'Neverwinter Nights 2' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across


Golden Axe: Beast Rider is an odd beast because it both does and does not feel like a Golden Axe game. Initially, it's difficult to spot the elements that are related to Golden Axe but noticeably easier to spot the omissions. A single playable character and no multiplayer component could make some Golden Axe faithful scream in rage, but while some of the series' iconic gameplay has changed, much of the world setting has remained the same. Familiar monsters, both friendly and hostile, populate the
















Prince of Persia's revival on the console market was nothing short of fantastic. Some might argue that Ubisoft's gem of a game reinvented the 3-D action platformer, and they wouldn't be entirely wrong in that regard. It's difficult to think of many titles that haven't borrowed at least some of Prince of Persia's ideas, and the Sands of Time trilogy was among some of the best titles in the last generation. Yet what a lot of people forgot is that Prince of Persia's reboot also included a

