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Rainier's Articles


'Transformers' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Transformers is a fast-paced, single-player, third-person action/combat game with countless enemies, immense battles and intense boss fights against the Decepticon leaders. Players control a single Autobot character in the game and can choose from three playable Autobots: Optimus Prime, Hot Shot and Red Alert.

'Fable 2' (X360/PC) - Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Get the Fable 2 (X360/PC) Trailer off WP (15mb)

'Devil May Cry 4' (PS3) - 10 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

In Devil May Cry 4 Capcom's gun-slinging demon hunter Dante is back, but this fourth chapter introduces a new hero, Nero, who possesses a demonic arm that can pull in enemies or use them as projectiles.

'Silent Hill: Homecoming' (PS3/X360) - 14 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Konami Gamers' Day - Konami Gamers' Night 2008

Silent Hill: Homecoming is a psychological horror game thrusting players into a shadowy world of chaos and terror with atmospheric HD graphics, an all-new iconic and chilling soundtrack by Akira Yamaoka, and an original storyline that sheds new light on the desolate, fog-shrouded town of Silent Hill.

'Silent Hill: Homecoming' (PS3/X360) - 10 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Silent Hill: Homecoming is a psychological horror game thrusting players into a shadowy world of chaos and terror with atmospheric HD graphics, an all-new iconic and chilling soundtrack by Akira Yamaoka, and an original storyline that sheds new light on the desolate, fog-shrouded town of Silent Hill.

Xbox/PC Preview - 'Stubbs the Zombie: Rebel Without a Pulse'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Stubbs the Zombie: Rebel Without a Pulse puts players in control of a wisecracking zombie named Stubbs, who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies.

'Silent Hill: Homecoming' (PS3/X360) - 23 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

Silent Hill: Homecoming is a psychological horror game thrusting players into a shadowy world of chaos and terror with atmospheric HD graphics, an all-new iconic and chilling soundtrack by Akira Yamaoka, and an original storyline that sheds new light on the desolate, fog-shrouded town of Silent Hill.

'Everybody's Golf Course' (PSP) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

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PS2/Xbox Preview - 'Nightmare Before Christmas: Oogie's Revenge'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Buena Vista
Developer: Capcom
Release Date: October 11, 2005

If you've played God of War or Devil May Cry, you will already have a basic grasp of how to play Buena Vista's action/adventure title Tim Burton's Nightmare Before Christmas: Oogie's Revenge.

In Oogie's Revenge, gamers play as Jack Skellington, who must fight his way through 25 levels of vicious enemies in order to prevent his sworn enemy Oogie Boogie from kidnapping all of the holiday mascots and proclaiming himself king.

Even though it is facing strong competitors, Oogie's Revenge is looking pretty good, and the fighting and the

<b>1. 'Elder Scrolls IV: Oblivion' (X360/PC)</b>

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: 2K Games
Developer: Bethesda Software
Release Date: March 20, 2006

Chad "Wudi" Crawford: With over 200 hours of gameplay and 16 square miles to be explored in the world of Tamriel, Oblivion is practically an alternate reality that gamers will live in for hours at a time. Plus, there's the Radiant AI, which allows NPCs to respond to the world around them like a real person would, adding to the immersion. Character's skills grow stronger the more they're used, which should make it that no two characters are ever alike. Throw together the game world, character