'Firestarter' - Screens
by Rainier on Feb. 27, 2003 @ 2:33 p.m. PST | Filed under News
The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. It's been a while but the official site has once again been updated (thanks Unrealik) with 3 new screens, read more to check them out...