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Rainier's Articles


PC Preview - 'Ground Control 2: Operation Exodus'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2004

Genre: Action
Developer : Massive Entertainment
Publisher : Vivendi
Release Date : June 22, 2004

A new title from perennial heavyweight Sierra is always looked upon by me with some trepidation. Over they years they have given me not only some of the most memorable gaming experiences I have had, they have also been the perpetrators of some major disappointments. And when they release a new RTS title that really doesn’t bring anything new to the table, well, I think you can see where I am going…

When Blizzard released the original Warcraft: Orcs vs. Humans, the gaming

'The Three Questionmarks' (NDS) - 15 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2

The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies (GBA/PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Game Boy Advance

PlayStation 2

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'Ace Combat 6: Fires of Liberation' (X360) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

Worldwide online domination is only the beginning in Ace Combat 6: Fires of Liberation as the next-gen processing power of the Xbox 360 allows players to witness high definition, photo-realistic landscapes scream past their cockpits as they issue commands with split-second precision to land, sea and air vehicles for an all out triple-attack on the enemy in the “The Allied Support System”. In this new feature, players will be able to fight alongside fighter planes, gun ships, attack helicopters, tanks, naval fleets, heavy bombers, and electronic warfare vessels in the ultimate Ace Combat showdown.

Ace Combat 6: Fires of Liberation takes

Halo 3' (X360) - 5 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

The Covenant control Earth. The Flood is unleashed. With the fate of the galaxy hanging in the balance, Master Chief is the only one that can save the human race. The entire epic story arc has led up to this moment. Master Chief, the last of his kind, is a warrior born for combat, bred for war… and humanity’s only hope.

After stowing away on a Forerunner spacecraft, Master Chief, a genetically altered, cybernetically enhanced Spartan supersoldier, must race back to Earth to stop the Covenant once and for all and save mankind. With his artificial intelligence companion Cortana

'Project Gotham Racing 4' (X360) - 6 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

Right from the starting line, Bizarre’s vision for “PGR 4” was to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. There are several new features that embody this emotional experience, the most significant being the new career mode. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory. Just imagine hearing the roar of the crowd as you cross the finish line with your own style and flair.

One of the most appealing new gameplay elements is the dynamic

'Kingdom Under Fire: Circle of Doom' (X360) - 3 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

Kingdom Under Fire: Circle of Doom is an Action RPG game based on the universe of Kingdom Under Fire series. Where as the previous Kingdom Under Fire series were Action RTS titles that recreated realistic fantasy battlefields of massive scale, Circle of Doom focuses on the development of one character with easy-to-learn game system and control mechanics.

The words “Action” and “RPG” may sound familiar to many gamers, but Circle of Doom is filled with never-before-imagined innovation and fresh ideas. Players will explore randomly generated vast dungeons and face off monsters swarming the screen in thousands and attacking from

'Rez' (XBLA) - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

Originally released by SEGA in Japan in 2001 for the Dreamcast and PlayStation2 computer entertainment system, followed by a North American release only for the PlayStation 2 and European release on both platforms in early 2002, Rez was developed by SEGA's United Game Artists ("UGA") division. Tetsuya Mizuguchi, former president of UGA and current chief creative officer of Q Entertainment, conceptualized and produced the fast-action shooter, which is known to be one of the most unique, offbeat and eccentric games ever released.

"We are excited to announce that Rez will be given a new life, this time in digital form," said

LEGO Knights' Kingdom (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

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Nicktoons EyeToy (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

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