by Rainier on Aug. 3, 2005 @ 10:58 a.m. PDT | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced Battlecruiser experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series is now on sale worldwide via various online e-commerce companies and broadband delivery sites for $29.99 across all mediums.
by Rainier on July 7, 2005 @ 8:24 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This 3rd demo contains elements from the previous two demos, but all the demo scenarios have been revised e.g. the Recon Force Marine scenario now takes place in stormy weather; in the Commander scenarios, you are piloting different crafts; some of the marine scenarios feature different weapons etc etc
by Rainier on April 16, 2005 @ 3:44 p.m. PDT | Filed under
News
3000AD front man Derek Smart announced that the UCAWA has gone gold and will be available in two versions, retail and downloadable. Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Rainier on April 6, 2005 @ 1:31 p.m. PDT | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Rainier on March 11, 2005 @ 8:37 a.m. PST | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This is an updated demo featuring the previous demo's four scenarios and adds another four, three first-person careers and one pilot career. Read more for download links ...
by Judy on Feb. 19, 2005 @ 4:59 a.m. PST | Filed under
News
Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This demo patch mainly address graphical issues and increases performance.
by Judy on Feb. 18, 2005 @ 11:29 a.m. PST | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Judy on Feb. 11, 2005 @ 8:15 a.m. PST | Filed under
News
Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This demo features four scenarios and primarily features space and planetary air combat.
by Judy on Jan. 14, 2005 @ 8:05 a.m. PST | Filed under
News
DreamCatcher Games today announced that it will publish Universal Combat: A World Apart, the second title in the Universal Combat series. The game will release globally for PC in May 2005.
by Judy on Jan. 5, 2005 @ 9:13 a.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in March 2005 via online distribution as well as various retail chains, a demo is expected to be released at the same time. Read more for new screens...
by Judy on Dec. 18, 2004 @ 4:03 p.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in Q1 2005 via online distribution as well as various retail chains.
by Judy on Nov. 18, 2004 @ 12:39 p.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in Q1 2005 via online distribution as well as various retail chains.
by Judy on Oct. 27, 2004 @ 12:59 p.m. PDT | Filed under
News
Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Oct. 18, 2004 @ 3:16 p.m. PDT | Filed under
News
Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Oct. 6, 2004 @ 9:46 p.m. PDT | Filed under
News
Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Oct. 4, 2004 @ 7:28 p.m. PDT | Filed under
News
3000AD Inc today announced the name of its latest product, 'Universal Combat: Hostile Intent.' Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Aug. 23, 2004 @ 4:21 p.m. PDT | Filed under
News
'Universal Combat: Hold the Line' is 3000 AD's upcoming standalone add-on to its 3D action/space-combat game 'Universal Combat'. Probably the last of its kind in the Battlecruiser series as we have come to know it, 'Universal Combat: Hold the Line' is all-encompassing game with as much advancements and fun filled gameplay in first person planet-side careers as is currently seen in the space borne careers. Read more to check out some new screens ...
by Judy on Aug. 7, 2004 @ 3:01 a.m. PDT | Filed under
News
'Universal Combat: Hold the Line' is 3000 AD's upcoming standalone add-on to its 3D action/space-combat game 'Universal Combat'. Probably the last of its kind in the Battlecruiser series as we have come to know it, 'Universal Combat: Hold the Line' is all-encompassing game with as much advancements and fun filled gameplay in first person planet-side careers as is currently seen in the space borne careers.
by Judy on July 24, 2004 @ 12:41 p.m. PDT | Filed under
News
'Universal Combat: Hold the Line' is 3000 AD's upcoming standalone add-on to its 3D action/space-combat game 'Universal Combat'. Probably the last of its kind in the Battlecruiser series as we have come to know it, 'Universal Combat: Hold the Line' is all-encompassing game with as much advancements and fun filled gameplay in first person planet-side careers as is currently seen in the space borne careers.
by Judy on July 8, 2004 @ 10:02 a.m. PDT | Filed under
News
Following the publication of 'Universal Combat' in early February this year and the anticipated release of 'Universal Combat – Edge To Edge' in early 2005, 3000AD Inc. provided information, and a lot of character art, today about adding another title to their game franchise.
by Rainier on May 7, 2004 @ 3:05 p.m. PDT | Filed under
News
3000 AD has released another patch for their futuristic 3D action game Universal Combat. This update will bring your retail game to v2.00.00 and adds a ton of new features, game tweaks, improvement, a slew of bug fixes and plenty more. Read more for details and download links ...
by Mark Crump on April 2, 2004 @ 1:37 a.m. PST | Filed under
Reviews
Universal Combat brings the greatest components of war together in a single game. Conceived in late 2001 as Battlecruiser Generations, the fifth in the Battlecruiser series, the game has grown into much more than a massive space simulation. Uinversal Combat is a game of incomprehensible scale that allows gamers to choose any aspect of combat they wish.
by Rainier on March 9, 2004 @ 9:25 a.m. PST | Filed under
News
Universal Combat: Edge To Edge is a combat action game based on various tried and proven technologies pioneered by 3000AD Inc across its Battlecruiser line of products. Taking place in a much smaller world (two space regions and four planets to be exact), the game allows players to engage in class based combat on seamlessly integrated space and planetary worlds. It features eight marine classes and two pilot classes with player access to a variety of weapons, vehicles, gunship, fighter and shuttle crafts as well as various naval vessels.
by Rainier on March 5, 2004 @ 10:11 a.m. PST | Filed under
News
3000 AD has released another patch for their futuristic 3D action game Universal Combat. This v1.00.02 RC7 will be superseded by the final patch later this week and addresses a ton of AI tweaks, interface improvements, content and gameplay revisions, multiplayer enhancements, bug fixes, and more. Read more for details and download links ...
by Rainier on Feb. 22, 2004 @ 9:36 p.m. PST | Filed under
News
3000 AD has released the demo for their futuristic 3D action game Universal Combat. The Universal Combat demo is missing two asset images. This would cause a crash when trying to access those assets to repair them while playing the first scenario. Read more for details and download links ...