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Shrek 2: The Game (ALL) - Facts & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th
SHREK 2: THE GAME (WORKING TITLE)
FACT SHEET
PRODUCT DESCRIPTION:
Shrek 2TM: The Game (working title) takes players on a wild adventure with Shrek and his buddies. Gamers revisit key scenes from the movie sequel while discovering all-new locations and characters. Shrek2TM: The Game combines squad-based action with traditional action-adventure elements. Players can control a team of four and play as Shrek or any of his seven friends, switching between each to best utilize the character's unique abilities to solve puzzles, fight monsters
The Incredibles (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Pitfall Harry (PS2/XB/NGC/GBA) - Facts & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th
PITFALL HARRY
FACT SHEET
PRODUCT DESCRIPTION:
Take an adventure as Pitfall® Harry, the daring, risk-taking explorer who laughs in the face of danger. Featuring over 50 levels of fast-paced action and puzzle solving adventures, the game challenges players to swing, fight, climb and crawl through eight types of treacherous South American environments including lush jungles, dark tombs, ancient Aztec ruins and glacial mountains. Pitfall Harry also includes favorite features from the earlier Pitfall® games such as vine swinging, gaping
Soldier of Fortune II Double Helix (XB) - Facts & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th
SOLDIER OF FORTUNE II: DOUBLE HELIX
FACT SHEET
PRODUCT DESCRIPTION:
Soldier of Fortune® II: Double Helix for the XboxTM video game system from Microsoft is the explosive follow-up to the acclaimed first-person action game Soldier of Fortune. As John Mullins, a military consultant working for the top-secret agency known as The Shop, players will experience fierce shoot-outs in the jungles of Columbia, the frozen wastelands of Kamchatka and the bustling streets of Hong Kong, to name a few. During their tour of duty,
Disney's Kim Possible 2: Drakken's Demise (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Konami Pre-E3 Event Summary
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Los Angeles – On May 11th, 2004, Konami unveiled their E3 2004 lineup in a pre-show, held at the Los Angeles Public Library and Auditorium for a select audience of industry journalists.
These preshows have a certain pattern to them. A company rents a location, hires caterers, and fills a bunch of writers up with plentiful food and liquor until our judgement is almost certainly impaired. Then, and only then, do they show us the games. It is a clever plan, only occasionally derailed by the near-superhuman drinking capacity of many video game journalists
In Konami’s case, they really shouldn’t’ve bothered. As
Disney's That's So Raven (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Trinity (XB/PC) - Facts & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th
TRINITY
FACT SHEET
PRODUCT DESCRIPTION:
Trinity is a groundbreaking first-person action game featuring intense combat and enhanced super-human player abilities. Against the backdrop of a disease plagued New Orleans in the year 2013, gamers assume the role of the Nightstalker, a bio-technically and neurologically enhanced one-man vigilante force on a mission to expose the sinister plan of an evil company called the Silmara Corporation. With the aid of a person known only as the Caretaker, players must overcome obstacles, engage enemies and unravel
Day of Defeat (PC) - Facts & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th
DAY OF DEFEATTM
FACT SHEET
PRODUCT DESCRIPTION:
Day of DefeatTM is a World War II-themed multi-player first-person action game powered by the award-winning Half-Life® engine. The team-based game pits players in Axis vs. Allies battles in Western Europe at the height of the war in 1944. Gamers join either the Axis or Allied forces as a unique player class - which includes everything from scouts to sharpshooters, as they are tasked, as a unit, to complete historically accurate missions and goals unique to each battlefield.
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