Archives by Day

April 2021


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Exclusive 'Die Hard : Nakatomi Plaza' Developer Q&A

by Rainier on April 20, 2002 @ 12:23 p.m. PDT | Filed under Interviews

Yesterday we posted 30 or so screens pulled from the 'Die Hard : Nakatomi Plaza' game we are currently testing ... today we serve up an interview with "Bryan Ekman", the Art Director on the Die Hard project. Bryan seems to drop hints that we may actually expect more Die Hard games ... and plenty more ..

New Q&A With Terry Dowling - Writer of Schizm

by Rainier on April 1, 2002 @ 7:36 p.m. PST | Filed under Interviews

Today we have a small interview with Terry Dowling, the man behind Project3 and Mindscape's Schizm: Mysterious Journey. Slates for release somewhere this summer. If you never heard of the game let me put it briefly. ’Schizm: Mysterious Journey’ is a non-violent single-player innovation in the adventure game genre, with fascinating non-linear game play and stunning 3D graphics. Written by the highly acclaimed science fiction writer Terry Dowling and developed in Poland by LK Avalon, ‘Schizm: Mysterious Journey’ will literally keep you playing for hours on end, in this massive double DVD-Rom or 5 CD-Rom release.

Interview With Rock Manager's Erik Johansson

by Rainier on March 7, 2002 @ 8:01 a.m. PST | Filed under Interviews

On March 15th Mindscape will release it's first big PC CD game of the year, the quirky and irreverent management sim, Rock Manager. Former CTW reporter and rock musician, Stephen Daultrey, caught up with the game's scrip-writer and director, Erik Johansson of the Stockholm-based developer, Monsterland, to get the lowdown on the game that's not afraid to dish the dirt on the cut-throat world of the rock'n'roll music world. The following interview was to originally be published in the last edition of Computer Trade Weekly magazine on 1st March 2002, however, the final issue never made it to press. We did not want you people to miss out on this .. so here it is!

Knights Of The Cross - Developer Interview

by Rainier on Feb. 18, 2002 @ 8:48 p.m. PST | Filed under Interviews

A few weeks ago we had the chance to preview Cenega's upcoming Turnbased Strategy Game "Knights Of The Cross" and we were quite impressed with the preliminary result that we decided to interview one of the developers. A full review is expected soon. Stay tuned!

'Another War' Developer Interview

by Rainier on Feb. 15, 2002 @ 9:00 p.m. PST | Filed under Interviews

Today we scored an interview with one of the Polish developers working on "Another War', a very promising isometric WWII RPG game. A preview of the game is in the works so be on the look out for that. A developer with a message always makes for an interesting read!

Interview with 'Imperium Galactica III: Genesis' Developer - Screens

by Patrick on Jan. 10, 2002 @ 8:14 p.m. PST | Filed under Interviews

We managed to track down one of Philos Entertainment's developers working on the upcoming Space Sim/Strategy game "Imperium Galactica III: Genesis" A few impressive looking screens were also given up after we threatened to brake his pinky toe .. sucker!

RayMan M - Project Managers Interview...

by Rainier on Nov. 5, 2001 @ 2:57 p.m. PST | Filed under Interviews

Since we have been reporting about RayMan M quite a few times lately we at the WP staff decided to put on our cloak cape, infiltrate in the Ubi Soft Development studio and sneak up on RayMan M Project Managers Riccardo Lenzi & Arnaud Carrette... Still in cloak they had no idea who we were ... and bared all ... (thats why we did not include any photo's .. it was a horrifying sight).. Njoy!

Divine Divinity Interview, screens and soundtrack

by Thomas on Oct. 26, 2001 @ 12:10 p.m. PDT | Filed under Interviews

This week we bring you a new sound track from the game Divine Divinity called 'War and Peace' composed by the infamous Kirill Pavorsky. If you like mullets, you will like Kirill as he is seen here still trapped in the 80's. We managed to drag him out of his busy schedule and ask a few questions.

The Shadow of Zorro Interview & Screens

by Thomas on Oct. 3, 2001 @ 1:49 p.m. PDT | Filed under Interviews

Who are these masked developers? Well find out more below. We posted up an interview with FRÉDÉRIC RESSAIRE, project manager of in Utero.

Interview with Rage's Steve Pritchard (XB)

by Rainier on Sept. 18, 2001 @ 9:47 p.m. PDT | Filed under Interviews

Due to the upcoming Crash titles for XBX and PS2 we decided to bump into Rage's Steve Pritchard (Designer/Producer) and ask him what the fuzz is all about ...

Questions For Evil Twin

by Thomas on Sept. 3, 2001 @ 6:57 p.m. PDT | Filed under Interviews

Ubi Soft interview the developers so we don't have to.

Opening Notes: Thanks for agreeing to this interview. I've tried to keep the questions as open-ended as possible. Readers respond best to chatty answers, strong opinions and coherent arguments so feel free to tell us what you really think. Don't worry about syntax, grammar, spelling or any of that nonsense. We'll clean it up later. It's more important that you just talk openly…

Vulcan Software discloses whats coming up

by Rainier on Aug. 28, 2001 @ 6:53 p.m. PDT | Filed under Interviews

Jonathan Whitehead at Cliffhanger Games interviews one of the Vulcan Software head honcho's regarding their upcoming portal which is to debut soon.

Interview With Rayman Advance Producer (GBA)

by Rainier on June 26, 2001 @ 2:19 a.m. PDT | Filed under Interviews

The Game Boy Advance is out, and sales are skyrocketing! A GBA game you CANNOT miss is RayMan Advance, and we had the opportunity to pose some questions to the man behind the magic ...

Conflict Zone Developers MASA Tell us More..

by Rainier on May 29, 2001 @ 7:55 p.m. PDT | Filed under Interviews

We were able to score an interview with some of the people in charge at MASA development who are responsible for the recently released RTS, Conflict Zone, published/distributed by UBISOFT. They explain us what new food they bring to the already crowded RTS table since it takes innovations to the genre to make a game stand out and MASA's R&D team claim to have found an edge. Read all about it in this rather LENGTHY interview.