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'Far Cry Instincts' (PS2/Xbox) - Developer Q&A

by Judy on Dec. 8, 2004 @ 10:00 a.m. PST | Filed under Interviews

In addition to the PC version's signature locations, non-scripted A.I., and unprecedented view-distance, Far Cry Instincts will feature brand new gameplay scenarios that will challenge players to use an even broader range of strategies and survival tactics in order to uncover the many secrets within the beautiful-but-deadly islands. Far Cry Instincts producer Roxane Gosselin is on hand to answer some questions about the "traps" concept being used.

'Vivisector: Beast Inside' - Developer Q&A

by Judy on Nov. 19, 2004 @ 5:18 a.m. PST | Filed under Interviews

Vivisector: Beast Inside developed by Action Forms (creators of Chasm and Carnivores series) is a unique mixture of 3D Action/Horror. The game blends a thrilling interactive story with intense, high-adrenaline action and immerses players in a rich and fascinating storyline. Action Forms' PR manager Serge Roar is at hand to answer some questions...

'Prince of Persia: Warrior Within' (NGC/PS2/Xbox/PC) - Developer Q&A

by Judy on Nov. 11, 2004 @ 1:17 a.m. PST | Filed under Interviews

Prince of Persia: Warrior Within features a deep, mysterious storyline starring a darker, edgier Prince who is vigilant in his quest to unseal his mortal destiny. Ubisoft sends us an in-house Q&A with the people behind the Prince of Persia: Warrior Within story, a rather secretive bunch of guys going by the name of "sekretagent."

'Armies of Exigo' Developer QA - Screens

by Judy on Nov. 9, 2004 @ 11:01 a.m. PST | Filed under Interviews

Worlds collide in Armies of Exigo, where the traditional boundaries of the battlefield are smashed and war is waged both above and below the ground. Armies of Exigo locks elves, beasts, knights, and creatures of the darkness in an epic battle for survival where armies can delve deep underground to advance undetected and then tunnel to the surface to unleash powerful attacks on their unsuspecting enemies. EA sent out a pre-made Q&A talking about the game world, different armies, single player and multiplayer modes. Also included are some new screens ...

'Prince of Persia: Warrior Within' (NGC/PS2/Xbox/PC) - Developer Q&A

by Judy on Nov. 5, 2004 @ 2:20 a.m. PST | Filed under Interviews

Prince of Persia: Warrior Within features a deep, mysterious storyline starring a darker, edgier Prince who is vigilant in his quest to unseal his mortal destiny. With the demo being released a few weeks back, we were surprised to hear Godsmack as title track, so prime time to fire off some short questions at PoP2's Lead Sound Designer Jonathan Pilon.

'Dark Age Of Camelot: Catacombs' - Developer Q&A

by Mark Crump on Nov. 3, 2004 @ 2:55 a.m. PST | Filed under Interviews

"Catacombs" is an expansion pack for "Dark Age of Camelot" in which players are given the opportunity to explore underground cities – with attached adventuring areas – based on the backstory of one underground player race per Realm. With the release coming up next month, we sent out our resident MMORPG guru to track down Mythic Entertainment's Matt Firor and ask him a few questions ...

'Painkiller: Battle out of Hell' - Developer Interview

by Tony "OUberLord" Mitera on Nov. 2, 2004 @ 1:25 a.m. PST | Filed under Interviews

Picking up right where the game’s story left off, Battle out of Hell includes an additional single-player chapter with 10 levels, as well as new multiplayer modes, maps and models. Last week, we participated in an IRC chat with People Can Fly's project leader and Dreamcatcher's marketing manager. Read more to check out the chat transcript ...

'Splinter Cell: Chaos Theory' (Xbox/PC) - Community Q&A

by Judy on Oct. 29, 2004 @ 7:41 a.m. PDT | Filed under Interviews

Tom Clancy's Splinter Cell Chaos Theory will offer a high adrenaline experience thanks to never seen before close range attacks, a totally open level design, a completely immersive and interactive environment, and challenging advanced AI. Ubisoft sent us a pre-made Q&A with community submitted questions, subject being Chaos Theory's game design technology.

'Immortal Cities: Children of the Nile' - Developer Q&A

by Judy on Oct. 24, 2004 @ 2:14 a.m. PDT | Filed under Interviews

The first in a new generation of 'god games,' Children of the Nile is as much about balancing the needs of individuals within the society as it is about strategic placement of buildings. We have a new interview with Tilted Mill Jeff Fiske. Read more to check it out ...

'Scaler' (NGC/PS2/Xbox) Developer Q&A

by Judy on Sept. 22, 2004 @ 7:54 a.m. PDT | Filed under Interviews

Bobby "Scaler" Jenkins got more than he bargained for when he stumbled upon his next door neighbor’s evil plot to take over the world by stealing all the lizards and training them to become his mutant army. Bobby takes on his enemies in ways kids will only have dreamed of…by transforming into one of them. Take2 sent us a Q&A with A2M's writer/producer David Artuso.

