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Tom Clancy's The Division 2

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: RPG/Action

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PS5/PS4/XSX/XOne/PC Preview - 'Tom Clancy's The Division 2' Echoes of Central Park DLC

by Adam Pavlacka on Sept. 24, 2026 @ 9:30 a.m. PDT

Tom Clancy's The Division 2 is a shooter RPG with campaign, co-op, and PvP modes that offers more variety in missions and challenges, new progression systems with twists and surprises, and fresh innovations that offer new ways to play.

"In the park, you hear things…that I was told don't exist. Rumors. Whispers. The truth."

That's how the narrator describes Echoes of Central Park. It's an interesting choice of words, as the story is told in flashback form by an unreliable narrator. How much can be taken at face value is up to you.

Set for release on Nov. 3, 2026, The Division 2's latest DLC ventures back to New York City to investigate what's become of Central Park. The large park in the center of the city was used as a mass grave in the original The Division game and has been a part of the franchise lore ever since.

Leaning into the horror elements, Echoes of Central Park aims to deliver an experience that is a little different from what we've experienced in the past.


Having played a small slice of the DLC, including the intro mission, the horror elements are present if a bit sparse. The conclusion to the intro mission, where my character discovered contorted dead bodies before getting attacked by an unknown force and blacking out, certainly leaned into the horror side. Beyond that, the details were vague. Some might even say they were a bit sketch, though this is obviously intentional.

"When we started exploring the park and what happened there, this idea of the dark forest, people go there and never come back, and all those mystery and dark stories that we all know, that's really where we started resonating as a team," said Yannick Banchereau, creative director on The Division 2.

There was certainly something in Central Park, and it was strong enough to scare the crap out of (and kill) veteran Black Tusk soldiers. Locals on the Upper West Side give the park a wide berth. Background stories tell of survivors who went missing in the park. Actual concrete details will likely have to wait until we can all play the DLC endgame.

Speaking of the DLC endgame, one bit that I didn't get to play in the demo is one of the DLC's biggest features. After you complete the campaign and head back into Central Park, you can unlock six new skill variants. Once unlocked, these can be brought back into the main game with your character.


Echoes of Central Park's main campaign is focused on the Upper West Side and the residents within. Black Tusk and the Cleaners appear to be the two main factions vying for control, but that doesn't mean we won't see others.

A new element in this campaign is the ability to play with an AI companion. There are three story-based characters: Brayleigh the sniper, Elwood the medic, and Morse the assault fighter. Each has their own unlockable talents and loadouts, and each can be taken with you during the game. Story missions during the campaign explain the backstories of the companions. Choosing a companion build that complements your own play style is meant to help with some of the tougher challenges. If you squad up with other players, only the lead player can have a companion.

One story mission that was available in the press demo was focused on rescuing survivors from an apartment building that the cleaners were trying to burn down. I played through it with Elwood, and the in-mission banter covered his backstory and what it would take for him to regain his confidence. While Brayleigh will likely be my companion choice once the full DLC drops, having Elwood meant I could play more aggressively. After all, if I were downed, he could revive me.


The other main mission available for play had us assaulting a rogue group of Black Tusk soldiers that were embedded in a mall. These soldiers were willing to take out anyone, including other Black Tusk soldiers to protect … something.

Playing through the mall was a fun mission; it offered plenty of room to move and forced you to be alert for enemies on upper levels. The boss fight was memorable but quite unbalanced in the demo build.

Cerberus is a Black Tusk technician that controls three custom warhounds. You need to balance attack and defense to succeed, as the warhounds can only be temporarily disabled. As long as Cerberus is alive, he quickly repairs them. The trick is to keep them separated and focus on Cerberus when you have an opening.

Unfortunately, the mall mission also highlighted a long-running issue with The Division 2 and how it spawns enemies. The game has set spawn doors for enemies in each level, and these never change. This means that if you know where they are, you can give yourself an advantage during a mission. If you don't know where they are, you can be behind cover in a firefight and suddenly have a number of enemies appear at point-blank range with no warning and no chance to move.


It seems like a simple fix would be to randomize the spawn doors and to temporarily block spawning at a particular location if the player is right there, but this has been an issue since the game first launched, so I'm assuming there is a reason the dev team hasn't addressed it.

The amount of the city I was able to explore in the demo was intentionally limited. There was only a single control point available to fight over, but I did see a second peeking through the edge of the demo barrier. The single control point was a fun one, both to attack and defend. It featured two levels, multiple staircases, and plenty of paths in and out.

Wandering through the streets alternated between a feeling of openness on the main thoroughfares and a hint of claustrophobia on the overgrown residential side streets. The side streets did offer some intriguing alternate paths up and over the tops of buildings and from rooftop to rooftop, but my exploration was limited by the available area of the demo. It'll be interesting to see how many of these exist when exploring the final DLC.

One element that won't be part of the DLC is crossplay. That feature will be released for all The Division 2 players "very shortly" after the Echoes of Central Park DLC launches. The exact date for crossplay is still unknown.

The Division 2 may not be a brand-new game, but the core gameplay loop is still as addicting as it was when it first launched. With Echoes of Central Park promising a playable area twice the size of last year's Battle for Brooklyn DLC, a horror-inspired story, and a fresh endgame experience, there are plenty of reasons to jump back in. I can't wait for November to roll around.



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