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Rainier's Articles


'Dynasty Warriors 6 Empires' (PS3) - New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

For the first time ever in a Warriors game you get the opportunity to play as either a ruler or an officer. You can choose to be the all powerful decision maker who combines politics and tactics to achieve the ultimate goal or the warrior who carries out those orders and turns strategic planning into battlefield glory.

'Viva Pinata' (X360) - 5 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Set to release this holiday season worldwide, "Viva Piñata" is a customizable, social and spontaneous game that invites players of all ages and skills to explore an immersive world where they are challenged to create and maintain a living garden ecosystem that grows in real time. 

'PT-Boats: Knights Of The Sea' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

PT Boats is the first simulator of the Mosquito-fleet, created with the use of technologies never seen before in naval combat simulator games. Patrol Torpedo Boats were used in WW2 mainly to attack large cruiser due to their maneuverability and speed.

'Sengoku Musou Wave' (Wii) - 9 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Samurai Warriors: Katana, known in Japan as Sengoku Musou Wave, is based on the Samurai Warriors series and delivers total arcade-style action right into your own home. Armed with your motion-sensitive Wii Remote, you'll journey back in time to do battle as a lethal samurai warrior.

'Dark Fall: Lights Out' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Dark Fall: Lights Out follows the story of Parker, a young cartographer sent to work in the Cornish harbor town of Trewarthen. Falling rocks have claimed the lives of many of the town’s fishermen, and Parker is sent to map the area. When the faithful light of Fetch Rock Lighthouse suddenly goes out, Parker discovers the Lighthouse hides an ancient and chilling secret..

'Naruto: Ultimate Ninja Heroes 2' (PSP) - 13 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Namco Bandai Gamers' Day - Namco Bandai Editors' Day 2008

Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress introduces a new storyline based on the Naruto animated series, as well as a roster of more than 20 characters and frantic head-to-head multiplayer action with game-sharing capabilities.

NDS/PSP/PS2/Wii Preview - 'Marvel Super Hero Squad'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Marvel Super Hero Squad is a multiplayer adventure game that will feature nonstop action-adventure gameplay and epic battles, as well as a breadth of the new, super-stylized Marvel characters.

'Heavy Rain' (PS3) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

Heavy Rain is a dark, immersive and emotionally-engaging experience; one that expands upon the innovative ideas of 2005’s acclaimed Fahrenheit to create a noir-thriller where decisions are charged with importance and actions can have drastic and unforseen consequences. Breaking with traditional game conventions where

PC Preview - 'The City of Metronome'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Metronome is a third-person adventure game where sound is your weapon. Explore the city of Metronome in search of proof of the Corporation's secret agenda, while listening for sounds to record, and use them to fight enemies, solve problems and confuse citizens.

'Deus Ex: Invisible War' (Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

In DX2 players create a compelling alter ego through the selection of futuristic nano-tech augmentations, powerful weapons and hundreds of useful objects. Character choices, weapons and object use work in combination with a richly interactive world to give players freedom to solve game problems the way they want to, rather than the way the designers want them to.