PS3/X360/PC Preview - 'Mirror's Edge'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action/Adventure
Publisher: Electronic Arts
Developer: DICE
Release Date: TBA 2008
The first thing you should know about Mirror's Edge is that if a first-person shooter has ever made you motion-sick, or if you have a crippling fear of heights, this game will hit you like a hammer between the eyes. It is not for you.
For everyone else, Mirror's Edge is about fluidity. It's inspired by the French sport of parkour, treating an urban area like an obstacle course, with controls that fade into invisibility about five minutes after you figure them out. Once you stop stumbling



Let's be frank here: There's still not a whole lot we know about Bayonetta. We know it's being developed by PlatinumGames — formerly Clover Studio, the hardcore heroes of the last console generation. We know it's being put together by Hideki Kamiya, the creator of Viewtiful Joe and Devil May Cry.
It's not really difficult to trace the development of shooter games to certain landmark titles. Once Half-Life got big, you started to see the inspiration of its story line and level design trickle into other games on the market. Once Halo hit, the idea of a regenerating health bar instead of the Doom-style medpaks took over, and Gears of War popularized cover movement and squad tactics that had normally been the dominion of super-realistic titles like Rainbow Six. Damnation is pretty clearly a post-Gears of War










