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Rainier's Articles


'Hard to be a God' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Hard to be a God trailer off WP (40mb)

The role-playing game Hard to Be a God is based on the book of the same name by the Strugatsky Brothers. The contradiction between Monks and The Grey grows into a total civil war where “everyone is in opposition to each other”. Arkanar separates from the Empire, which decides to alter the situation. For a start, it tries to ferret out the situation in Arkanar and sends spies there. The main character, a graduate of a secret elite school, is one of them. His task is to

'Guild Wars: Factions' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Guild Wars Factions is the highly anticipated follow-up to Guild Wars®, the critically acclaimed online roleplaying game that revolutionized online gaming with its fresh design, innovative technology and no-subscription-fee pricing.

Developed by Seattle-based studio ArenaNet, Guild Wars Factions takes place on the Asian-inspired continent of Cantha, where new and existing Guild Wars players join an epic quest to defeat an ancient evil and save a war-torn empire.

Players create a character from eight distinct professions—including the newly created Assassin and Ritualist—and become embroiled in a brutal war of conquest between two warring factions, the Luxons and the Kurzicks.

New missions will

'Exteel' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

NCsoft’s Team Beam puts you in command of a next generation mech – called an NxG – a humanoid, walking weapon. On Exteel’s futuristic battleground, giant robots are the key to ultimate victory.
Players create a mercenary pilot who grows in experience and rank through PvP battles. Each pilot can customize his or her personal mech using a robust character creation tool. Ultimately, pilots can store several different mechs in a “hangar” and choose which one to take into combat.

The game features easily accessible gameplay in a blend of high-speed tactics and team-based strategy. The animation for the

'The Legend of Zelda: Phantom Hourglass' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he'll need to survive.

  • The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him

'Super Paper Mario' (NGC) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The newest chapter of the Paper Mario story isn't just out of this world … it's out of this dimension.

  • What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention

'Metroid Prime 3: Corruption' (Wii) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller.

  • Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced. Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the firstperson shooter genre.
  • Samus will employ well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises,

'Super Mario Galaxy' (Wii) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The ultimate Nintendo hero is taking the ultimate step … out into space. Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy.

  • Shake, tilt and point! Mario takes advantage of all the unique aspects of the Wii Remote and Nunchuk controller, unleashing new moves as players shake the controller and even point at and drag items with the pointer.
  • Mario essentially defined the 3-D platforming genre with Super Mario 64, and this game proves once again that he is king. Players perform mind-bending, lowgravity jumps across wild alien

'The Legend of Zelda: Twilight Princess' (NGC/Wii) - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Get The Legend of Zelda: Twilight Princess [NGC/Wii] E3 2006 Trailer off WP (17mb)

Wii

When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero – and the animal – within.

  • When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Using the power and unique control of the Wii console, The
  • Legend of Zelda: Twilight Princess features incredibly precise aiming control using the Wii Remote.
  • The Wii Remote and the Nunchuk controller are used for a

'God of War II' (PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In 2005, Sony Computer Entertainment America's Santa Monica Studios introduced GOD OF WAR, which was widely considered the best videogame of 2005 with over a dozen "Game of the Year Awards." In Q1 of 2007, Kratos, the ex-Spartan warrior turned God of War, returns in GOD OF WAR II, exclusively for the PlaysStation 2. Armed with all-new brutal combat moves and magic, players retake the role of Kratos and embark on a new epic adventure to change the fate of mortals and Gods alike. As Kratos, players will travel through unique levels of exceptionally detailed and vividly striking

'Motorstorm' (PS3) - 9 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

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