by Rainier on May 14, 2009 @ 9:35 a.m. PDT | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content. This patch upgrades the game's entire engine.
by Rainier on Feb. 24, 2009 @ 3:31 a.m. PST | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content.
by Rainier on Feb. 22, 2009 @ 4:57 a.m. PST | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content.
by Rainier on Feb. 18, 2009 @ 8:04 a.m. PST | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content.
by Rainier on Jan. 4, 2009 @ 3:41 a.m. PST | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content.
by Rainier on Nov. 20, 2008 @ 11:49 a.m. PST | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content.
by Rainier on Oct. 8, 2008 @ 9:29 a.m. PDT | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content. This v1.00.09 patch adds the latest DirectX, audio drivers, and a few other minor tweaks.
by Rainier on Aug. 12, 2008 @ 9:59 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons.
by Rainier on Aug. 12, 2008 @ 9:57 a.m. PDT | Filed under
News
UCSE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content.
by Rainier on Aug. 4, 2008 @ 2:22 p.m. PDT | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content. This v1.00.08 patch fixes various multiplayer issues, and makes a few other tweaks.
by Rainier on June 13, 2008 @ 3:40 p.m. PDT | Filed under
News
UCCE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content. This v1.00.06 patch contains some significant revisions in the multiplayer engine.
by Rainier on Feb. 28, 2008 @ 2:40 p.m. PST | Filed under
News
UCSE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content. 3000AD has released new patches for the Collector's Edition (v1.00.05) and the Special Edition (v1.00.04) fixing issues with hotspots, and some multiplayer client problem.
by Rainier on Jan. 2, 2008 @ 5:57 a.m. PST | Filed under
News
Taking off from where its predecessor Battlecruiser Millennium left off, Universal Combat takes the series further into the epic realms of sci-fi greatness with a suite of brand new engine features and gameplay enhancements. After its publisher agreement expired, 3000 AD has released the full game (minus multiplayer) for free.
by Rainier on Oct. 18, 2007 @ 1:49 p.m. PDT | Filed under
News
UCSE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content. This v1.00.03.01 patches are for the Collector's and Special Edition of the game, fix bugs, and are complied with the latest DirectX 9.0c.
by Rainier on Aug. 28, 2006 @ 10:50 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.17 and fixes a multiplayer master gameserver issue.
by Rainier on July 18, 2006 @ 6:40 a.m. PDT | Filed under
News
UCSE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content. This massive demo features eight Instant Action scenarios, as well as a small upgrade file in case you have the previous UCaWa game.
by Rainier on May 28, 2006 @ 11:41 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.15 and fixes a bug where you were unable to view VDD/SMD cargo contents in friendly crafts (including yours)
by Rainier on May 3, 2006 @ 4:51 p.m. PDT | Filed under
News
To mark the 10 year anniversary of the Battlecruiser franchise, 3000AD announced the final chapter in the Battlecruiser/Universal Combat series. UCLE includes new and improved technologies from all previous Battlecruiser / Universal Combat titles as well as various other enhancements and content.
by Rainier on April 10, 2006 @ 3:10 p.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.147 and fixes a weapon disappearing issue when docking.
by Rainier on Jan. 12, 2006 @ 10:59 a.m. PST | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your demo up to date with the latest code (v1.00.11 retail patch from yesterday) and adds the same audio engine and various gameplay tweaks.
by Rainier on Jan. 9, 2006 @ 2:05 p.m. PST | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.11 and adds a new audio engine and various gameplay tweaks.
by Rainier on Oct. 31, 2005 @ 10:38 a.m. PST | Filed under
News
3000 AD keeps on trying to convince people to check out their latest game and has released an updated demo for its space combat game Universal Combat: A World Apart. This demo uses the latest v1.00.09 code, includes all 12 missions from previous demos, as well as tutorials, updated gfx and various other enhancements.
by Rainier on Sept. 16, 2005 @ 9:31 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.06 and adds performance improvements, and fixes various game issues.
by Angus Cormack on Sept. 13, 2005 @ 2:02 a.m. PDT | Filed under
Reviews
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavor of combat, but utilizing newer technologies.
by Rainier on Aug. 29, 2005 @ 8:49 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.03 and adds performance improvements, and fixes various game issues.