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Rainier's Articles


'Hard Truck Apocalypse: Rise of Clans' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Hard Truck Apocalypse: Rise of Clans trailer off WP (145mb)

Clans have risen. The remains of humanity gather in cities forming tribes that work and fight together to survive.

Become part of one of these clans in the apocalyptic world of the first official add-on of Hard Truck Apocalypse. Developed by Buka Entertainment and Targem Studio, this add-on standalone brings what media & consumers were demanding… Multiplayer mode!! Play over Internet or in a local network with many friends in savage truck battles in this futuristic like Mad Max world.

Create a clan or join one already created,

PSP Preview - 'Silent Hill Origins'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Survival Horror
Publisher: Konami
Developer: Konami
Release Date: Winter 2006

I’m excited about Silent Hill: Origins for a whole host of reasons. I’m a rather embarrassingly large Silent Hill fanboy, for one thing. More importantly, if Konami manages to follow halfway through on their claims at E3, we’ll finally see a 3D game on the PSP that isn’t saddled with an awkward-ass control setup that requires yet lacks a second thumbstick.

That said, Origins was only present at E3 in the form of a remarkably vague trailer, and offered no gameplay to speak of. Thus, everything I’m

'Saints Row 2' (PS3/X360/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Saints Row 2 is set years after the original Saints Row in a Stilwater both familiar and strange. The explosive conclusion to Saints Row has left the player wounded, betrayed and thirsty for revenge, and now it's time to take back the city that has forgotten him.

'Viva Pinata' [PC] - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th

“Viva Piñata,” originally developed and released to critical acclaim for Xbox 360, will now be available for the Windows XP and Windows Vista platforms. Developed by Climax Group, “Viva Piñata” invites gamers to create an immersive world where living piñatas inhabit an ever-changing environment. Beginning with a few basic tools, players build and take control of this environment, using their creativity and imagination to attract, protect and manage over 60 piñata species that can visit their world and make it their home.

Bringing a vibrant and engaging gaming experience to the Windows platform, “Viva Piñata” appeals to kids, adults, casual gamers

'Viva Pinata' (X360) - 15 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06

Viva Piñata is a customizable, social and spontaneous game that invites players of all ages and skills to explore an immersive world where they are challenged to create and maintain a living garden ecosystem that grows in real time. Beginning with a few basic tools, players build and take control of their environment to attract and host more than 60 species of wild piñata, utilizing hundreds of customizable elements to create their very own distinctively unique thriving paradise.

'Viva Pinata: Pocket Paradise' (NDS) - Screens & Trailers

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

In Viva Piñata: Pocket Paradise players will inherit a neglected garden on Piñata Island and turn it into a piñata paradise by tending to all aspects of cleaning the garden, growing and maintaining vegetation, caring for and breeding piñatas, as well as attracting new piñata species.

'flOw' (PS3) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2006

Soothing and seductive, flOw draws you into the evolution of a simple aquatic creature journeying through the surreal abyss. flOw is the first game ever to come from the university to first-party publishing on a major console. Initially an MFA (Master of Fine Arts) thesis, flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and advance their organisms into the abyss. The stunning graphics and power of PLAYSTATION®3 system set the stage for a truly unique gameplay experience. With an embedded design of DDA (dynamic difficulty adjustment), players with differing

'Zoo Hospital' (Wii) - 18 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Get the Zoo Hospital [Wii] Trailer off WP (18mb)

As a recent Veterinary College grad, you must help your Aunt Lucy heal a myriad of exotic animals and save the once world-famous Zoo Hospital from a businessman's bulldozer by attracting more visitors.

Zoo Hospital is the first game of its kind on Wii that lets players experience a veterinarian's job. Players can use the Wii Remote) in surgical procedures to eliminate parasitic pests, perform dentistry, X-ray organs and remove foreign bodies like gallstones to restore the health of 48 ailing zoo animals, including dolphins, gorillas, macaws and camels. Soothing

PS2/Xbox Preview - 'Urban Chaos: Riot Response'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre : FPS
Publisher: Eidos
Developer: Rocksteady
Release Date: Jun 13, 2006

We first saw Urban Chaos at E3 2005, when it was named Roll Call. Since then, it's seen a name change, but the general themes remain intact: it's a police-based first-person shooter with a focus on ... well, on not dying. It's not squad-based, it's not particularly tactical; it's more about time limits, action-based bonus objectives, popping gangbangers' heads like zits with a shotgun, escorting NPCs to a given objective, and getting set on fire 53 times in rapid succession.

In single-player mode, you are

Xbox/PS3/X360/PC Preview - 'Splinter Cell Double Agent'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Stealth Action
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: September 2006

There are tons of Splinter Cell games, or at least it feels that way. Somehow, Ubisoft can keep a new one hitting every 18 months (or so) and still leave the gameplay feeling fresh and fans satisfied. The upcoming Splinter Cell: Double Agent seems to be no exception to this general rule. Plenty of what goes on in the story and gameplay should feel familiar to fans of the Splinter Cell titles, but there are also some striking differences from previous entries in the