand The Ascent across new platforms, genres, and future sequels.

The upcoming update is designed to make the experience smoother and more dependable for both solo and co-op players. While final details will be shared closer to release, there are plans to improve co-op teleportation, the encounter system, save-game reliability and data safeguards, player-progression reliability and safeguards, HDR support, and key localization improvements across all supported languages.


For Neon Giant, the November update and its longer-term franchise ambitions reflect the same commitment: continuing to improve the experience players have today while giving the world of Veles room to grow. More details on how The Ascent will expand will be shared as those plans take shape.

“We are incredibly proud of what we built with The Ascent and grateful to the millions of players who have made the journey to Veles,” said Arcade Berg, Co-Founder of Neon Giant. “We have also listened closely to feedback about where the experience can be stronger. With KRAFTON’s support, this update marks a new chapter for the game and for our ambitions for The Ascent as a franchise.”

Since assuming direct publishing responsibilities for The Ascent in March 2026, KRAFTON has been supporting Neon Giant’s work on the November update and the franchise’s longer-term direction. Originally created by a team of 12 developers, The Ascent launched on PC and Xbox in July 2021 and became the most-played PC game on Xbox Game Pass. The game also earned nominations at the D.I.C.E. Awards and Golden Joystick Awards before arriving on PlayStation in March 2022. Its world expanded further with the release of the Cyber Heist DLC in August 2022.

5 Years of The Ascent: 12 Million Players and What’s Next

When we founded Neon Giant and set out to make The Ascent, we had a clear vision: to make games the way we wanted to make them. Without middle management, each individual owned their creative contribution. We were a small team, but you could feel the impact of every single member. The features, the city sectors, and the narrative weren't designed by a committee or mandated from the top down. They were crafted by individuals (sometimes after heated discussions), always with passion. 

Many of you noticed the intense level of detail we poured into the small things: how each fiddly bit on a ship or market stall is modeled and textured, how every cutscene accounts for every friend in your multiplayer squad, and how we packed in as many sci-fi references as our 12-person team possibly could think up. 

We are incredibly proud of what we accomplished with The Ascent, and you showed up in droves to support us. Millions of you downloaded the game, making the trek across the universe to Veles. We released our debut game at a time when people were desperate for fun, cooperative games to play together. Many of you saw the heart and soul of what we were striving to create, and for that, we thank you.

But many of you also noticed the bugs. Some of these compromised your experience and interrupted what should have been great gaming sessions. We are truly sorry about that. We aren't here to make excuses. We're here to announce fixes. 

THE PATCH IS COMING

  • Co-op teleporting issue fixes

  • Encounter system issue fixes 

  • Save Game fixes and safeguarding 

  • Player Progression fixes and safeguarding 

  • HDR implementation 

  • Key localization improvements for all supported languages 

Some of you might be saying, "Buddy, you are five years too late." We apologize that we couldn't address everything sooner, but this marks a new chapter for Neon Giant and The Ascent. With Krafton's support, we've not only expanded our studio as we continue development on NO LAW, but we're also excited to share that we have massive plans for The Ascent franchise as a whole. The Ascent remains our foundation, and we intend to fix it up first before expanding into new platforms, new genres, and future sequels. 

We'll share more details about the patch timing and the future of The Ascent as we get closer to release.

Key Features:

  • A free-roam play style in a cyberpunk inspired dystopian world
  • Classic RPG mechanics to enable players to build up their character including cyberwear, augmentations and looting
  • An unprecedented sense of verticality within its world, with different levels and platforms discernible within play
  • Double-aim mechanic enables players to utilise the full screen and choose between multiple targets anywhere in the environment
  • A narrative-led adventure playable in single and up to four-player co-op modes 

The Ascent is available for PS4, PS5, Xbox One, Xbox Series X|S and PC (Steam) at £24.99 / $29.99 / €29.99 / ¥148.


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