'Ratchet & Clank 3' (PS2) - Developer Q&A

by Judy on July 22, 2004 @ 1:01 p.m. PDT | Filed under Interviews

In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure combining diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, role-playing and fierce gunfire into one riveting experience. Sony has released a Q&A with Insomniac, the developers of 'Ratchet & Clank 3.' Check out what they had to say ...

'Jak 3' (PS2) - Developer Q&A

by Judy on July 22, 2004 @ 12:32 p.m. PDT | Filed under Interviews

Created and developed by Naughty Dog, Inc., Jak 3 combines a variety of genres including driving, adventure, action-platform, puzzles, strategy and exploration. Jak 3 promises to deliver one of the most entertaining and interactive experiences to gamers this holiday season! Sony has released a Q&A with Daniel Arey, Jak 3 Creative Director. Read more to check it out...

'Axis And Allies' - Developer Q&A

by Judy on July 13, 2004 @ 7:29 a.m. PDT | Filed under Interviews

World War II springs to life as you experience the most epic battles in the history of mankind. For the first time, the world's five superpowers battle for control on truly global scale. Direct the military and economic destiny of Japan, England, Germany, Russia or Germany. With each battle fought in real-time, comes the opportunity to create a new destiny as you change the course of history itself. Atari has released a small gameplay Q&A with TimeGate Studios, read more to check it out...

'Kult: Heretic Kingdoms' - Developer Diary Part 1

by Rainier on May 5, 2004 @ 3:19 a.m. PDT | Filed under Interviews

'Kult: Heretic Kingdoms' is a 3D isometric RPG, that combines 3D technologies and the traditional ways of isometric RPG's. Enter the fantasy kingdom of ancient Rywennia and enjoy this action adventure at its fullest. 3D People Studios Lead Designs Peter Nagy gives us overview of the 'Kult: Heretic Kingdoms' development, what they are working on, problems they encounter on so forth ...

'Serious Sam: The Second Encounter' (PS2/NGC) - Developer Q&A

by Rainier on April 20, 2004 @ 8:54 a.m. PDT | Filed under Interviews

An abandoned mothership of Sirian origin is sending strange signals from the past, and there's only one man with the guns big enough to investigate Sam "Serious" Stone. If Mental's forces beat Sam to this powerful time-traveling artifact, itís last call for humanity! To celebrate the recent shipping to stores Take 2 sent out a Q&A with Matt Cooper, Sam's producer at Climax. Read more to check it out, and some new screens to go with that ...

'Rag Doll Kung Fu' - Developer Q&A

by Rainier on March 23, 2004 @ 11:35 a.m. PST | Filed under Interviews

Lionhead Studios has released the first Rag Doll Kung Fu information by means of a Q&A with Lionhead's Mark Healey, some new screens and an in game trailer. Read more to check out the goodies ...

'Dark Age Of Camelot: New Frontiers' - Developer Q&A

by Mark Crump on March 16, 2004 @ 3:03 a.m. PST | Filed under Interviews

In "Trials of Atlantis", the player sets off on a breathtaking adventure into the mysterious, unexplored depths of Oceanus, to the towering heights of the lost, ancient city of Aerus, on a voyage across the majestic sand dunes in the desert of Stygie, and on a perilous mission to lake Volcania, with its deadly lava. The player's quest for artifacts in this fantastic universe, populated with incredible and strange monsters, is a constant challenge. With the upcoming Frontiers expansion pack, we sent out our resident MMORPG guru to track down Mythic Entertainment's Matt Firor and ask him a few questions ...

'EverQuest' - Engine Update Interview

by Mark Crump on Feb. 25, 2004 @ 3:13 a.m. PST | Filed under Interviews

A few weeks ago SOE announced that they would be making significant upgrades to the EverQuest engine which will allow SOE to provide players with the great game, but on a much more stable and efficient platform. SOE anticipates patching in the new engine sometime during the next month or two. Part of this change will result in the need for all EverQuest players to upgrade to DirectX 9 (DX9). Our resident MMORPG guru cornered EverQuest producer Robert Pfister and asked a few questions...

'Far Cry' - Developer Q&A

by Rainier on Feb. 20, 2004 @ 9:51 a.m. PST | Filed under Interviews

Far Cry features its critically acclaimed, proprietary CryENGINE, huge game environments, deadly A.I., and the longest view-distance ever witnessed in a first-person shooter - all features destined to become benchmarks in the genre. The newly released Far Cry video showcases all of its standout features, including its never-seen-before long-range gameplay and crystal clear graphics utilizing polybump technology, in action-packed detail. Ubisoft sent out a Q&A with Crytek's lead producer Chris Natsuume, lead explaining how the team created the breath-taking effects visualized in the movie.

'Perimeter' - Interview

by Kevin Jacobs on Feb. 19, 2004 @ 2:32 a.m. PST | Filed under Interviews

Perimeter is a real-time strategy game built on the concept of territory seizure using detailed terraforming and on the subsequent encircling of these zones with a special protective perimeter. The game combines proven principles of controlling resources and unit groups with titles featuring a clear-cut seizure of living space. Perimeter is somewhat an "odd" title, so it was prime time to have a sit down with Codemasters' Michael Rowland.