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Metroid Prime 2: Echoes (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
The Legend of Zelda: The Minish Cap (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
Donkey Kong Country 2: Diddy Kong's Quest (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
F-Zero: GP Legend (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
PS2/Xbox Preview - 'Red Ninja: End of Honor'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Genre : Action
Publisher: Vivendi Universal
Developer: Tranji
Release Date: Q4 2004
Thanks to my alarming ninja fetish, I’ve been looking forward to Red Ninja: End of Honor for a while now. Any game starring a female ninja will automatically grab my attention, for some strange and undoubtedly psychologically significant reason, and Red Ninja raises the ante in many significant ways.
For one thing, it is extraordinarily and unapologetically violent. The story, written by the Japanese writer/director Shinsuke Sato (Princess Blade; if you ever have the chance, check it out), is another bleak tale of a cycle of revenge, with
'Dusk-12' - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Dusk-12 Trailer off PW (70mb)
DUSK-12. The project to create the perfect soldier ran out of control, and turned itself into an incurable virus. The whole city is now under quarantine as the inhabitants transformed into blood-thirsty assassins. A group of Spec Ops. soldiers are now trying to uncover the secrets of those aborted experiments undertaken 4 years ago...
DUSK-12 is a state of the art first person shooter, full of action for single and multiplayer and hyper-realistic graphics full of details where the player will incarnate two heroes. One of the soldiers of the group, with
X360 Preview - 'Far East of Eden Ziria: Tales from Distant Jipang'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Far East of Eden Ziria: Tales from Distant Jipang
Genre: RPG
Publisher: Hudson Soft
Developer: Hudson Soft
Release Date: TBA
Around this time last year, when the Xbox 360 was six months away and pre-release hype was at its heaviest, one of Microsoft's big promises for the system was that it would have support from Japanese developers. Specifically, it would have Japanese RPGs. Fans hoped this meant the biggest name Americans can think of for J-RPGs: Final Fantasy. But instead of the Final Fantasy XII port or even a system-exclusive spin-off that 360 fans were hoping for, they got
Xbox/PC Preview - Men Of Valor'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
Men of Valor
Publisher: Vivendi Universal
Developer: 2015
Release Date: November 2004
Is it actually possible for one console to have too many good first-person shooters? We’re starting to reach that point, here.
You might know 2015 as the developers of Medal of Honor: Allied Assault and its expansion pack Spearhead, published by EA. They have taken that experience, used it to make Men of Valor, another high-intensity, ruthlessly difficult, accurate-to-a-fault first-person shooter, and switched publisher to Vivendi.
You’ll be going in-country as Dean Shepherd, a black Marine, during the early stages of the Vietnam War. To fight the Vietcong, you’ll be rescuing
'Aggression: Europe 1914' - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Aggression: Europe 1914 Trailer off PW (76mb)
Aggression: Europe 1914 brings to the player the chance of writing again the darkest history of the old continent. Between years 1914 and 1950, every women and men became slayers and victims in the most horrible wars the humankind suffered and now there is a chance to make things different.
This title pushes to the limit the real time strategy, thanks to a graphic engine which can support hundreds of detailed units in action at the same time, a 100% 3D scenario where every building is constructed based on hundreds












































