Archives by Day


Interview With 'Die Hard Vendetta' (NGC) Producer

by Rainier on Nov. 13, 2002 @ 3:45 a.m. PST | Filed under Interviews

Take on the role of John McClane, probably the unluckiest cop in motion picture history - in this brand new adventure created specifically for GameCube. McClane is back working the streets of LA but his past just won't leave him alone, and with John where there's trouble, you know that some insurance firms are going to go bankrupt before this all gets resolved. Die Hard: Vendetta is a first person shooter (FPS) where tactics and stealth are as important as having a big gun and being a quick shot. With unprecedented character interaction, superbly rich environments and some amazing in-game cinematics, this game will explode Die Hard into the 21st Century. We sat down with Vendetta producer Tim Hall, put a gun to his head and whispered, "Welcome to the party, pal!"

'Platoon' - Producer Interview

by Rainier on Nov. 10, 2002 @ 11:55 a.m. PST | Filed under Interviews

The game Platoon is developed for PC by Digital Reality and will be published by Monte Cristo and Strategy First in November 2002. Based on historical facts, Platoon will recapture the suspense and thrills experienced by soldiers throughout the Vietnam war. The game will benefit from Digital Reality’s latest 3D graphics and sound engine and an engaging storyline. We had a sit down with Platoon's producer Nabil Yared, and asked him a few annoying questions ...

'Serious Sam' (Xbox) - Developer Interview

by Rainier on Nov. 8, 2002 @ 8:45 p.m. PST | Filed under Interviews

Yesterday we had an interview with Serious Sam producer David Nottingham, today we took a jab at Croteam Game & Level Designer, Davor Tomicic. In anticipation of the Xbox release on Nov12th, this will have to do until then ;)

Interview with 'Serious Sam' (Xbox) Producer - Screens

by Rainier on Nov. 7, 2002 @ 11:52 p.m. PST | Filed under Interviews

Serious Sam is a high-adrenaline arcade-action 3D-shooter heavily focused on frantic arcade-style action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psychic-powers, Sam travels from the beautiful world of ancient Egypt through many diverse planets, confronting Mental's hideous minions on his way to the final showdown at Notorious Mental's lair. Today we have an interview with Producer David Nottingham and a few new art screens ...

'Robin Hood The Legend of Sherwood' - Developer Interview

by Rainier on Oct. 30, 2002 @ 7:36 a.m. PST | Filed under Interviews

Inspiring storytellers for over 700 years, Robin Hood is an internationally recognized fable, and this latest PC title gives gamers the unique chance to pick up a trusty bow and arrow and take on the role of the legendary nobleman, Robin Hood, and join forces with Little John and his Merry Men as the battle for control of the King's throne ensues. We had a chance to sit down with game designer Martin Kuppe and ask him some questions about the now gone gold 'Robin Hood The Legend of Sherwood'.

'Extinction' - Developer Interview

by Rainier on Oct. 17, 2002 @ 9:46 a.m. PDT | Filed under Interviews

Extinction is a Real Time Strategy Game of Adventure and Survival. The game begins with a small tribe that has simple skills and limited resources. Using a dynamic technology tree, players learn new skills and discover new technologies to help their tribe advance and survive. Explore diverse geographic regions, adapt to environmental conditions, capture new species, and try to avoid erupting volcanoes, meteor strikes and the advance of ice-age glaciers. Dinosaurs are captured and used as powerful weapons against enemy tribes. Man and dinosaur fight side by side as tribes compete for territory, resources and survival from Extinction! Read more about this quite interesting game in our interview with Jim Omer from Rival Interactive. A few exclusive screenshots are also included ..

Peter Molyneux FairPlay Interview

by Thomas on Oct. 16, 2002 @ 11:49 a.m. PDT | Filed under Interviews

Ulp. More from the FairPlay campaign - this time a chat with Lionhead's boss 'Peter Molyneux'. (Includes naughty words.)

Peter Molyneux of Lionhead Studios has been used as a stick to beat the FairPlay campaign with since the campaign's earliest days, on account of a dated but accurate quote about game prices - which he has, in fact, never retracted.

Q&A With 'Real War : Rogue States' Developer Jim Omer

by Rainier on Oct. 15, 2002 @ 5:39 a.m. PDT | Filed under Interviews

A few weeks ago we sat down with Jim Omer during a presentation of their just released Real War sequel, Rogue States. Unfortunatly the interview was put on the backburner due to the imminent release of the title, but not forgotten. Here it is...

Interview with Dragon's Lair 3D Creator 'Don Bluth'

by Rainier on Oct. 10, 2002 @ 2:27 a.m. PDT | Filed under Interviews

Dragon's Lair 3D: Return to the Lair will release this November on Xbox/PC. The game is an ALL-NEW, 3D adventure based on the classic arcade game by legendary animator, Don Bluth. Bluth is well-known throughout animated film circles, creating such classics as the Secret of Nimh, An American Tale and the Land Before Time. He has lent his expertise in film to Dragon's Lair 3D, creating a truly cinematic experience for gamers. Bluth calls Dragon's Lair 3D, "The closest thing to controlling an animated film." Not only does the game include the highest quality graphics and gameplay, but also includes a new plot twist from Bluth and company and original score. Today we serve up an interview with Dragons Lair 3D creator 'Don Bluth' and a few screens to go with it ...

