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Rainier's Articles
'Killzone 2' (PS3) - 2 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - SCEA Gamers' Day 2008
'Serious Sam II' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'Everybody's Golf Course' (PSP) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
'Everybody's Golf 5' (PS3) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
Xbox/PC Preview - 'Stubbs the Zombie: Rebel Without a Pulse'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005
Stubbs the Zombie: Rebel Without a Pulse puts players in control of a wisecracking zombie named Stubbs, who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies.
'Cosmic Family' (Wii) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Ubisoft Gamers' Day - Ubisoft Gamers' Day 2007
'Saints Row' (X360) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Sid Meier's Pirates!' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
Sail the Caribbean, marauding all on the high seas or ally your ship and crew as a privateer in search of riches - the life you choose is up to you. Face dogged enemies, raid unsuspecting villages, woo fair maidens, avoid capture or dig for buried treasure. Discover what it takes to become one of the most famous pirates in history!
PS2 Preview - 'Radiata Stories'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: Action RPG
Publisher: Square-Enix
Developer: tri-ACE
Release Date: Q4 2005
One of the pleasant surprises about E3 was the presence of the special Radiata Stories localized demo. This game caused quite a stir when it was launched in Japan, debuting at #2 on the sales charts and receiving some astronomical review scores from Famitsu. Import fans were more divided on it; while the game was enjoyable, it was almost totally unlike anyone's expectations. A lot of the micro-management that fans expect from RPGs was simply not there, replaced with what was obviously an experiment in Western-style, open-ended gameplay