by Rainier on April 20, 2007 @ 10:39 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. This booster pack (currently only for the German edition of the game) adds new heroes, multiplayer maps, balancing, new weapons and more ...
by Mark Buckingham on March 3, 2007 @ 2:23 a.m. PST | Filed under
Reviews
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on Jan. 19, 2007 @ 5:42 a.m. PST | Filed under
News
Paraworld developer SEK announced it is shutting down, and as a parting gift they will release a final booster pack for their recently released 3D RTS. Next week there will be more details but the free addon will include 3 singleplayer missions, 2 new heroes, 10 new dinosaurs and 4 new multiplayer maps. Specific reasons for the closure were not provided.
by Rainier on Oct. 20, 2006 @ 10:38 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. The first v1.01 patch adds plenty of tweaks, fixes and other adjustments.
by Rainier on Oct. 10, 2006 @ 10:53 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. This SP demo features a tutorial and the first mission of the game.
by Rainier on Sept. 23, 2006 @ 1:54 p.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. A promised, SEK has released the SDK allowing you to create your own content.
by Rainier on Sept. 13, 2006 @ 3:07 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on Sept. 12, 2006 @ 9:23 a.m. PDT | Filed under
News
Aspyr today announced that the North American version of the highly anticipated RTS ParaWorld has gone gold and will hit store shelves in late September. ParaWorld features a rich single-player campaign with a compelling storyline, as well as deep, well-balanced multiplayer gameplay
by Keith Durocher on Aug. 25, 2006 @ 4:28 a.m. PDT | Filed under
Previews
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on Aug. 21, 2006 @ 3:44 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the RTS genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Sunflowers announced Paraworld has gone gold and is scheduled to launch mid September, 2006.
by Rainier on Aug. 18, 2006 @ 6:06 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. This multiplayer demo includes a tutorial level, 2 MP maps, 2 tribes, and 2 MP modes.
by Rainier on Aug. 16, 2006 @ 9:28 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on Aug. 8, 2006 @ 1:21 p.m. PDT | Filed under
News
Aspyr signed two new titles for North American distribution. 1701 A.D. is a 17th century empire-building simulation in which you transform a small colony into a flourishing civilization through exploration, trade and military conflict. ParaWorld is an RTS game set in a parallel, prehistoric world, where warring tribes use mighty dinosaurs and other creatures to wage brutal combat.
by Rainier on July 4, 2006 @ 1:41 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on June 5, 2006 @ 8:54 a.m. PDT | Filed under
News
In an interview with
Strategy Informer Paraworld developer SEK's Thomas Langhanki revealed that the upcoming prehistorial RTS is getting delayed again. While originally it was scheduled for August, the new ship date pushed the game back a few more weeks to early September. A demo is also scheduled "some time around the release."
by Reldan on May 11, 2006 @ 3:04 a.m. PDT | Filed under
Previews
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on April 20, 2006 @ 9:57 a.m. PDT | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on March 30, 2006 @ 8:51 a.m. PST | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on March 23, 2006 @ 4:57 a.m. PST | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on March 9, 2006 @ 5:30 a.m. PST | Filed under
News
Paraworld combines, for the first time ever, a setting never seen before with personalized unit management, bringings new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come to life once more, a constant danger to anyone living in the area.
by Rainier on Feb. 24, 2006 @ 4:50 a.m. PST | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Sunflowers reveals more information about one of the four heroes,
Jarvis Babbit .
by Rainier on Feb. 16, 2006 @ 8:03 p.m. PST | Filed under
News
Paraworld combes for the first time ever a setting never seen before with personalized unit management, it brings new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come once more to life, a constant danger to anyone living in the area.
by Rainier on Feb. 8, 2006 @ 2:02 a.m. PST | Filed under
News
Last year Sunflowers decided it needed more time to polish the game and delayed its RTS Paraworld to Q1 2006, which it today revealed has been pushed back once more, now scheduled for August 2006, more than a year later than initially anticipated. Reason for the delay this time, gameplay balancing, and multiplayer testing.
by Rainier on Feb. 2, 2006 @ 4:11 p.m. PST | Filed under
News
Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Sunflowers
unveils new units, today its up to the Woolly Rhino, the Wild Boar and the Megaloceros.
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under
E3 - E3 2005 May 18th