Sub Rebellion (PS2) - Developer Q&A

by Rainier on Oct. 9, 2002 @ 5:43 a.m. PDT | Filed under Interviews

In the game, Sub Rebellion, players are taken to 2139, a time when the earth’s tectonic plates began to shift, producing massive seismic activity throughout the world. As most of the worlds land began to sink into the sea, civilizations changed forever. Survivors of this era had to adapt to the new conditions of life under and above the sea.. By 2145 two factions arose, the Melgis Empire and the Alliance Army. The Alliance, in a desperate attempt to turn the tides on the war, deployed the experimental Clonos attack submarine. We had a few questions for Irem Software Developer/Manager Kita Hiroya.. Torpedos away!

UbiSoft Q&A About 'EverQuest European Version'

by Rainier on Oct. 3, 2002 @ 5:58 p.m. PDT | Filed under Interviews

We just announced UbiSoft and Sony teaming up to bring the ever popular EverQuest to the European community with localised versions. To make things smoother (and clearer) we have a Q&A from the Ubisoft PR people adressing a few burning questions about this specific "European version". Njoy

Yu Suzuki 'Ferrari F355 Challenge' (PS2) Q&A

by Thomas on Aug. 29, 2002 @ 4:39 p.m. PDT | Filed under Interviews

Ferrari F355 Challenge comes to you from the highly acclaimed arcade version renowned for its visuals and realistic car physics. This game will take the player right into the heart of the Ferrari Challenge series, allowing the player to become involved in the passion and emotion of the Ferrari experience.. Read more for the Q&A !

Interview With 'Nina : The Agent Chronicles' Developer

by Rainier on Aug. 24, 2002 @ 7:37 p.m. PDT | Filed under Interviews

Today we serve up an interview with Maciej Miasik, one of the developers for Lemonhead's upcoming shooter "Nina : The Agent Chronicles". If you have never heard a producer call their own game a "play and forget title", then you surely must read this ... Njoy!

'Aces Of World War I' - Developer Q&A

by The Six Billion Dollar Man on Aug. 22, 2002 @ 8:58 p.m. PDT | Filed under Interviews

Aces of World War I, the ultimate flight simulation meets action combat PC game, fully immerses gamers into the heat of World War I combat. Assuming the identity of Edward Rickenbacker, a great American ace, players are challenged to hold their ground against the most lethal German flyers of the Great War. Flying in one of six authentically rendered planes, players must successfully combat all of the opposing ground, air and sea German forces if they intend to win the war victoriously. We took one of our more modern planes all the way to Poland to have a chat with Lemon Interactive & Tatanka developers...

'Big Scale Racing' Developer Interview

by The Six Billion Dollar Man on Aug. 21, 2002 @ 6:24 p.m. PDT | Filed under Interviews

We send our dear friend Rik Teerling over at BumbleBeast some cookies as bribe for a small interview and he decided the rest of the team ought to join in and give us some smart ass answers (and they demanded milk to go with the cookies, go figure). So have a nice read and njoy the included screens. Big Scale Racing is distributed by HD Interactive in Europe and SummitSoft in the US.

Q&A With The 'Racing Evoluzione' Product Originator

by Thomas on Aug. 15, 2002 @ 3:05 p.m. PDT | Filed under Interviews

RE is the last game of the next generation of racing games created by the Infogrames Racing studio. Grand Prix 4, V-Rally 3 have already been launched and now, RE will push back the limits of the Xbox hardware and provide a real innovating gameplay. Check out some questions to Arthur Houtman, Infogrames Europe's VP Product Development, who is the originator of the project.

'Eve Online: The Second Genesis' Q&A

by Rainier on Aug. 9, 2002 @ 8:13 a.m. PDT | Filed under Interviews

"Eve Online: The Second Genesis" is a space trading / combat Massive Multiplayer Online Game (MMOG) for the PC. Developed by Crowd Control Production (CCP) of Reykjavik, Iceland, EVE ONLINE will allow upwards of 100,000 gamers to compete simultaneously across a full 3D galaxy which includes 5000 solar systems. EVE is one of the first of a new breed of computer games. Played online with thousands of other players, EVE draws people into what is essentially an alternate universe set some time far in the future in a place one can only dream of. Today we tracked down CCP's Hrafnkell Oskarsson and asked him a few EVEning questions ...

Interview With 'X10' Project Leader

by Rainier on July 25, 2002 @ 7:13 p.m. PDT | Filed under Interviews

Today we snuck up on Hal Sandbach Project Leader over at Warthog in charge of their recently announced X10 title. X10 is a first person shooter for PC, Xbox, GameCube and PlayStation2. X10 places a gamer as a soldier, who, under strict instructions, must explore the world of X10 and tackle anything the environment throws at them, including political intrigue, military factions and deadly predators. Included are 6 early screens...

Mythic Entertainment 'Imperator' Q&A

by Thomas on July 22, 2002 @ 8:28 p.m. PDT | Filed under Interviews

Many people have asked if there is any additional information about the new game from the folks at Mythic Entertainment, developers of the hit game Dark Age of Camelot. David Park got all the answers.. Read on!

'Face of Mankind' Marko Dieckmann Interview

by Thomas on July 15, 2002 @ 10:54 a.m. PDT | Filed under Interviews

Today we managed to ambush Marko Dieckmann of Duplex Systems and fired off some questions about their upcoming LithTech engine powered massively multiplayer RPG, Face of Mankind....

Face of Mankind is a upcoming massively multiplayer online game (MMOG) "developed by Duplex Systems" within a persistent world. Thousands of players throughout the world can compete in this realistic and futuristic world of the 24th century. It combines an epic story-driven mission system over years with a complex economic system which can also affect the story deeply.. Read more below for the interview!