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Rainier's Articles


PS3/X360 Preview - 'The Darkness'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action-Adventure
Publisher: 2K Games
Developer: Starbreeze Studios
Release Date: Q1 2007

A Gangster Darkly

The Chronicles of Riddick: Escape from Butcher Bay arrived to a surprisingly loud chorus of acclaim, escaping the curse of being tied to a disappointing film and distinguishing itself as more than just another shooter. It looked good, folks liked it, and it did more for the Riddick franchise than the over-stuffed, big-screen tale of Necromongers gone wild.

The crew that pulled that off, Starbreeze Studios, have set their sites on another mythology now, bringing a next-gen adaptation of Top Cow Productions' The Darkness

'LostWinds' (Wii) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Nintendo Gamers' Day - Nintendo Media Summit 2008

The power of the wind is once again in the palm of your hand as you wield your Wii Remote to use the elemental powers of Enril the Wind Spirit to protect and guide the young boy Toku to save Toku’s mother, lift an ancient Curse and thwart the evil Balasar.

'Monster Bomber' (NDS) - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Monster Bomber Trailer off WP (7mb)

Color, aim and speed matter most in this new take on classic arcade style gameplay! Monster Bomber challenges you to power up and fling different colored balls on the Touch Screen to hit rapidly descending, multi-colored monsters on the top screen. Destroy all monsters and you pass the stage but if they reach you first, it’s game over!

Features :

  • Use the stylus

Xbox Live Arcade Preview - 'Bionic Commando Rearmed'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Platformer
Publisher: Capcom
Developer: Grin
Release Date: Q3 2008

Bionic Commando: Rearmed is an enhanced remake of the Capcom classic from 1988. Former employees who worked on the original game are serving as consultants for this remake, so the level design remains largely faithful to the source material, from the numbered world map to the level layouts.

You play as Nathan "Rad" Spencer, and you must go behind enemy lines to rescue commando "Super Joe," who had been tasked with stopping the "The Albatross," an evil plan to take over the world. You move through the levels,

PSP Preview - 'Metal Gear Solid: Portable Ops'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Stealth/Action
Publisher: Konami
Developer: Kojima Productions
Release Date: Winter 2006/07

Since the PSP launched, fans have been clamoring for a Metal Gear on the go.

We have not gotten one.

We have, instead, gotten a smattering of card-based games carrying the Metal Gear name, and while they're supposedly not half-bad, it's still to the dismay of many interested in the franchise. Fortunately, Konami's finally giving so many of the fans what they want. Metal Gear Solid: Portable Ops is exactly what it sounds like – a full-fledged action-based Metal Gear for the PSP.

Xbox/PS3/X360/PC Preview - 'Splinter Cell Double Agent'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Stealth Action
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: September 2006

There are tons of Splinter Cell games, or at least it feels that way. Somehow, Ubisoft can keep a new one hitting every 18 months (or so) and still leave the gameplay feeling fresh and fans satisfied. The upcoming Splinter Cell: Double Agent seems to be no exception to this general rule. Plenty of what goes on in the story and gameplay should feel familiar to fans of the Splinter Cell titles, but there are also some striking differences from previous entries in the

PC Preview - 'Left 4 Dead'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action/Horror
Publisher: Electronic Arts
Developer: Valve
Release Date: November 4, 2008

I came back from an EA event last year raving about Left 4 Dead. Using the Source engine, it creates the kind of zombie apocalypse that a lot of gamers, including myself, have been looking for. You're set down in the middle of a massive horde of fast-moving, angry zombies and left on your own.

You and three of your friends, using limited resources, must shoot your way through an undead-choked environment to (increasingly dubious) safety. You can carry one large gun, up to two pistols,

'Warhammer: Battle March' (X360/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the Warhammer: Battle March [X360/PC] Trailer off WP (36mb)

On the Xbox 360, Warhammer: Battle March includes the original content from Warhammer: Mark of Chaos as well as all-new features, intuitive control schemes and support for online play via the Xbox LIVE.

Thrusting players into Games Workshop's renowned fantasy world, players will be able to control six unique armies – the Empire, Chaos, Skaven, High Elves as well as the all-new Dark Elf and Orcs & Goblins forces – as they battle for supremacy in a world torn apart by constant warfare. The individual units of each army

'Eternal Sonata' (PS3) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the Eternal Sonata [PS3] Trailer off WP (8/40mb)

On his deathbed, Chopin, the famous composer, drifts between this life and the next. In his dreams, happenstance encounters with a young girl facing a terrible destiny and the boy who will fight to save her, leads to Chopin's discovery of the light that shines in each of us in this enduring tale of good and evil, love and betrayal.

PS2/Xbox Preview - 'Urban Chaos: Riot Response'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre : FPS
Publisher: Eidos
Developer: Rocksteady
Release Date: Jun 13, 2006

We first saw Urban Chaos at E3 2005, when it was named Roll Call. Since then, it's seen a name change, but the general themes remain intact: it's a police-based first-person shooter with a focus on ... well, on not dying. It's not squad-based, it's not particularly tactical; it's more about time limits, action-based bonus objectives, popping gangbangers' heads like zits with a shotgun, escorting NPCs to a given objective, and getting set on fire 53 times in rapid succession.

In single-player mode, you are