'Ghost Squad' (Wii) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 1

With a squad of three others, players will traverse three different mission areas each comprised of multiple levels, unlocking 25 high-powered weapons as they progress. Within each level there are a series of selectable alternate routes that will provide the gamer with increasing challenges as enemies attack from unexpected places. Weapon selection is varied across a wide array of weapon types ranging from machine guns, submachine guns, pistols, sniper rifles, shotguns, and even crossbows. Ghost Squad will feature an Arcade mode, a Multiplayer mode for up to four players, and more!
The world in Ghost Squad is overrun with


















Nintendo has been pimping Red Steel unusually hard for it to be a third-party title, especially a third-party FPS with a Western developer. It's because Red Steel embodies Nintendo's promise that the Wii's games are going to cater to every possible type of gamer, including the aggressive, predominantly male demographic of FPS fans that felt distinctly ignored by the GameCube. Red Steel is not just an FPS, either, but almost a tech demo that shows third-party developers just what kind of an experience they can create

With the exception of the poorly received The Lord of the Rings: The Fellowship of the Ring, every modern LotR title has been based on Peter Jackson's very popular set of movies. This has caused most of the games to have a very similar, distinctive look: dark, grim, gritty and realistic; featuring the likenesses of the movie actors; and monster and enemy designs similar to those in the film. Lord of the Rings: Aragorn's Quest is still based on the movie, and you'll




Nintendo came out of E3 2009 much stronger than they did in 2008. They started off our booth tour with their big announcement of New Super Mario Bros. Wii, and I got to squeeze in some play time with the game.

















